PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
Refresh
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.4063+0~git20230212.d00845f56.tar.xz | 0020372904 19.4 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000250308 244 KB | |
pcsx2-git.spec | 0000013782 13.5 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB |
Revision 254 (latest revision is 314)
- Update to version 1.7.4063+0~git20230212.d00845f56: * GameDB: Add missing Need for Speed - Carbon entry. * GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty. * Qt/Input: Improved how mouse movements are mapped to analog (#7910) * GameDB: Remove forced deinterlacing modes which are no longer required * GS-PCRTC: Improve automatic de-interlacing to avoid it more often. * GS: Rework of PCRTC code. * GameDB: Update HPO on Spider Man 2 * GS: Attempt to recreate device if GPU crashes * GS/HW: Purge FFX-2 depth clear CRC hack * GameDB: Port COP2 patch for Disneys Cars * GS/HW: Carefully allow move to create new targets * Context.cpp: fix minor typo * GS/OGL: Fix possible crash downloading odd texture sizes * GS-HW: Tighten CLUT detection slightly. * Readme: Two minor changes to the README (#8105) * GS: Fix TME processing when Alpha->IsBlack & !TEX0->TCC * GameDB: Add full mipmap and trilinear ps2 to Hard Hitter games. * GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option * GameDB: Fixes for 187 Ride or Die * GS/HW: Fix crash with AVX2 due to unaligned pitch * Gamedb: remove skipdraw from Need for Speed - Undercover * GS/HW: Use sampler for clamp/repeat when it's redundant * Misc: Warning fixes * GS: Detect 16bit source copy in to 32bit target shuffle * GS/HW: Fix fixed/invalid TEX0 case in TimeSplitters 2 * Debugger: Fix missing return path. (#8094) * GSRunner: Clear bindings and disable game settings * Implement thread listing for IOP * GS: Use u32 instead of size_t for index storage
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