PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

Refresh
Refresh
Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.4063+0~git20230212.d00845f56.tar.xz 0020372904 19.4 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000250308 244 KB
pcsx2-git.spec 0000013782 13.5 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 254 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 254)
- Update to version 1.7.4063+0~git20230212.d00845f56:
  * GameDB: Add missing Need for Speed - Carbon entry.
  * GameDB: Replace DMABusyHack with InstantDMAHack for MGS2 Sons of Liberty.
  * Qt/Input: Improved how mouse movements are mapped to analog (#7910)
  * GameDB: Remove forced deinterlacing modes which are no longer required
  * GS-PCRTC: Improve automatic de-interlacing to avoid it more often.
  * GS: Rework of PCRTC code.
  * GameDB: Update HPO on Spider Man 2
  * GS: Attempt to recreate device if GPU crashes
  * GS/HW: Purge FFX-2 depth clear CRC hack
  * GameDB: Port COP2 patch for Disneys Cars
  * GS/HW: Carefully allow move to create new targets
  * Context.cpp: fix minor typo
  * GS/OGL: Fix possible crash downloading odd texture sizes
  * GS-HW: Tighten CLUT detection slightly.
  * Readme: Two minor changes to the README (#8105)
  * GS: Fix TME processing when Alpha->IsBlack & !TEX0->TCC
  * GameDB: Add full mipmap and trilinear ps2 to Hard Hitter games.
  * GL/OpenGL: Add a hidden [EmuCore/GS] DisableGLDownloadPBO option
  * GameDB: Fixes for 187 Ride or Die
  * GS/HW: Fix crash with AVX2 due to unaligned pitch
  * Gamedb: remove skipdraw from Need for Speed - Undercover
  * GS/HW: Use sampler for clamp/repeat when it's redundant
  * Misc: Warning fixes
  * GS: Detect 16bit source copy in to 32bit target shuffle
  * GS/HW: Fix fixed/invalid TEX0 case in TimeSplitters 2
  * Debugger: Fix missing return path. (#8094)
  * GSRunner: Clear bindings and disable game settings
  * Implement thread listing for IOP
  * GS: Use u32 instead of size_t for index storage
Comments 0
openSUSE Build Service is sponsored by