OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.
https://github.com/g-truc/glm.git
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
software based on the OpenGL Shading Language (GLSL) specification.
GLM provides classes and functions designed and implemented with the same naming
conventions and functionalities than GLSL so that when a programmer knows GLSL,
he knows GLM as well which makes it really easy to use.
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000503 503 Bytes | |
_service:recompress:tar_scm:glm-1.0.x+git.20240421 |
0003624340 3.46 MB | |
_service:set_version:glm.spec | 0000002903 2.83 KB | |
_service:tar_scm:_servicedata | 0000000231 231 Bytes | |
_service:tar_scm:glm.changes | 0000000727 727 Bytes | |
glm.changes | 0000000155 155 Bytes | |
glm.spec | 0000002875 2.81 KB |
Latest Revision
ALEXANDER S. SHUBIN (alveus)
committed
(revision 2)
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