PCSX2, the PS2 emulator
Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.
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derived packages
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osc -A https://api.opensuse.org checkout home:X0F:branches:Emulators/pcsx2-git && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
99-direct-access-to-sixaxis-gamepad.rules | 0000000407 407 Bytes | |
_service | 0000000803 803 Bytes | |
_servicedata | 0000000230 230 Bytes | |
pcsx2-1.7.0~dev+471~git20201019T163938.tar.xz | 0011784196 11.2 MB | |
pcsx2-PR3444.patch | 0000003718 3.63 KB | |
pcsx2-PR3686.patch | 0000002051 2 KB | |
pcsx2-git.changes | 0000016154 15.8 KB | |
pcsx2-git.spec | 0000008765 8.56 KB | |
pcsx2-remove_bad_lto_hardcoding.patch | 0000000989 989 Bytes |
Revision 122 (latest revision is 314)
- Update to version 1.7.0~dev+471~git20201019T163938: * GameDB: Ported US patches to European versions of Mafia * GameDB: Multiple gamefixes to: (#3843) * CDVD: Fix iLink issues * GameDB: Patch for Ecco the Dolphin PAL * VIF: Fixed undefined behaviour of Unpack V3-16 in final QW write. Fixes Homerun * GameDB: Set vu clamping to none for Hitman - Blood Money Fixes bump mapping issues * GS: Fix handling of PRIM/PRMODE on PRMODECONT switching (#3831) * CI/Travis: Fix newly introduced cmake failure in Travis-CI after adding {fmt} (#3837) * git: pin `fmt` submodule to v7.0.3 * cmake: Add fmt to cmake configuration * recording: Updated all current logging instances to use new logger * recording: Add logging header to simplify input recording logging * vs: Setup fmt on Visual Studio * git: Add `fmt` submodule * ci: Remove now unnecessary way of cleaning up old artifacts * Add clang linux build * Revert "recording: Add logging header to simplify input recording logging" * Revert "recording: Updated all current logging instances to use new logger" * GSdx: Compare file extensions as lower-case * pcsx2-gui: Pause and resume emulation when using `Screenshot As..` * GSdx: Save PNG compressed screenshots as `.png` files * gui: Add `Screenshot As...` option * recording: Don't reload cheats/settings on every frame-advance * recording: Updated all current logging instances to use new logger * recording: Add logging header to simplify input recording logging * recording: Skip extraneous code in SaveState handler if recording is disabled * vs: Move the VirtualPad images into their own filter * cmake: Fix the build without portaudio (Again). (#3827) * gamedb: Rename Colosseum - Road to Freedom to 21 Card Games. (#3830)
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