PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.4459+0~git20230502.bf6a0a035.tar.xz | 0021153892 20.2 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000282174 276 KB | |
pcsx2-git.spec | 0000013980 13.7 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB | |
pcsx2_rapidyaml-fix.patch | 0000003514 3.43 KB | |
pcsx2_unbundle-vulkan.patch | 0000000680 680 Bytes |
Revision 266 (latest revision is 314)
Sergey Kondakov (X0F)
committed
(revision 266)
- Update to version 1.7.4459+0~git20230502.bf6a0a035: * VIF-JIT: Ignore completely write protected vectors * VIF-JIT: Use non-reserved XMM for zero register * GS/HW: Don't memclear with vertical gaps in the sprites * GS/HW: Fix target region textures not getting invalidated * GS/Vulkan: Add exclusive fullscreen control option * GS-HW: Avoid clear misdetection with DATE enabled * VIF-JIT: Get rid of mem read for mask * VIF-JIT: Skip src reads on fill writes using regs Clean up some of the code * VIF-JIT: Clean up pointless code, optimise protected vector copies * PAD: Update to latest controller database. * iR3000: Fix memchecks that only log * iR5900: Fix memchecks that only log * R5900 interpreter: Fix breakpoint exits * Debugger: Fix an oversight on how breakpoints are managed * GS:OGL:Shaders: Formatting * vcxproj.filters: Remove common_header.glsl mention. * Linux: implement DBus screensaver inhibitor * GameDB: Fixes for Shin Sangoku Musou Series Collection Joukan * x86/microVU: Fix typo in VI CRC * x86/iR5900: Fast forward timeout loops * x86/microVU: Remove redundant cmp in mVUtestCycles * x86/microVU: Pack VF cycles into bitfields * GS:MTL: Always end all encoders on FlushEncoders * GS: Fix crash when looking up color textures with depth lookups * GS/HW: Detect clears spanning multiple sprites * GS/HW: Add flush reason to draw tracing * GS/HW: Cache possible mem clear value * GS/Vulkan: Make primid not require barycentric extension * Perf: Support instruction-level profiling with jitdump on Linux
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