PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
Refresh
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.4326+0~git20230403.eac420f20.tar.xz | 0020187448 19.3 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000271790 265 KB | |
pcsx2-git.spec | 0000014016 13.7 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB | |
pcsx2_rapidyaml-fix.patch | 0000003514 3.43 KB | |
pcsx2_unbundle-vulkan.patch | 0000000680 680 Bytes |
Revision 261 (latest revision is 314)
Sergey Kondakov (X0F)
committed
(revision 261)
- Update to version 1.7.4326+0~git20230403.eac420f20: * GameDB: Replace Tex in RT with Partial Target Invalidation, Dark Cloud 2 * GS:MTL: Process uv in place * GS:MTL: Implement region rect * GS:MTL: Test and sample depth should be supported * PAD: Update to latest controller database. * GS: Move expanded dither storage to software renderer * GS/HW: Move channel shuffle test to top of Draw() * GS/HW: Get rid of GSFrameInfo * GS: Reuse backup environment instead of copying * GS: Remove unused offsets (tex/fzb) * GS: Update fixes for Sacred Blaze * GS/Counters: Catch SMODE changes and update VSync rate * GS/Counters: Use progressive check, not GSSetCRT for interlace mode * GS: Don't reset CRT mode on reset * GS/HW: Fix blue screen in GT4 transitions * GS/OGL: Fix incorrect binding in multi stretch rect * EE: Correct FPU_MUL_HACK result value * USB: Remove force feedback logspam * GameDB: Various fixes * GS-HW: Handle triangle memory clears * GS/HW: Swap Crash WoC CRC hack for native palette draws * GS/HW: Add NativePaletteDraw upscaling fix * GS/HW: Set no_ds if Z tests are disabled and masked * GS/HW: Set m_channel_shuffle if late tests succeed * GS/HW: Minor texture cache cleanups * GS/HW: Fix some asserts tripping in debug builds * GS: Unify D3D device creation paths * GS: Fix crash on shutdown when using software renderer * Qt: Fix main window closing on fullscreen shutdown
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