PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.4326+0~git20230403.eac420f20.tar.xz 0020187448 19.3 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000271790 265 KB
pcsx2-git.spec 0000014016 13.7 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000680 680 Bytes
Revision 261 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 261)
- Update to version 1.7.4326+0~git20230403.eac420f20:
  * GameDB: Replace Tex in RT with Partial Target Invalidation, Dark Cloud 2
  * GS:MTL: Process uv in place
  * GS:MTL: Implement region rect
  * GS:MTL: Test and sample depth should be supported
  * PAD: Update to latest controller database.
  * GS: Move expanded dither storage to software renderer
  * GS/HW: Move channel shuffle test to top of Draw()
  * GS/HW: Get rid of GSFrameInfo
  * GS: Reuse backup environment instead of copying
  * GS: Remove unused offsets (tex/fzb)
  * GS: Update fixes for Sacred Blaze
  * GS/Counters: Catch SMODE changes and update VSync rate
  * GS/Counters: Use progressive check, not GSSetCRT for interlace mode
  * GS: Don't reset CRT mode on reset
  * GS/HW: Fix blue screen in GT4 transitions
  * GS/OGL: Fix incorrect binding in multi stretch rect
  * EE: Correct FPU_MUL_HACK result value
  * USB: Remove force feedback logspam
  * GameDB: Various fixes
  * GS-HW: Handle triangle memory clears
  * GS/HW: Swap Crash WoC CRC hack for native palette draws
  * GS/HW: Add NativePaletteDraw upscaling fix
  * GS/HW: Set no_ds if Z tests are disabled and masked
  * GS/HW: Set m_channel_shuffle if late tests succeed
  * GS/HW: Minor texture cache cleanups
  * GS/HW: Fix some asserts tripping in debug builds
  * GS: Unify D3D device creation paths
  * GS: Fix crash on shutdown when using software renderer
  * Qt: Fix main window closing on fullscreen shutdown
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