PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001378 1.35 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.4371+0~git20230411.f26cc38b8.tar.xz 0020168872 19.2 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000275366 269 KB
pcsx2-git.spec 0000013980 13.7 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000680 680 Bytes
Revision 264 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 264)
- Update to version 1.7.4371+0~git20230411.f26cc38b8:
  * SPU2: Store DMA pointers as offsets in save state
  * GS-hw: Fix Wsign-compare warning.
  * PAD: Update to latest controller database.
  * GS/Vulkan: Don't try to render out of bounds in Interlace()
  * GS/HW: Always convert float depth to integer on readback
  * Bump peter-evans/create-pull-request from 4 to 5
  * Qt: Fills in the settings help description fields
  * GameDB: PAL ZoE 2 Text fix
  * GS/HW: Update 32-bit flag for depth buffers too
  * GS/HW: Allow translating targets for depth sources
  * GS/HW: Adjust TextureMinMax end coordinate when point sampling
  * EE/COP2: Increase likely clear sync
  * GS/HW: Adjust Burnout CRC to fully skip broken post effect
  * Github: Change emu bug report template
  * GameDB: Various fixes
  * GameDB: Update the VU clamp mode on Ultimate Spider-Man
  * GS/HW: Tiny optimization in source lookup
  * GameDB: Add InstantDMA to Jak 3 for holes in face geometry
  * EE/COP2: Check for likely zero clears in COP2 synced ops
  * GameDB: Add Autoflush and HPO Special to Ultimate Spider-Man
  * common: Remove some unneeded includes.
  * common: Remove SafeList and SafeAllignedArray as unused.
  * GS: Reset performance counters on renderer switch
  * GSRunner: Don't skip dumps with dots in their filename
  * GS/HW: Allow region targets for half-right fix
  * Qt: Recreate new window immediately when switching APIs
  * GS: Fix crash when resizing window
  * GS-HW: Fix bug with looping invalidation
  * GameDB: Add mipmapping to Hasbro Family Game Night
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