A small but rich language for programmable shading in advanced renderers and other applications

Edit Package OpenShadingLanguage

Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation.

OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Because of this, the work on OSL received an Academy Award for Technical Achievement in 2017.

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Source Files
Filename Size Changed
CC-BY-3.0.txt 0000019467 19 KB
OpenShadingLanguage-1.13.11.0.tar.gz 0021779681 20.8 MB
OpenShadingLanguage.changes 0000028999 28.3 KB
OpenShadingLanguage.spec 0000009374 9.15 KB
_constraints 0000000152 152 Bytes
fix-install-paths.patch 0000000860 860 Bytes
Revision 37 (latest revision is 56)
buildservice-autocommit accepted request 925960 from Hans-Peter Jansen's avatar Hans-Peter Jansen (frispete) (revision 37)
auto commit by copy to link target
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