PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.4578+0~git20230615.8b2fa73b45.tar.xz 0021144188 20.2 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000291612 285 KB
pcsx2-git.spec 0000014353 14 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000781 781 Bytes
Revision 274 (latest revision is 323)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 274)
- Update to version 1.7.4578+0~git20230615.8b2fa73b45:
  * Debugger/MemoryView: Support pasting hex/text from clipboard
  * CI/Linux: Add Flatpak build files
  * CI/Linux: Allow path to clang and build deps to be set at build time
  * CMake: Add USE_LINKED_FFMPEG option
  * GS: Fix reg used to get frame mask on autoflush
  * GS: Flush when FRAME or Z matches write location
  * GS: Skip autoflush optimisation when pending texflush
  * Docs: update build guide URLs (#8972)
  * PAD: Update to latest controller database.
  * GameDB: minor correction (#8954)
  * GS/Capture: Fix audio encoding without format conversion
  * GameDB: correct Frogger Rescue serial
  * GameDB: Added fixes for Crash Bandicoot 5
  * GS/Vulkan: Add missing chain to exclusive fullscreen control
  * GS/HW: Get rid of padding in present UBO
  * DEV9: swap unlocks to avoid potential deadlock
  * Achievements: Retain Hardcore Mode state after toggling Test Mode/Rich Presence
  * Patch: Always enumerate patches/cheats for UI
  * USB: Properly initialise effect unions (C rules gotcha)
  * USB: Increase length of FFB events
  * USB: Improve FFB for steering wheels
  * VMManager: Fix patches OSD not getting shown in some cases
  * GameDB: add missing entry for Nuga-Cel
  * VMManager: Move unknown serial print to UpdateRunningGame()
  * Revert "Patches: Don't reload GameDB when crc is 0."
  * Patches: Don't reload GameDB when crc is 0.
  * IsoFS: Create 'hard-links' for non-conforming version suffixes
  * Qt: Add missing bigpicture parameter to help text
  * Qt: Fix Wunused-variable warning.
Comments 1

Rarmi's avatar

PCSX2 v2.0.2 has been released today. Stable build finally. No longer have to worry about nightly changes.

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