PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001340 1.31 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.5186+0~git20231105.cd5a916f9.tar.xz 0024950104 23.8 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000340765 333 KB
pcsx2-git.spec 0000016040 15.7 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000789 789 Bytes
Revision 297 (latest revision is 314)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 297)
- Update to version 1.7.5186+0~git20231105.cd5a916f9:
  * GS: Fix reload texture replacements hotkey
  * Qt: Fix Big Picture UI locking up after game list switch
  * Qt: Fix prefer-English-title when changing languages
  * IOP HLE: Generate module list on release builds
  * GameDB: Fixes for Kamen Rider Kabuto
  * GS/VK: Make sure feedback loop is enabled for SW_AD_TO_HW  blend. (#10225)
  * Updater:Mac: Show tar stderr if it fails
  * COP2/Int: Flush VU0 before running COP2
  * EE Int: Implement a variation of the wait loop hack
  * EE Int: Add EE overclocking to interpreter
  * Int/VU0: Improve VU0 sync, mainly for interpreter.
  * VU: Avoid overclocking when VUSync fix is enabled
  * VU: scale VU0 cycle rate with EE
  * Qt: Update Base Translation
  * GameDB: SOCOM Fixes
  * Qt: Show currently active savestate slot on status bar
  * GameDB: Various fixes
  * GameDB: Scarface TWIY Fixes
  * GameDB: SOCOM II Fixes
  * Debugger: Use the proper data role for sorting threads
  * Debugger: Flip the `Enabled` breakpoint column
  * Debugger: Stub the current opcode if no function is selected
  * Debugger: Prevent crashing opportunities when there is an empty function list
  * Debugger: IOP Function Tree
  * DebugTools: Simplify the symbol map
  * Bump actions/setup-node from 3 to 4
  * GameDB: add EE clamping to FF X-2
  * GameDB: add EE clamping to FFX
  * Qt: Update Base Translation
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