Revisions of pcsx2-git

Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 154)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 153)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 152)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 151)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 150)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 149)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 148)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 147)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 146)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 145)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 144)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 143)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 142)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 141)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 140)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 139)
- Update to version 1.7.0~dev+619~git20201119T184219:
  * core: send osd log event when snapshot is taken
  * PNACH: combined patch effects
  * PNACH: apply repeating codes also on load
  * GameDB: Add new entries part 1
  * gsdx-hw: Merge TriAceGames crc hacks for dx in to one.
  * USB: Fix a few more warnings.
  * Debugger: Remove delay slot for ERET and SYSCALL opcodes
  * BIOSHLE: Implement GetOSDParamConfig2 for DST/24h/Format settings
  * BIOSHLE: Get all OSDSYS Parameters. Only use when Fast Boot is enabled
  * gsdx-ogl: Check MinMax for PSConstantBuffer.
  * Core: Replace Fall through comment with c++17 attribute
  * Core: clang-format SysThreadBase.cpp
  * Core: Don't reopen everything when we just want to reopen the CDVD
  * misc: Remove more leftover stuff from plugins merge.
  * onepad: Update to latest controller database.
  * [USB+] Clean up Warnings (#3930)
  * Add libsamplerate to travis.
  * gsdx-gui-win: Disable Aniso option when 8bit textures is checked on gl.
  * gsdx-ogl: Fix anisotropic filtering.
  * GameDB: Fix typo
  * GameDB: Fix comment on new patch
  * GameDB: Added patch for MX Unleashed
  * Okay, the USB dialogs that were merged are written in Gtk 2, causing lots of deprecation warnings if you compile with Gtk 3. I'm just going to suppress all of those for the moment until they can be dealt with properly.
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 138)
- Update to version 1.7.0~dev+596~git20201113T001555:
  * USB: Resolve an EyeToy crash when no webcam is connected
  * Counters/Vsync: Do correct number of HBlanks per VSync for PAL/NTSC
  * counters: account for vertical frequency differences in non-interlaced anolog modes (#3862)
  * GameDB: Added patch for one version Hardware - Online Arena
  * USB: revert irq hack
  * USB: misc fixes on settings string conversion
  * Update issue templates (#3917)
  * CDVD: fix logic bug introduced in ada80474
  * USB: remove unused logos
  * USB: warnings fixups
  * USB: remove version check for plugin
  * USB: purge USBnull related mentions in cmake/nsis & formatting
  * USB: various formatting nitpicks
  * USB: build date removal, formatting
  * USB/dev9: final dialog fixes & winloadconfig initial load
  * USB: fix singstar & tangling if/comments
  * USB: windows very much like its filenames (fix various dialog bugs)
  * USB: dialog,windows and dev9/usb conflicts fixes
  * USB: clean up logging
  * USB: fix ini saves
  * USB: evdev mDevices clear fix
  * USB: fix resume issues with wheels and unneeded init
  * USB: remove outdated macros instances
  * USB: fix debug builds on linux by switching to devcon
  * USB: restore formatting of standalone third party code
  * USB: fix windows sstates and dialog related bugs
  * USB: windows support!
  * USB: introduce back linux support
  * USB: fix more linker issues on windows
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 137)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 136)
- Update to version 1.7.0~dev+522~git20201104T074858:
  * gsdx-hw: EmulateAtst -> Remove unused tex parameter
  * gsdx-hw: Move EmulateAtst in common hw renderer code.
  * onepad: Update to latest controller database.
  * GameDB: 24 The game
  * misc: Replace Fall through comments with c++17 attribute.
  * gsdx-hw: EmulateBlending -> add [[fallthrough]] attribute to switch cases.
  * gsdx-d3d11: Clean up blending code a bit.
  * Remove references to dev9ghzdrk. If dev9 is built in, we need to always do the setcap check when not disabled, not just if dev9ghzdrk is built.
  * DEV9: remove unneeded error message
  * DEV9: fix wide char conversion & review fixes
  * DEV9: misc formatting
  * DEV9: integrate lean and mean and rebase with spu2
  * DEV9: windows support unicode fixes
  * DEV9: windows support mostly done, unicode thingies to fix
  * DEV9: bugfix on linux when no if, config revamp
  * DEV9: updated license headers and clang-format
  * DEV9: add back configure GUI
  * DEV9: implement lifecycle callbacks
  * DEV9: initial merge complete
  * DEV9: including back initial original references
  * DEV9: initial work on merge, removing references
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 135)
- Update to version 1.7.0~dev+501~git20201030T102824:
  * GameDB: Added patch for Black NTSC-J to fix collisions
  * GameDB: Added Black PAL-E patch for collisions
  * Loosen up wxwidget version restrictions. Default to Gtk 3. Cleanup. (#3832)
  * Added cmake options to bypass setcap execution. (#3840)
  * gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way.
  * gsdx-hw: Set Full DATE accuracy as default.
  * JIT: fix FPU IEEE float conversion on x64
  * GameDB: Change clamping on missed versions of Black
  * GameDB: Correct CRC for Black US patch, also comment vuclamp fix
  * GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions Also changed the clamp mode to 3 as that also works and is preferred
  * MTGS: Remove old DXGI fullscreen overrides code, run clang.
  * GameDB: Added patch for Ratchet & Clank 3 demo shadows
  * GameDB: Remove IHRA 2005 patch
  * onepad: Update to latest controller database.
  * ee: update cache emulation for 64 bits
  * GameDB: Add patches for Idea Factory games
  * GSdx: Clang format -  plugins/GSdx/Renderers/OpenGL/GLLoader.cpp
  * pcsx2-gui: Clang format - pcsx2/SourceLog.cpp - pcsx2/gui/AppInit.cpp - pcsx2/gui/ConsoleLogger.cpp - pcsx2/gui/MainFrame.cpp
  * pcsx2-gui: Further improve with adding punctation,tooltip and formatting.
  * microVU: Fix program range wrapping
  * microVU: Sort out when the Status flag is de/normalized Properly clear non-stick invalid/zero flags on DIV/SQRT/RSQRT COP2 instructions
  * microVU: properly normalise Status flags when exiting a VU program Fixes shadows in Ratchet Gladiator
  * microVU: Save valid flag instances at the end of a VU0 program. Fixes State of Emergency 2 black screens and BIOS reboot in Driving Emotion Type-S
  * gsdx: properly init clut ptrs v2 (#3858)
  * GameDB: Added patch for Twisted Metal Head On fire effects
  * microVU: Fixed bug in E-bit conditional branches. Fixes DT Racer GameDB: Added VU0 Kickstart hack for DT Racer
Displaying revisions 161 - 180 of 314
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