Revisions of openxcom
Richard Brown (RBrownSUSE)
accepted
request 881328
from
Tomáš Chvátal (scarabeus_iv)
(revision 9)
- Update to version 1.0.0.1615230250.adb97235b: * Fix Elerium crafts potentially wasting one item of fuel during maintenance. * Fix Broken Korean Letters * Compatibility with OXCE saves * More precise distance calculation for 2x2 units * More generous detection * Don't bother with brew update, it often fails * Remove Travis builds * fix drag scrolling with black borders, part 2 * Fix inventory sprite checks
Dominique Leuenberger (dimstar_suse)
accepted
request 846462
from
Tomáš Chvátal (scarabeus_iv)
(revision 8)
- Switch to cmake build system as upstream deprecates the autotools one - Update to version 1.0.0.1604610320.4639493f0: * Stop the charade * Stop using in-tree builds and use the ENABLE_WARNING setting instead of rolling our own custom flags. * Move CI to ubuntu 20.04 and use the yaml-cpp package * silence OpenGL deprecation warnings on MacOS 10.14+ * Final fix to 25y bug with throw * Make shuffle deterministic * Add missing Croatian characters * Prevent AI frozen in place * Fix build with clang 10.0.1 on FreeBSD * Hack throw bug * Mission zone fix * Prevent psionic capture of uncapturable units * Unified production monetary cost check * Fix research lookup costs * Set artifact site counters when loading OG saves * fix small bug with melee reaction * fix up some HWP damage values * fix zombie armour values * fix warnings about missing override keyword * fix string conversion warnings * treat third-party include files as system includes * Allow player access to the built-in melee attack for Lobstermen * Fixed average monthly rating calculation in StatisticsState
Dominique Leuenberger (dimstar_suse)
accepted
request 817078
from
Tomáš Chvátal (scarabeus_iv)
(revision 7)
- Update to version 1.0.0.1592170963.8ae998af3: * Fix potential leak in window position option * Don't load sounds when audio is disabled * Typo * Make demigod difficulty a mod setting * add demigod to new battle mode * add 6th difficulty to stats page * restore vanilla superhuman difficulty and add demigod level * unify crash/destruction checks for UFOs * Fix encoding * Revert "game loop: reduce idle cpu burn" - Switch to github service as there was no release since 2014
Dominique Leuenberger (dimstar_suse)
accepted
request 687918
from
Tomáš Chvátal (scarabeus_iv)
(revision 6)
- Switch to github service as there was n o release since 2014 and there are simply too many fixes in the git repository - Update to version 1.0.0.1552426261.8a4b13d65: * Update links * Check if OXCE is required when enabling mods * Don't replenish empty medikits after reload * Fix language loading to properly default to en-US when translations are missing. Prioritize untranslated text over incorrect text. * Correctly drop units on the ground * Fix handling a mix of unconscious and MIA units * Fix handling of unconscious ignored units * Fix ignored units making it through to the next stage - Remove upstream patches: * openxcom-math.patch * openxcom-abs.patch
Dominique Leuenberger (dimstar_suse)
accepted
request 576500
from
Tomáš Chvátal (scarabeus_iv)
(revision 5)
- Add patch fixing build with gcc7 by explicitly stating math includes: * openxcom-math.patch
Dominique Leuenberger (dimstar_suse)
accepted
request 402872
from
Tomáš Chvátal (scarabeus_iv)
(revision 4)
- Add patch fixing gcc6 build bnc#985174: * openxcom-abs.patch
Dominique Leuenberger (dimstar_suse)
accepted
request 380562
from
Tomáš Chvátal (scarabeus_iv)
(revision 3)
- Enable verbose build - Do not hardcode manpage suffix
Adrian Schröter (adrianSuSE)
committed
(revision 2)
Split 13.2 from Factory
Stephan Kulow (coolo)
accepted
request 241301
from
Tomáš Chvátal (scarabeus_iv)
(revision 1)
This time building one :)
Displaying all 9 revisions