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PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.4232+0~git20230314.9a20ea5c2.tar.xz 0020170272 19.2 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000263849 258 KB
pcsx2-git.spec 0000014016 13.7 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000680 680 Bytes
Revision 260 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 260)
- Update to version 1.7.4232+0~git20230314.9a20ea5c2:
  * GS: Detect double width texture shuffles
  * UI: Fix masking of Target Partial Invalidation with Tex in RT
  * GS: Fix integer scaling when using Bilinear (Sharp)
  * CMake: Output test logs on failure
  * GHActions:Windows: Add CMake clang-cl build
  * CMake: Allow overriding the exe name
  * CMake: Clang-cl support
  * Documentation: Remove unused files
  * GS/HW: Texture cache improvements
  * GS/HW: Fix incorrect depth preload shader
  * GS/Vulkan: Actually disable shader cache when requested
  * GS/Vulkan: Fix clear order in Merge/Interlace
  * GSRunner: Default to window but surfaceless when scripted
  * GSRunner: Reduce log spam
  * GSRunner: Support upscale parameter
  * PAD: Update to latest controller database.
  * GS-OGL: Remove available_vram (#8389)
  * GUI/Qt: Minor text corrections, nitpicks (#8213)
  * FullscreenUI: Mirror Qt graphics settings changes
  * CI: Remove WrapGS from GameDB Schema
  * GS-Config: Remove remnants of the WrapMem setting.
  * Qt: Fix crash when changing renderer
  * Qt: Hide manual hardware fixes from global settings
  * Qt: Move CRC Fix Level to HW Fixes
  * Qt: Move GPU Palette Conversion to HW Fixes
  * GS/HW: Move old-target invalidation to after draw
  * GS-HW: Correct page aligned end blocks
  * GS: Rename bad_shader files to pcsx2_bad_shader for linux clarity
  * GS:MTL: Fix wrong function constant type
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