Revisions of pcsx2-git

Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 223)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 222)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 221)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 220)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 219)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 218)
- Update to version 1.7.3131+0~git20220727.83b8ec6a9:
  * cheats_ni: Cleanup no interlace patches. (#6717)
  * GameDB: Energy Airforce fixes (#6714)
  * GameDB: Correct title for Mushihimesama
  * GS: Flush any pending draws on reset.
  * GameDB: add  'VUSyncHack' to  Air Ranger - Rescue Helicopter
  * PAD: Update to latest controller database.
  * GS/Vulkan: Fix incorrect render pass for stencil DATE
  * GameDB: add gamefixes to cod 2 and fix titles
  * GameDB: Add mipmap fixes to Toshi engine games (#6680)
  * Qt: Asynchronous loading of covers
  * Common: Add LRUCache
  * CI: Use Qt 6.3.1 for all platforms
  * Qt: Allow changing theme without recreating window
  * Qt: Fix bindings not applying after profile load/reset
  * Qt: Fix game list not resizing after resize+shutdown game
  * GameDB: GoW Fixes
  * GameDB: Arean Football fixes
  * GS: CLUT Invalidation on transfer accounts for offset.
  * GS-PCRTC: Remove frame offset from anti-blur hacks in software.
  * GS-SW: Fix framebuffer looping at 2048 height. Also limit height read on hardware to 2048
  * GameDB: Urban Chaos fixes. (#6690)
  * GameDB: Missed R&C3 and R&C4 Fixes
  * GameDB: Add COP2 patch
  * GameDB: R&C3 and R&C4 Fixes
  * GameDB: Urban Reign fixes
  * cheats_ws: Disable unnecessary patches.
  * GameDB: God Of War 2 Fixes
  * GameDB: Fix glows in Disney-Pixar Ratatouille. (#6597)
  * GameDB: check & fix of titles + add of missing serial (numbers) (#6681)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 217)
- Update to version 1.7.2622+0~git20220416.53bb0c508:
  * GameDB: upscaling fixes and documentation  updates
  * GS: Add stat for barriers
  * GS/HW: Skip unnecessary barriers (usually two pass alpha)
  * GS/Vulkan: PrimID DATE doesn't need feedback loop
  * GS: Get display width for frame when offsets off
  * Frontend/OpenGLHostDisplay: Remove unused variables
  * GS/DX12: Fix DATE not being set in shader macros
  * microVU: Clean up warnings
  * USB: Clean up warnings
  * SPU2: Clean up warnings
  * App/BIOS: Clean up warnings
  * Recording: Clean up warnings
  * GS: Clean up warnings
  * CDVD.cpp: Remove Elf parser from ps1 mode.
  * cdrom: Update status flags and implementations for PSX CD-Rom. Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open. Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description. Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay
  * GameDB: Several game fixes and a gamelist entry correction (#5872)
  * BIOS/GUI: Mark Qt only variables as maybe unused
  * SPU2: Clean up warnings
  * GS: Clean up warnings, fix a small error.
  * GS: Fix undefined behaviour on interlacing
  * OSD: Minor clean up
  * GameDB: Black
  * PCSX2: Fix Interlacing Ini
  * Wx: Fix widescreen patch loading
  * Common/Semaphore: Fix WaitWithYield() returning immediately
  * GameDB: Japanese entries
  * Vulkan/Context: Use static loading for vk_mem_alloc
  * VulkanHostDisplay: Handle surface loss better
  * Vulkan/Loader: Make vkDestroyInstance() a module import
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 216)
- Update to version 1.7.2588+0~git20220414.5fb00bd6c:
  * GS: Fix some log warnings.
  * Remove IopCommon.h added proper includes to files. Removing circle includes in several files that sometimes was several layers deep
  * Emitter: Fix s8 problem with displacements
  * PAD: Update to latest controller database.
  * Bump actions/upload-artifact from 2 to 3
  * wx: Fix compile on wx 3.1.6
  * i18n: Formatting
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 215)
- Update to version 1.7.2582+0~git20220410.00af7d683:
  * GSState: Remove transfer direction warning
  * GS: Flush PRIM on write if pending PRIM draw had TME
  * Qt: Fix interlacing
  * Qt: Add Gzipped
  * LnxMisc: Use clock_gettime() instead of gettimeofday()
  * GameDB: Fix name + add comment
  * Gamedb: add 'VUSyncHack' to 'Next Generation Tennis 2003'
  * PCSX2: Interlacing to Deinterlacing
  * GameDB: God Of War 1 / 2
  * R3000A/R5900: Refactor interpreter/recompiler exits
  * VMManager: Add frame advance hotkey
  * R5900: Make CPU exits consistent and safe
  * Qt: Add QtHost::RunOnUIThread()
  * Qt: Implement Host::RunOnCPUThread()
  * Gamedb: Add Bumpy Trot Trial serial
  * gitignore: ignore bin/textures
  * Gamedb: Add Hachi-One Diver serial. (#5828)
  * GSDump: Drop last packet of truncated dumps
  * PAD: Update to latest controller database.
  * Core: Move Applying GameFixes into GameEntry
  * Config: Fix saving/loading EnableGameFixes in Core
  * GameDB: Update Simple Series entries
  * Remove erroneous unmanaged cleanup of managed code
  * GS: Fix reversed reversed GS copies.
  * GS: Force min/mag linear when trilinear is forced
  * GS: Make hardware renderer trilinear consistent
  * GS: Add automatic trilinear filtering level
  * GameDB: Metal Gear Solid 3 PAL - Fix blurry characters (#5819)
  * GS: Improve autoflush rect checks
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 214)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 213)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 212)
- Update to version 1.7.2475+0~git20220317.3535edcfa:
  * GameDB: Add partial preloading to Stolen
  * GameDB: Add DMABusy fix to Shining Wind
  * GameDB: Add gsHWFixes for Tales of Symphonia
  * ImGuiManager: Cap usage percents to 100%
  * PerformanceMetrics: Add GPU time
  * GS: Compute SW CPU per-thread not per-draw
  * GameDB: More GS HW Fixes
  * Qt: Allow skipdraw up to 10k max.
  * GS: Fix Wunused-variable warnings.
  * GameDB: Add a bunch of hw fixes and upscaling fixes
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 211)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 210)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 209)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 208)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 207)
- Update to version 1.7.2183+0~git20211230.34686dc16:
  * GameDB: remove patches for  'Neo Contra' and add EE rounding and clamping
  * Linux: Fix executable case in PCSX2-linux.sh
  * GS-d3d11: MaxAnisotropy value range is 1-16, clamp it.
  * GS-wx: Aniso can run with nearest texture filtering so let's leave it.
  * GS-d3d11: Mirror anisotropic filtering behavior on Direct3D11.
  * FileSystem: follow c++17 and unbreak FreeBSD
  * ryml: unbreak non-Linux Unices
  * USB: Save Sony prints in BMP format
  * USB: Sony DPP-MP1 printer emulation
  * GS-hw: Optimize PABE.
  * GHActions: Fix game controller db updater
  * CDVD: Add detection for PS2 Linux Disc 2
  * Core: Savestate version bump
  * CDVD: Add more error checking, set seek status
  * CDVD: Separate SCMD/NCMD Fifo's set to right size
  * CDVD: Added missing busy/ready checks
  * CDVD: Extra error handling and fix some flag details
  * CDVD: Improve status handling/implement sticky status
  * CDVD: Replace cdvd.Ready handling
  * CDVD: Add some error handling, fix up some IRQ stuff
  * CDVD: Zero sector handling and fix CdStop
  * GS: Try to fix -Wreorder warning.
  * MISC: codacy fixes
  * reference the app-variables.sh apprun-hook file
  * Update AppRun
  * Create app-variables.sh
  * GSDumpDialog: Cache length instead of querying every packet
  * PAD: Add platform independent implementation
  * USB: Fix compilation of USBNull on Windows
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 206)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 205)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 204)
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