PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001263 1.23 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2622+0~git20220416.53bb0c508.tar.xz 0024262728 23.1 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git.changes 0000132885 130 KB
pcsx2-git.spec 0000009919 9.69 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 217 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 217)
- Update to version 1.7.2622+0~git20220416.53bb0c508:
  * GameDB: upscaling fixes and documentation  updates
  * GS: Add stat for barriers
  * GS/HW: Skip unnecessary barriers (usually two pass alpha)
  * GS/Vulkan: PrimID DATE doesn't need feedback loop
  * GS: Get display width for frame when offsets off
  * Frontend/OpenGLHostDisplay: Remove unused variables
  * GS/DX12: Fix DATE not being set in shader macros
  * microVU: Clean up warnings
  * USB: Clean up warnings
  * SPU2: Clean up warnings
  * App/BIOS: Clean up warnings
  * Recording: Clean up warnings
  * GS: Clean up warnings
  * CDVD.cpp: Remove Elf parser from ps1 mode.
  * cdrom: Update status flags and implementations for PSX CD-Rom. Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open. Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description. Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay
  * GameDB: Several game fixes and a gamelist entry correction (#5872)
  * BIOS/GUI: Mark Qt only variables as maybe unused
  * SPU2: Clean up warnings
  * GS: Clean up warnings, fix a small error.
  * GS: Fix undefined behaviour on interlacing
  * OSD: Minor clean up
  * GameDB: Black
  * PCSX2: Fix Interlacing Ini
  * Wx: Fix widescreen patch loading
  * Common/Semaphore: Fix WaitWithYield() returning immediately
  * GameDB: Japanese entries
  * Vulkan/Context: Use static loading for vk_mem_alloc
  * VulkanHostDisplay: Handle surface loss better
  * Vulkan/Loader: Make vkDestroyInstance() a module import
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