Revisions of pcsx2-git

Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 274)
- Update to version 1.7.4578+0~git20230615.8b2fa73b45:
  * Debugger/MemoryView: Support pasting hex/text from clipboard
  * CI/Linux: Add Flatpak build files
  * CI/Linux: Allow path to clang and build deps to be set at build time
  * CMake: Add USE_LINKED_FFMPEG option
  * GS: Fix reg used to get frame mask on autoflush
  * GS: Flush when FRAME or Z matches write location
  * GS: Skip autoflush optimisation when pending texflush
  * Docs: update build guide URLs (#8972)
  * PAD: Update to latest controller database.
  * GameDB: minor correction (#8954)
  * GS/Capture: Fix audio encoding without format conversion
  * GameDB: correct Frogger Rescue serial
  * GameDB: Added fixes for Crash Bandicoot 5
  * GS/Vulkan: Add missing chain to exclusive fullscreen control
  * GS/HW: Get rid of padding in present UBO
  * DEV9: swap unlocks to avoid potential deadlock
  * Achievements: Retain Hardcore Mode state after toggling Test Mode/Rich Presence
  * Patch: Always enumerate patches/cheats for UI
  * USB: Properly initialise effect unions (C rules gotcha)
  * USB: Increase length of FFB events
  * USB: Improve FFB for steering wheels
  * VMManager: Fix patches OSD not getting shown in some cases
  * GameDB: add missing entry for Nuga-Cel
  * VMManager: Move unknown serial print to UpdateRunningGame()
  * Revert "Patches: Don't reload GameDB when crc is 0."
  * Patches: Don't reload GameDB when crc is 0.
  * IsoFS: Create 'hard-links' for non-conforming version suffixes
  * Qt: Add missing bigpicture parameter to help text
  * Qt: Fix Wunused-variable warning.
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 273)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 272)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 271)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 270)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 269)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 268)
- Update to version 1.7.4546+0~git20230531.ed6dd6f6cd:
  * CI: Update build to use patches.zip instead of cheats
  * Patch: Add new toggleable cheat and patch interface
  * GameDB: Fixes for  Onimusha Warlords
  * Qt: Add memory cards to per-game settings
  * GameDB: Add full mipmap with ps2 trilinear to ESPN NFL 2K5.
  * GS-TC: Fix bugs with target resize and borders in texture min max
  * Github: Update issue template
  * GS/HW: Don't preload large framebuffer alpha textures
  * GS: Enable API debug logging in Devel builds
  * GameDB: Urban Chaos Light alignment fix
  * CMake: Add vtune support on Windows
  * VMManager: MacOS CPU count detection
  * GameDB: add various entries
  * Patch: Rename le{short,word,double} to be{short,word,double}
  * Common: Add ByteSwap.h
  * Core: Use 2MB stacks for µVU
  * GS-Metal: Fix Wunused-variable warnings.
  * GS/HW: Vectorize mem clears
  * GS/HW: Detect row/page-based split clears
  * GameDB: Fix missing textures in Galerians: Ash
  * Patches: Fix parsing of double words. Expand error log.
  * github: update issue templates
  * Patch: Discard patches with non-hex addresses/values
  * StringUtil: Fix incorrect value of endptr
  * Achievements: Implement the ELF suffix hack from CDVD when hashing
  * GameDB:  add missing entries
  * GameDB: Add full mipmap with ps2 trilinear to 2002 FIFA World Cup.
  * LogSink: Log BIOS print syscall messages if EE console is enabled
  * GameDB: HP COS Fixes
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 267)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 266)
- Update to version 1.7.4459+0~git20230502.bf6a0a035:
  * VIF-JIT: Ignore completely write protected vectors
  * VIF-JIT: Use non-reserved XMM for zero register
  * GS/HW: Don't memclear with vertical gaps in the sprites
  * GS/HW: Fix target region textures not getting invalidated
  * GS/Vulkan: Add exclusive fullscreen control option
  * GS-HW: Avoid clear misdetection with DATE enabled
  * VIF-JIT: Get rid of mem read for mask
  * VIF-JIT: Skip src reads on fill writes using regs Clean up some of the code
  * VIF-JIT: Clean up pointless code, optimise protected vector copies
  * PAD: Update to latest controller database.
  * iR3000: Fix memchecks that only log
  * iR5900: Fix memchecks that only log
  * R5900 interpreter: Fix breakpoint exits
  * Debugger: Fix an oversight on how breakpoints are managed
  * GS:OGL:Shaders: Formatting
  * vcxproj.filters: Remove common_header.glsl mention.
  * Linux: implement DBus screensaver inhibitor
  * GameDB: Fixes for Shin Sangoku Musou Series Collection Joukan
  * x86/microVU: Fix typo in VI CRC
  * x86/iR5900: Fast forward timeout loops
  * x86/microVU: Remove redundant cmp in mVUtestCycles
  * x86/microVU: Pack VF cycles into bitfields
  * GS:MTL: Always end all encoders on FlushEncoders
  * GS: Fix crash when looking up color textures with depth lookups
  * GS/HW: Detect clears spanning multiple sprites
  * GS/HW: Add flush reason to draw tracing
  * GS/HW: Cache possible mem clear value
  * GS/Vulkan: Make primid not require barycentric extension
  * Perf: Support instruction-level profiling with jitdump on Linux
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 265)
- Update to version 1.7.4427+0~git20230426.0367851b8:
  * GS: Make TEXFLUSH a flag instead
  * GS/HW: Allow auto flush to be applied only to sprites
  * GS: Refactor exclusive fullscreen yet again
  * GameDB: Disney Golf Fixes
  * CMake: Properly fail on windeployqt failure
  * Build: Fix Qtdir for windows build workdflows
  * Qt: Move themes to its own file
  * Qt: Migrate to 6.5.0 on Windows
  * GS-TC: Use the expected rect to expand the target when Tex is RT.
  * GS: Rework texture pooling behavior
  * GS/HW: Put a cap on the hash cache count
  * GS: Refactor ResizeTexture() to ResizeRenderTarget()
  * GameDB: Various FIFA 2001-2004 fixes
  * Debugger: Implement BC0XY branches & their condition evaluation
  * Qt: Delete SDLRawInput on non win32 builds
  * FullscreenUI: Only show SDL Raw on win32 builds.
  * Misc: Cmake and GCC compiler flags cleanups
  * Misc: Remove ICC compiler support
  * qt:resources: Use black and white icon for forum menu entry
  * qt:resources: Use black and white icons for discord menu icon
  * qt:resources: Use separate black/white github icon
  * qt:resources: Sort qrc filenames
  * qt:resources: Skip dotfiles when generating qrc
  * GS/HW: Avoid render pass restarts to turn off RT
  * GS/Metal: Get rid of redundant pointer
  * GS: Add Render Pass stats
  * Qt: Even more fixes to the Cobalt Theme
  * Qt: Help menu icon fix for macOS user
  * PAD: Update to latest controller database.
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 264)
- Update to version 1.7.4371+0~git20230411.f26cc38b8:
  * SPU2: Store DMA pointers as offsets in save state
  * GS-hw: Fix Wsign-compare warning.
  * PAD: Update to latest controller database.
  * GS/Vulkan: Don't try to render out of bounds in Interlace()
  * GS/HW: Always convert float depth to integer on readback
  * Bump peter-evans/create-pull-request from 4 to 5
  * Qt: Fills in the settings help description fields
  * GameDB: PAL ZoE 2 Text fix
  * GS/HW: Update 32-bit flag for depth buffers too
  * GS/HW: Allow translating targets for depth sources
  * GS/HW: Adjust TextureMinMax end coordinate when point sampling
  * EE/COP2: Increase likely clear sync
  * GS/HW: Adjust Burnout CRC to fully skip broken post effect
  * Github: Change emu bug report template
  * GameDB: Various fixes
  * GameDB: Update the VU clamp mode on Ultimate Spider-Man
  * GS/HW: Tiny optimization in source lookup
  * GameDB: Add InstantDMA to Jak 3 for holes in face geometry
  * EE/COP2: Check for likely zero clears in COP2 synced ops
  * GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man
  * common: Remove some unneeded includes.
  * common: Remove SafeList and SafeAllignedArray as unused.
  * GS: Reset performance counters on renderer switch
  * GSRunner: Don't skip dumps with dots in their filename
  * GS/HW: Allow region targets for half-right fix
  * Qt: Recreate new window immediately when switching APIs
  * GS: Fix crash when resizing window
  * GS-HW: Fix bug with looping invalidation
  * GameDB: Add mipmapping to Hasbro Family Game Night
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 263)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 262)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 261)
- Update to version 1.7.4326+0~git20230403.eac420f20:
  * GameDB: Replace Tex in RT with Partial Target Invalidation, Dark Cloud 2
  * GS:MTL: Process uv in place
  * GS:MTL: Implement region rect
  * GS:MTL: Test and sample depth should be supported
  * PAD: Update to latest controller database.
  * GS: Move expanded dither storage to software renderer
  * GS/HW: Move channel shuffle test to top of Draw()
  * GS/HW: Get rid of GSFrameInfo
  * GS: Reuse backup environment instead of copying
  * GS: Remove unused offsets (tex/fzb)
  * GS: Update fixes for Sacred Blaze
  * GS/Counters: Catch SMODE changes and update VSync rate
  * GS/Counters: Use progressive check, not GSSetCRT for interlace mode
  * GS: Don't reset CRT mode on reset
  * GS/HW: Fix blue screen in GT4 transitions
  * GS/OGL: Fix incorrect binding in multi stretch rect
  * EE: Correct FPU_MUL_HACK result value
  * USB: Remove force feedback logspam
  * GameDB: Various fixes
  * GS-HW: Handle triangle memory clears
  * GS/HW: Swap Crash WoC CRC hack for native palette draws
  * GS/HW: Add NativePaletteDraw upscaling fix
  * GS/HW: Set no_ds if Z tests are disabled and masked
  * GS/HW: Set m_channel_shuffle if late tests succeed
  * GS/HW: Minor texture cache cleanups
  * GS/HW: Fix some asserts tripping in debug builds
  * GS: Unify D3D device creation paths
  * GS: Fix crash on shutdown when using software renderer
  * Qt: Fix main window closing on fullscreen shutdown
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 260)
- Update to version 1.7.4232+0~git20230314.9a20ea5c2:
  * GS: Detect double width texture shuffles
  * UI: Fix masking of Target Partial Invalidation with Tex in RT
  * GS: Fix integer scaling when using Bilinear (Sharp)
  * CMake: Output test logs on failure
  * GHActions:Windows: Add CMake clang-cl build
  * CMake: Allow overriding the exe name
  * CMake: Clang-cl support
  * Documentation: Remove unused files
  * GS/HW: Texture cache improvements
  * GS/HW: Fix incorrect depth preload shader
  * GS/Vulkan: Actually disable shader cache when requested
  * GS/Vulkan: Fix clear order in Merge/Interlace
  * GSRunner: Default to window but surfaceless when scripted
  * GSRunner: Reduce log spam
  * GSRunner: Support upscale parameter
  * PAD: Update to latest controller database.
  * GS-OGL: Remove available_vram (#8389)
  * GUI/Qt: Minor text corrections, nitpicks (#8213)
  * FullscreenUI: Mirror Qt graphics settings changes
  * CI: Remove WrapGS from GameDB Schema
  * GS-Config: Remove remnants of the WrapMem setting.
  * Qt: Fix crash when changing renderer
  * Qt: Hide manual hardware fixes from global settings
  * Qt: Move CRC Fix Level to HW Fixes
  * Qt: Move GPU Palette Conversion to HW Fixes
  * GS/HW: Move old-target invalidation to after draw
  * GS-HW: Correct page aligned end blocks
  * GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
  * GS:MTL: Fix wrong function constant type
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 259)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 258)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 257)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 256)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 255)
- Update to version 1.7.4065+0~git20230212.4e31e5fdc:
  * GS: Use linear interpolation for Screen Offsets
  * InputManager: Warning fix/default interia value
  * GS/HW: Don't defer TC reset until next vsync
  * GS: Make sure everything in GSState is initialized
  * GS/TextureCache: Clear surface offset cache on reset
Displaying revisions 41 - 60 of 314
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