PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.4065+0~git20230212.4e31e5fdc.tar.xz 0020380136 19.4 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000250750 245 KB
pcsx2-git.spec 0000013782 13.5 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
Revision 255 (latest revision is 323)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 255)
- Update to version 1.7.4065+0~git20230212.4e31e5fdc:
  * GS: Use linear interpolation for Screen Offsets
  * InputManager: Warning fix/default interia value
  * GS/HW: Don't defer TC reset until next vsync
  * GS: Make sure everything in GSState is initialized
  * GS/TextureCache: Clear surface offset cache on reset
Comments 1

Rarmi's avatar

PCSX2 v2.0.2 has been released today. Stable build finally. No longer have to worry about nightly changes.

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