PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.4232+0~git20230314.9a20ea5c2.tar.xz | 0020170272 19.2 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000263849 258 KB | |
pcsx2-git.spec | 0000014016 13.7 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB | |
pcsx2_rapidyaml-fix.patch | 0000003514 3.43 KB | |
pcsx2_unbundle-vulkan.patch | 0000000680 680 Bytes |
Revision 260 (latest revision is 314)
- Update to version 1.7.4232+0~git20230314.9a20ea5c2: * GS: Detect double width texture shuffles * UI: Fix masking of Target Partial Invalidation with Tex in RT * GS: Fix integer scaling when using Bilinear (Sharp) * CMake: Output test logs on failure * GHActions:Windows: Add CMake clang-cl build * CMake: Allow overriding the exe name * CMake: Clang-cl support * Documentation: Remove unused files * GS/HW: Texture cache improvements * GS/HW: Fix incorrect depth preload shader * GS/Vulkan: Actually disable shader cache when requested * GS/Vulkan: Fix clear order in Merge/Interlace * GSRunner: Default to window but surfaceless when scripted * GSRunner: Reduce log spam * GSRunner: Support upscale parameter * PAD: Update to latest controller database. * GS-OGL: Remove available_vram (#8389) * GUI/Qt: Minor text corrections, nitpicks (#8213) * FullscreenUI: Mirror Qt graphics settings changes * CI: Remove WrapGS from GameDB Schema * GS-Config: Remove remnants of the WrapMem setting. * Qt: Fix crash when changing renderer * Qt: Hide manual hardware fixes from global settings * Qt: Move CRC Fix Level to HW Fixes * Qt: Move GPU Palette Conversion to HW Fixes * GS/HW: Move old-target invalidation to after draw * GS-HW: Correct page aligned end blocks * GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity * GS:MTL: Fix wrong function constant type
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