PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001263 1.23 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2475+0~git20220317.3535edcfa.tar.xz | 0021354736 20.4 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git.changes | 0000119731 117 KB | |
pcsx2-git.spec | 0000009766 9.54 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB |
Revision 212 (latest revision is 324)
Sergey Kondakov (X0F)
committed
(revision 212)
- Update to version 1.7.2475+0~git20220317.3535edcfa: * GameDB: Add partial preloading to Stolen * GameDB: Add DMABusy fix to Shining Wind * GameDB: Add gsHWFixes for Tales of Symphonia * ImGuiManager: Cap usage percents to 100% * PerformanceMetrics: Add GPU time * GS: Compute SW CPU per-thread not per-draw * GameDB: More GS HW Fixes * Qt: Allow skipdraw up to 10k max. * GS: Fix Wunused-variable warnings. * GameDB: Add a bunch of hw fixes and upscaling fixes
Comments 1
PCSX2 v2.0.2 has been released today. Stable build finally. No longer have to worry about nightly changes.