PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.3412+0~git20221013.da7f068d5.tar.xz 0024625036 23.5 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000194362 190 KB
pcsx2-git.spec 0000013512 13.2 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 250 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 250)
- Update to version 1.7.3412+0~git20221013.da7f068d5:
  * FullscreenUI: Deadlock fix and add reset confirm for HC enable
  * Gamedb: miscellaneous missing entries
  * GS: Only TEXFLUSH if it's an Auto Flush draw.
  * GS:HW: Use 16-bit unorm for HDR
  * GS:HW: Rename FloatColor to HDRColor
  * GS: Add flush reason to draw call vertex dumps
  * Qt: Changing Cheevos URL color
  * INISettingsInterface: Write changes atomically
  * GameDB: Add HPO normal to remaining regions of Wallace & Gromit - The Curse of the Were-Rabbit.
  * GameDB: Add HPO Special to Wallace & Gromit - The Curse of the Were-Rabbit.
  * GameDB: Add trilinear PS2 and change mipmap from Basic to Fast to Hulk The Ultimate Destruction
  * GameDB: Adjust HPO from Normal to Special for Shadow of Rome and Onimusha Dawn of Dreams.
  * GS-hw: Fully purge Shadow of Rome crc hacks.
  * GS-hw: Disable clamp more optimizations for now.
  * PAD: Update to latest controller database.
  * Qt: Consistent save state list in big picture
  * gamedb: add autoflush to 'The Simpsons: Hit & Run.'
  * GS-hw: Cleanup GSHWHack.cpp
  * GS-hw: Remove condition to enable upscaling hacks on Aggressive crc.
  * GS-hw: No need to check for coverage when getting alpha value.
  * GS: When CoverageAlpha is used set Alpha min max to 128.
  * GS-hw: Add missing stencil buffer check for fba or coverage alpha DATE.
  * GS: Remove no longer needed logging.
  * GameDB: Normalize HW fixes for Xenosaga Episode II
  * Qt: Amendment for Turbo naming
  * GS: Modify clamp behaviour on large specified texture sizes
  * GS: Handle higher TH/TW for STQ calculation
  * GS: Fix DX shader error
  * GS:HW: Properly handle fbmask of negative values
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