An open source reimplementation of the original XCom
OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch.
User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/
- Developed at games
- Sources inherited from project openSUSE:Factory
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1
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osc -A https://api.opensuse.org checkout home:seife:Factory/openxcom && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
OpenXcom-1.0.0.1552426261.8a4b13d65.tar.xz | 0001582780 1.51 MB | |
_service | 0000000461 461 Bytes | |
openxcom.changes | 0000002895 2.83 KB | |
openxcom.spec | 0000003028 2.96 KB |
Revision 6 (latest revision is 9)
Dominique Leuenberger (dimstar_suse)
accepted
request 687918
from
Tomáš Chvátal (scarabeus_iv)
(revision 6)
- Switch to github service as there was n o release since 2014 and there are simply too many fixes in the git repository - Update to version 1.0.0.1552426261.8a4b13d65: * Update links * Check if OXCE is required when enabling mods * Don't replenish empty medikits after reload * Fix language loading to properly default to en-US when translations are missing. Prioritize untranslated text over incorrect text. * Correctly drop units on the ground * Fix handling a mix of unconscious and MIA units * Fix handling of unconscious ignored units * Fix ignored units making it through to the next stage - Remove upstream patches: * openxcom-math.patch * openxcom-abs.patch
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