PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.3412+0~git20221013.da7f068d5.tar.xz | 0024625036 23.5 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000194362 190 KB | |
pcsx2-git.spec | 0000013512 13.2 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB |
Revision 250 (latest revision is 314)
- Update to version 1.7.3412+0~git20221013.da7f068d5: * FullscreenUI: Deadlock fix and add reset confirm for HC enable * Gamedb: miscellaneous missing entries * GS: Only TEXFLUSH if it's an Auto Flush draw. * GS:HW: Use 16-bit unorm for HDR * GS:HW: Rename FloatColor to HDRColor * GS: Add flush reason to draw call vertex dumps * Qt: Changing Cheevos URL color * INISettingsInterface: Write changes atomically * GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit. * GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit. * GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction * GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams. * GS-hw: Fully purge Shadow of Rome crc hacks. * GS-hw: Disable clamp more optimizations for now. * PAD: Update to latest controller database. * Qt: Consistent save state list in big picture * gamedb: add autoflush to 'The Simpsons: Hit & Run.' * GS-hw: Cleanup GSHWHack.cpp * GS-hw: Remove condition to enable upscaling hacks on Aggressive crc. * GS-hw: No need to check for coverage when getting alpha value. * GS: When CoverageAlpha is used set Alpha min max to 128. * GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE. * GS: Remove no longer needed logging. * GameDB: Normalize HW fixes for Xenosaga Episode II * Qt: Amendment for Turbo naming * GS: Modify clamp behaviour on large specified texture sizes * GS: Handle higher TH/TW for STQ calculation * GS: Fix DX shader error * GS:HW: Properly handle fbmask of negative values
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