PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.3511+0~git20221101.66f166909.tar.xz 0024411624 23.3 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000202076 197 KB
pcsx2-git.spec 0000013738 13.4 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 251 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 251)
- Update to version 1.7.3511+0~git20221101.66f166909:
  * GameDB: add missing serial
  * GS/TextureCache: remove an unnecessary TBW check
  * cmake: comment out config guide.
  * gui-wx: Comment out config guide code.
  * Documentation: Remove config guide from dev builds.
  * GS: Check memory overlaps with targets for GS downloads
  * GS/Vulkan: Copy entire target when ds == tex
  * D3D12HostDisplay: Fix defaulting to vsync off
  * FullscreenUI: Various improvements
  * GameDB: Add HPO Normal to Indiana Jones SOK
  * GS: Fix small config refresh bug.
  * GameDB: Add HPO Normal to WRC 4 and VU Round Nearest to GH 5
  * PAD: Update to latest controller database.
  * Qt: Add translate tag to shutdown message (#7302)
  * GameDB: Add SW CLUT draws to Ridge Racer, Fixes car textures. Warning: This is possibly a misdetection, so it might break later on.
  * GS-HW: Fix bugs in CLUT draw heuristics, fixes up Driver Parallel Lines
  * GSHW: Ignore recursive draws in CLUT heuristics.
  * GameDB: Add CLUT renderer + other fixes
  * GS-HW: SW Render CLUT draws
  * Gamedb: add WRC4 patch to NTSC-J version
  * GameDB: Add fixes and missing fixes to Ape Escape 3
  * HW-TC: Keep old frames usable a bit longer.
  * build: Fix build on FreeBSD
  * Fix shm_open(3) call on FreeBSD
  * DEV9: Sockets: Fix UDP FixedPort
  * DEV9: Sockets: Log correct UDP port
  * DEV9: Fix setting response code
  * DEV9: Fix DNS Internal mode acting as Auto mode
  * Gamedb :add upscaling fixes to 'Kingdom Hearts II'
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