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PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001263 1.23 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2582+0~git20220410.00af7d683.tar.xz 0021777860 20.8 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git.changes 0000127876 125 KB
pcsx2-git.spec 0000009879 9.65 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 215 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 215)
- Update to version 1.7.2582+0~git20220410.00af7d683:
  * GSState: Remove transfer direction warning
  * GS: Flush PRIM on write if pending PRIM draw had TME
  * Qt: Fix interlacing
  * Qt: Add Gzipped
  * LnxMisc: Use clock_gettime() instead of gettimeofday()
  * GameDB: Fix name + add comment
  * Gamedb: add 'VUSyncHack' to 'Next Generation Tennis 2003'
  * PCSX2: Interlacing to Deinterlacing
  * GameDB: God Of War 1 / 2
  * R3000A/R5900: Refactor interpreter/recompiler exits
  * VMManager: Add frame advance hotkey
  * R5900: Make CPU exits consistent and safe
  * Qt: Add QtHost::RunOnUIThread()
  * Qt: Implement Host::RunOnCPUThread()
  * Gamedb: Add Bumpy Trot Trial serial
  * gitignore: ignore bin/textures
  * Gamedb: Add Hachi-One Diver serial. (#5828)
  * GSDump: Drop last packet of truncated dumps
  * PAD: Update to latest controller database.
  * Core: Move Applying GameFixes into GameEntry
  * Config: Fix saving/loading EnableGameFixes in Core
  * GameDB: Update Simple Series entries
  * Remove erroneous unmanaged cleanup of managed code
  * GS: Fix reversed reversed GS copies.
  * GS: Force min/mag linear when trilinear is forced
  * GS: Make hardware renderer trilinear consistent
  * GS: Add automatic trilinear filtering level
  * GameDB: Metal Gear Solid 3 PAL - Fix blurry characters (#5819)
  * GS: Improve autoflush rect checks
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