PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.3288+0~git20220908.19725deb7.tar.xz 0024005968 22.9 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000183776 179 KB
pcsx2-git.spec 0000013221 12.9 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 244 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 244)
- Update to version 1.7.3288+0~git20220908.19725deb7:
  * FullscreenUI: Remove accurate DATE option
  * GS:MTL: Don't override GSTexture::Save with a TODO
  * GS:MTL: Implement GPU usage tracking
  * GS:MTL: Ensure prim id init actually writes
  * GS:MTL: Add barrier counting
  * clang-format: pcsx2/IopBios.cpp
  * IOPBios: Hook iomanx library as well as ioman
  * Gamedb: Fix  'Muppets Party Cruise'
  * Qt: Remove Accurate DATE from Qt gui.
  * GS-wx: Remove Accurate DATE from wx gui.
  * GS-config: Remove Accurate Date from the config.
  * GS-hw: Remove Accurate DATE option, no longer needed.
  * GameDB: Kikou graphics fixes
  * GS/Vulkan: Discard instead of clear for PrimID setup fill
  * GS/DX12: Discard instead of clear for PrimID setup fill
  * GS/DX12: Fix incorrect topology on PrimID DATE setup
  * GameDB: fixes letter B (#6973)
  * CMake:MacOS: Don't strip qt binaries
  * GS:DX11: Add primid destination alpha support
  * GS: Pass through primitive ID in geometry shaders in DX12 and VK
  * GS: Don't add 10 to date flag to indicate initialization
  * GS:Vk: Change primitive_id enable to match the new meaning
  * GS: Rename image_load_store capability to primitive_id
  * GS:OGL: Use blend min for primid destination alpha
  * GS:HW: Properly use primid dst alpha as a fallback to barrier dst alpha
  * PAD: Update to latest controller database.
  * GS:OGL: Add fetch_rt function to shader
  * GS:OGL: Support disabling texture barrier
  * GameDB: Corvette game fixes
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