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PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.4459+0~git20230502.bf6a0a035.tar.xz 0021153892 20.2 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000282174 276 KB
pcsx2-git.spec 0000013980 13.7 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000680 680 Bytes
Revision 266 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 266)
- Update to version 1.7.4459+0~git20230502.bf6a0a035:
  * VIF-JIT: Ignore completely write protected vectors
  * VIF-JIT: Use non-reserved XMM for zero register
  * GS/HW: Don't memclear with vertical gaps in the sprites
  * GS/HW: Fix target region textures not getting invalidated
  * GS/Vulkan: Add exclusive fullscreen control option
  * GS-HW: Avoid clear misdetection with DATE enabled
  * VIF-JIT: Get rid of mem read for mask
  * VIF-JIT: Skip src reads on fill writes using regs Clean up some of the code
  * VIF-JIT: Clean up pointless code, optimise protected vector copies
  * PAD: Update to latest controller database.
  * iR3000: Fix memchecks that only log
  * iR5900: Fix memchecks that only log
  * R5900 interpreter: Fix breakpoint exits
  * Debugger: Fix an oversight on how breakpoints are managed
  * GS:OGL:Shaders: Formatting
  * vcxproj.filters: Remove common_header.glsl mention.
  * Linux: implement DBus screensaver inhibitor
  * GameDB: Fixes for Shin Sangoku Musou Series Collection Joukan
  * x86/microVU: Fix typo in VI CRC
  * x86/iR5900: Fast forward timeout loops
  * x86/microVU: Remove redundant cmp in mVUtestCycles
  * x86/microVU: Pack VF cycles into bitfields
  * GS:MTL: Always end all encoders on FlushEncoders
  * GS: Fix crash when looking up color textures with depth lookups
  * GS/HW: Detect clears spanning multiple sprites
  * GS/HW: Add flush reason to draw tracing
  * GS/HW: Cache possible mem clear value
  * GS/Vulkan: Make primid not require barycentric extension
  * Perf: Support instruction-level profiling with jitdump on Linux
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