Revisions of pcsx2-git
- Update to version 1.7.4578+0~git20230615.8b2fa73b45: * Debugger/MemoryView: Support pasting hex/text from clipboard * CI/Linux: Add Flatpak build files * CI/Linux: Allow path to clang and build deps to be set at build time * CMake: Add USE_LINKED_FFMPEG option * GS: Fix reg used to get frame mask on autoflush * GS: Flush when FRAME or Z matches write location * GS: Skip autoflush optimisation when pending texflush * Docs: update build guide URLs (#8972) * PAD: Update to latest controller database. * GameDB: minor correction (#8954) * GS/Capture: Fix audio encoding without format conversion * GameDB: correct Frogger Rescue serial * GameDB: Added fixes for Crash Bandicoot 5 * GS/Vulkan: Add missing chain to exclusive fullscreen control * GS/HW: Get rid of padding in present UBO * DEV9: swap unlocks to avoid potential deadlock * Achievements: Retain Hardcore Mode state after toggling Test Mode/Rich Presence * Patch: Always enumerate patches/cheats for UI * USB: Properly initialise effect unions (C rules gotcha) * USB: Increase length of FFB events * USB: Improve FFB for steering wheels * VMManager: Fix patches OSD not getting shown in some cases * GameDB: add missing entry for Nuga-Cel * VMManager: Move unknown serial print to UpdateRunningGame() * Revert "Patches: Don't reload GameDB when crc is 0." * Patches: Don't reload GameDB when crc is 0. * IsoFS: Create 'hard-links' for non-conforming version suffixes * Qt: Add missing bigpicture parameter to help text * Qt: Fix Wunused-variable warning.
- Update to version 1.7.4546+0~git20230531.ed6dd6f6cd: * CI: Update build to use patches.zip instead of cheats * Patch: Add new toggleable cheat and patch interface * GameDB: Fixes for Onimusha Warlords * Qt: Add memory cards to per-game settings * GameDB: Add full mipmap with ps2 trilinear to ESPN NFL 2K5. * GS-TC: Fix bugs with target resize and borders in texture min max * Github: Update issue template * GS/HW: Don't preload large framebuffer alpha textures * GS: Enable API debug logging in Devel builds * GameDB: Urban Chaos Light alignment fix * CMake: Add vtune support on Windows * VMManager: MacOS CPU count detection * GameDB: add various entries * Patch: Rename le{short,word,double} to be{short,word,double} * Common: Add ByteSwap.h * Core: Use 2MB stacks for µVU * GS-Metal: Fix Wunused-variable warnings. * GS/HW: Vectorize mem clears * GS/HW: Detect row/page-based split clears * GameDB: Fix missing textures in Galerians: Ash * Patches: Fix parsing of double words. Expand error log. * github: update issue templates * Patch: Discard patches with non-hex addresses/values * StringUtil: Fix incorrect value of endptr * Achievements: Implement the ELF suffix hack from CDVD when hashing * GameDB: add missing entries * GameDB: Add full mipmap with ps2 trilinear to 2002 FIFA World Cup. * LogSink: Log BIOS print syscall messages if EE console is enabled * GameDB: HP COS Fixes
- Update to version 1.7.4459+0~git20230502.bf6a0a035: * VIF-JIT: Ignore completely write protected vectors * VIF-JIT: Use non-reserved XMM for zero register * GS/HW: Don't memclear with vertical gaps in the sprites * GS/HW: Fix target region textures not getting invalidated * GS/Vulkan: Add exclusive fullscreen control option * GS-HW: Avoid clear misdetection with DATE enabled * VIF-JIT: Get rid of mem read for mask * VIF-JIT: Skip src reads on fill writes using regs Clean up some of the code * VIF-JIT: Clean up pointless code, optimise protected vector copies * PAD: Update to latest controller database. * iR3000: Fix memchecks that only log * iR5900: Fix memchecks that only log * R5900 interpreter: Fix breakpoint exits * Debugger: Fix an oversight on how breakpoints are managed * GS:OGL:Shaders: Formatting * vcxproj.filters: Remove common_header.glsl mention. * Linux: implement DBus screensaver inhibitor * GameDB: Fixes for Shin Sangoku Musou Series Collection Joukan * x86/microVU: Fix typo in VI CRC * x86/iR5900: Fast forward timeout loops * x86/microVU: Remove redundant cmp in mVUtestCycles * x86/microVU: Pack VF cycles into bitfields * GS:MTL: Always end all encoders on FlushEncoders * GS: Fix crash when looking up color textures with depth lookups * GS/HW: Detect clears spanning multiple sprites * GS/HW: Add flush reason to draw tracing * GS/HW: Cache possible mem clear value * GS/Vulkan: Make primid not require barycentric extension * Perf: Support instruction-level profiling with jitdump on Linux
- Update to version 1.7.4427+0~git20230426.0367851b8: * GS: Make TEXFLUSH a flag instead * GS/HW: Allow auto flush to be applied only to sprites * GS: Refactor exclusive fullscreen yet again * GameDB: Disney Golf Fixes * CMake: Properly fail on windeployqt failure * Build: Fix Qtdir for windows build workdflows * Qt: Move themes to its own file * Qt: Migrate to 6.5.0 on Windows * GS-TC: Use the expected rect to expand the target when Tex is RT. * GS: Rework texture pooling behavior * GS/HW: Put a cap on the hash cache count * GS: Refactor ResizeTexture() to ResizeRenderTarget() * GameDB: Various FIFA 2001-2004 fixes * Debugger: Implement BC0XY branches & their condition evaluation * Qt: Delete SDLRawInput on non win32 builds * FullscreenUI: Only show SDL Raw on win32 builds. * Misc: Cmake and GCC compiler flags cleanups * Misc: Remove ICC compiler support * qt:resources: Use black and white icon for forum menu entry * qt:resources: Use black and white icons for discord menu icon * qt:resources: Use separate black/white github icon * qt:resources: Sort qrc filenames * qt:resources: Skip dotfiles when generating qrc * GS/HW: Avoid render pass restarts to turn off RT * GS/Metal: Get rid of redundant pointer * GS: Add Render Pass stats * Qt: Even more fixes to the Cobalt Theme * Qt: Help menu icon fix for macOS user * PAD: Update to latest controller database.
- Update to version 1.7.4371+0~git20230411.f26cc38b8: * SPU2: Store DMA pointers as offsets in save state * GS-hw: Fix Wsign-compare warning. * PAD: Update to latest controller database. * GS/Vulkan: Don't try to render out of bounds in Interlace() * GS/HW: Always convert float depth to integer on readback * Bump peter-evans/create-pull-request from 4 to 5 * Qt: Fills in the settings help description fields * GameDB: PAL ZoE 2 Text fix * GS/HW: Update 32-bit flag for depth buffers too * GS/HW: Allow translating targets for depth sources * GS/HW: Adjust TextureMinMax end coordinate when point sampling * EE/COP2: Increase likely clear sync * GS/HW: Adjust Burnout CRC to fully skip broken post effect * Github: Change emu bug report template * GameDB: Various fixes * GameDB: Update the VU clamp mode on Ultimate Spider-Man * GS/HW: Tiny optimization in source lookup * GameDB: Add InstantDMA to Jak 3 for holes in face geometry * EE/COP2: Check for likely zero clears in COP2 synced ops * GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man * common: Remove some unneeded includes. * common: Remove SafeList and SafeAllignedArray as unused. * GS: Reset performance counters on renderer switch * GSRunner: Don't skip dumps with dots in their filename * GS/HW: Allow region targets for half-right fix * Qt: Recreate new window immediately when switching APIs * GS: Fix crash when resizing window * GS-HW: Fix bug with looping invalidation * GameDB: Add mipmapping to Hasbro Family Game Night
- Update to version 1.7.4326+0~git20230403.eac420f20: * GameDB: Replace Tex in RT with Partial Target Invalidation, Dark Cloud 2 * GS:MTL: Process uv in place * GS:MTL: Implement region rect * GS:MTL: Test and sample depth should be supported * PAD: Update to latest controller database. * GS: Move expanded dither storage to software renderer * GS/HW: Move channel shuffle test to top of Draw() * GS/HW: Get rid of GSFrameInfo * GS: Reuse backup environment instead of copying * GS: Remove unused offsets (tex/fzb) * GS: Update fixes for Sacred Blaze * GS/Counters: Catch SMODE changes and update VSync rate * GS/Counters: Use progressive check, not GSSetCRT for interlace mode * GS: Don't reset CRT mode on reset * GS/HW: Fix blue screen in GT4 transitions * GS/OGL: Fix incorrect binding in multi stretch rect * EE: Correct FPU_MUL_HACK result value * USB: Remove force feedback logspam * GameDB: Various fixes * GS-HW: Handle triangle memory clears * GS/HW: Swap Crash WoC CRC hack for native palette draws * GS/HW: Add NativePaletteDraw upscaling fix * GS/HW: Set no_ds if Z tests are disabled and masked * GS/HW: Set m_channel_shuffle if late tests succeed * GS/HW: Minor texture cache cleanups * GS/HW: Fix some asserts tripping in debug builds * GS: Unify D3D device creation paths * GS: Fix crash on shutdown when using software renderer * Qt: Fix main window closing on fullscreen shutdown
- Update to version 1.7.4232+0~git20230314.9a20ea5c2: * GS: Detect double width texture shuffles * UI: Fix masking of Target Partial Invalidation with Tex in RT * GS: Fix integer scaling when using Bilinear (Sharp) * CMake: Output test logs on failure * GHActions:Windows: Add CMake clang-cl build * CMake: Allow overriding the exe name * CMake: Clang-cl support * Documentation: Remove unused files * GS/HW: Texture cache improvements * GS/HW: Fix incorrect depth preload shader * GS/Vulkan: Actually disable shader cache when requested * GS/Vulkan: Fix clear order in Merge/Interlace * GSRunner: Default to window but surfaceless when scripted * GSRunner: Reduce log spam * GSRunner: Support upscale parameter * PAD: Update to latest controller database. * GS-OGL: Remove available_vram (#8389) * GUI/Qt: Minor text corrections, nitpicks (#8213) * FullscreenUI: Mirror Qt graphics settings changes * CI: Remove WrapGS from GameDB Schema * GS-Config: Remove remnants of the WrapMem setting. * Qt: Fix crash when changing renderer * Qt: Hide manual hardware fixes from global settings * Qt: Move CRC Fix Level to HW Fixes * Qt: Move GPU Palette Conversion to HW Fixes * GS/HW: Move old-target invalidation to after draw * GS-HW: Correct page aligned end blocks * GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity * GS:MTL: Fix wrong function constant type
- Update to version 1.7.4065+0~git20230212.4e31e5fdc: * GS: Use linear interpolation for Screen Offsets * InputManager: Warning fix/default interia value * GS/HW: Don't defer TC reset until next vsync * GS: Make sure everything in GSState is initialized * GS/TextureCache: Clear surface offset cache on reset
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