PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000001378 1.35 KB | |
_servicedata | 0000000434 434 Bytes | |
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz | 0024373904 23.2 MB | |
pcsx2-1.7.4371+0~git20230411.f26cc38b8.tar.xz | 0020168872 19.2 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-PR3832.patch | 0000012497 12.2 KB | |
pcsx2-git-rpmlintrc | 0000000099 99 Bytes | |
pcsx2-git.changes | 0000275366 269 KB | |
pcsx2-git.spec | 0000013980 13.7 KB | |
pcsx2-no_PCH.patch | 0000003099 3.03 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes | |
pcsx2-static_cast.patch | 0000003000 2.93 KB | |
pcsx2_issue4294.patch | 0000010587 10.3 KB | |
pcsx2_rapidyaml-fix.patch | 0000003514 3.43 KB | |
pcsx2_unbundle-vulkan.patch | 0000000680 680 Bytes |
Revision 264 (latest revision is 314)
Sergey Kondakov (X0F)
committed
(revision 264)
- Update to version 1.7.4371+0~git20230411.f26cc38b8: * SPU2: Store DMA pointers as offsets in save state * GS-hw: Fix Wsign-compare warning. * PAD: Update to latest controller database. * GS/Vulkan: Don't try to render out of bounds in Interlace() * GS/HW: Always convert float depth to integer on readback * Bump peter-evans/create-pull-request from 4 to 5 * Qt: Fills in the settings help description fields * GameDB: PAL ZoE 2 Text fix * GS/HW: Update 32-bit flag for depth buffers too * GS/HW: Allow translating targets for depth sources * GS/HW: Adjust TextureMinMax end coordinate when point sampling * EE/COP2: Increase likely clear sync * GS/HW: Adjust Burnout CRC to fully skip broken post effect * Github: Change emu bug report template * GameDB: Various fixes * GameDB: Update the VU clamp mode on Ultimate Spider-Man * GS/HW: Tiny optimization in source lookup * GameDB: Add InstantDMA to Jak 3 for holes in face geometry * EE/COP2: Check for likely zero clears in COP2 synced ops * GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man * common: Remove some unneeded includes. * common: Remove SafeList and SafeAllignedArray as unused. * GS: Reset performance counters on renderer switch * GSRunner: Don't skip dumps with dots in their filename * GS/HW: Allow region targets for half-right fix * Qt: Recreate new window immediately when switching APIs * GS: Fix crash when resizing window * GS-HW: Fix bug with looping invalidation * GameDB: Add mipmapping to Hasbro Family Game Night
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