PS3 emulator/debugger

Edit Package rpcs3

An open-source PlayStation 3 emulator/debugger written in C++.

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Source Files
Filename Size Changed
_service 0000001510 1.47 KB
_servicedata 0000000414 414 Bytes
fix-test-files.patch 0000000429 429 Bytes
intel-ittapi.tar.xz 0000124856 122 KB
rpcs3-0.0.27~git20230411.tar.xz 0062380192 59.5 MB
rpcs3.changes 0000644518 629 KB
rpcs3.spec 0000004787 4.67 KB
Revision 4 (latest revision is 28)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1078445 from Yunhe Guo's avatar Yunhe Guo (guoyunhe) (revision 4)
- Update to version 0.0.27~git20230411:
  * Update to LLVM 16.0.1
- Update to version 0.0.27~git20230409:
  * remove unnecessary pointer bitcasts
  * Updated BUILDING.md according to the changes made by #13622
  * Fix BUILD_LLVM option
  * Improve cellMic and sys_usbd thread scheduling
  * Add alternate 3D display modes (#13582)
  * cellGcm: add more enums
  * llvm: fix submodule path
  * rsx: Add a clip_width workaround for some buggy games
  * Update to LLVM 16.0.0, switch to upstream LLVM
  * Update dependencies
  * Fix emulator crash when stopping emulation after being paused (#13530)
  * sys_fs: Implemented CELL_FS_PATH path-as-device support
  * sys_fs: Fix warning C6262
  * sys_fs & VFS: Misc bug fixes
- Update to version 0.0.27~git20230331:
  * Add Qt Creator .autosave files to .gitignore (#13597)
  * cellMusicExport: first implementation
  * cellPhotoExport: add funcFinish check
  * Fix mic thread usage
  * vk: Fix vendor detection for apple
  * vk: Obey safe/unsafe hint for D16F emulation
  * Increase delay for GHL and TT int transfers
  * cellMic: fix registration index
  * cellAudio: silence cellAudioSendAck and add pseudo code for it
  * cellAudio: re-use event_sources array
  * cellMic: use fixed index for devices
  * cellMic: wait for registration of multiple input devices
  * cellMic: add some additional error check and silence log spam
  * cellMicGetSignalState: fake some more values
- Update to version 0.0.27~git20230325:
  * Update MoltenVK to 1.2.3 (Vulkan SDK 1.3.243)
  * Fix inaccuracies pointed out by PVS-Studio
  * vk: Separate vertex and fragment stage push constant updates for overlays
  * Fix an emulator crash in Emulator::SaveSettings (#13567)
  * Fix timeout spam from signaling
  * Savestates: Fix deadlock on savestate load
  * cellFsReaddir: Fix termination sequence
  * Add buf_to_hexstring
  * Invite changes
  * Fix recvn high cpu usage
  * Signaling: report status inactive on unknown connection
  * Fix timestamps in signaling_handler
  * Trophies: log more specific errors on install failure
  * Use relative urls in .gitmodules
  * use new LLVM API in SPURecompiler
  * SPU LLVM: fix regression from #13500
  * llvm: update code to new API (#13500)
  * Fix hid_pad_handler
  * Add missing spinning icon from resources
  * PPU: Do not break on unexpected TOC (#13490)
  * Add better error handling for RequestSignalingInfos
  * Use NBIO for RPCN
  * cellSaveData: Slow save completion
  * hid: try to fix linux
  * cellVdec: revert RGBA alignment change
  * Use win_error for WSAGetLastError
  * overlays: apply message fade in during lifetime extension if necessary
  * overlays: refresh existing compile message expiration
  * overlays: properly remove outdated messages from the queue.
  * overlays: add ppu compile message if the progress dialog is unavailable
  * Improve some decryption log messages
  * patches: fix move_file/hide_file error
  * hid/ds4: add logging for PID and VID
  * Windows: log more descriptive errors
  * Qt: Disable some network settings in global config. Re-enable RPCN in global config.
  * VFS: Fix mounting non-existant paths (#13488)
  * Fix wolfssl connect
  * Patches: Virtual move/remove game files patches
  * rpcn: throw exception when using rpcn features without a proper config
  * Qt: disable psn setting in global settings
  * cellMic: random improvements
  * pkg install: return correct error if possible. Add more early outs and skip workers on error,
  * rsx: Implement deferred buffer allocations for GPU write
  * rpcs3_version: Bump to 0.0.27
  * Update FW 4.90 Latest Version
  * [3rdparty] update cubeb
  * cellRtc: fix out of bounds write
  * rsx: Workaround for clang build
  * rsx: Use simple_array for basic array of integers
  * rsx: Use emplace when constructing in-place.
  * rsx: Use non-owning container to ellide a derpy allocation with msvc
  * Debugger: show CIA in register view (#13462)
  * Update SPUThread.cpp
  * cellMsgDialog: fix use-after-free
  * overlays: hotfix for return_code lifetime
  * cellSaveData: get rid of g_last_user_response
  * input: disable ldd home menu for now
  * cellVdec.cpp: use lock_unlock instead of lock_guard
  * fix out-of-bounds in VKGSRenderTypes.hpp
  * fix: back() called an empty string in PPUThread.cpp
  * fix use after move in cellVdec.cpp
  * Fix for Windows ENOTCONN on connecting socket
  * rsx/overlays: Handle corner case where thread signal happens just before pop_all is called.
  * rsx/overlays: Fix emu close
  * Fix Visual Studio 17.5.0 compilation
  * main: set locale to C before doing anything else
  * config: try to fix float locale issues
  * Qt: try to fix QString::toDouble locale nonsense
  * Forces local IP to bind address if set
  * overlays/manager: Explicit ctor for the input context
  * [overlays] Implement input suspend+resume
  * rsx/overlays: Enable input hijacking
  * rsx/overlays: Fix clang/msvc build
  * rsx/overlays: Add a name to the input thread context
  * rsx/overlays: Remove some unused thread declarations
  * rsx/overlays: Use lf_queue for a lock-free stack implementation
  * rsx/overlays: Fix build
  * rsx/vk: Remove stale include
  * rsx/overlays: Fill in the user response when message dialog input loop exits and we're in blocking mode
  * rsx/overlays: Fix crash
  * rsx/overlays: Simplify attach-thread-input API
  * rsx/overlays: Putting it all together
  * rsx/overlays: Refactor and implement callbacks for input token
  * Use u64 for system_time_t, as s64 doesn't make much sense in a microsecond context.
  * fix some warnings
  * fixed_typemap.hpp: static allocation for m_init
  * patch_manager: fix focus loss during config value editing
  * patch_manager: add more decimal places to spinbox
  * patch_manager: check config values before applying them
  * patch_manager: change wording
  * patch_manager: allow multiple dynamic values
  * patch_manager: Add dropdown labels
  * patch_manager: add more dynamic to dynamic patches
  * patch_manager: add ability to add dynamic patches
  * fix some warnings
  * VS: fix miniupnp dependency
  * cellMsgDialog: Improve some logging and localization
  * overlays: add internal lock for progress bar texts
  * overlays: use array for progress bars
  * sys_game: LV2 board storage minor fixups
  * rpcn: signaling handler improvements & upnp
  * Fix boot by RPCS3_GAMEID constants
  * PINE: Fix crash on exit (#13409)
  * cellVdec: align RGBA/ARGB strides
  * cellVdec: fix au_count race condition
  * PINE: fix error format function
  * fix order of static initialization: add comment
  * fix order of static initialization
  * Create TEST12345/USRDIR for test elfs
  * Remove whitespace
  * Qt: save last gs_frame screen and re-use it in no-gui mode
  * Qt/CLI: Add option to select a screen for the game window
  * Qt: move fullscreen cli arg from global to gs_frame
  * Fix C00 boot from external HG games
  * Debugger: Print error codes stored in GPR
  * cellPad: move CellPadData to pad_types for convenience
  * cellPad/vsh: fix PS button recognition
  * cellPad/vsh: fix sixaxis interaction
  * cellPad: allow opening the home menu with ldd pads
  * cellPad: add sanity check for indices in cellPadLdd functions
  * cellPad: simplify some code
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