PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
Refresh
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.3288+0~git20220908.19725deb7.tar.xz | 0024005968 22.9 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000183776 179 KB | |
pcsx2-git.spec | 0000013221 12.9 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB |
Revision 244 (latest revision is 314)
- Update to version 1.7.3288+0~git20220908.19725deb7: * FullscreenUI: Remove accurate DATE option * GS:MTL: Don't override GSTexture::Save with a TODO * GS:MTL: Implement GPU usage tracking * GS:MTL: Ensure prim id init actually writes * GS:MTL: Add barrier counting * clang-format: pcsx2/IopBios.cpp * IOPBios: Hook iomanx library as well as ioman * Gamedb: Fix 'Muppets Party Cruise' * Qt: Remove Accurate DATE from Qt gui. * GS-wx: Remove Accurate DATE from wx gui. * GS-config: Remove Accurate Date from the config. * GS-hw: Remove Accurate DATE option, no longer needed. * GameDB: Kikou graphics fixes * GS/Vulkan: Discard instead of clear for PrimID setup fill * GS/DX12: Discard instead of clear for PrimID setup fill * GS/DX12: Fix incorrect topology on PrimID DATE setup * GameDB: fixes letter B (#6973) * CMake:MacOS: Don't strip qt binaries * GS:DX11: Add primid destination alpha support * GS: Pass through primitive ID in geometry shaders in DX12 and VK * GS: Don't add 10 to date flag to indicate initialization * GS:Vk: Change primitive_id enable to match the new meaning * GS: Rename image_load_store capability to primitive_id * GS:OGL: Use blend min for primid destination alpha * GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha * PAD: Update to latest controller database. * GS:OGL: Add fetch_rt function to shader * GS:OGL: Support disabling texture barrier * GameDB: Corvette game fixes
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