An open source reimplementation of the original XCom
OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch.
User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/
- Developed at games
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
OpenXcom-1.0.0.1604610320.4639493f0.tar.xz | 0001557776 1.49 MB | |
_service | 0000000461 461 Bytes | |
openxcom.changes | 0000004831 4.72 KB | |
openxcom.spec | 0000002124 2.07 KB |
Revision 8 (latest revision is 9)
Dominique Leuenberger (dimstar_suse)
accepted
request 846462
from
Tomáš Chvátal (scarabeus_iv)
(revision 8)
- Switch to cmake build system as upstream deprecates the autotools one - Update to version 1.0.0.1604610320.4639493f0: * Stop the charade * Stop using in-tree builds and use the ENABLE_WARNING setting instead of rolling our own custom flags. * Move CI to ubuntu 20.04 and use the yaml-cpp package * silence OpenGL deprecation warnings on MacOS 10.14+ * Final fix to 25y bug with throw * Make shuffle deterministic * Add missing Croatian characters * Prevent AI frozen in place * Fix build with clang 10.0.1 on FreeBSD * Hack throw bug * Mission zone fix * Prevent psionic capture of uncapturable units * Unified production monetary cost check * Fix research lookup costs * Set artifact site counters when loading OG saves * fix small bug with melee reaction * fix up some HWP damage values * fix zombie armour values * fix warnings about missing override keyword * fix string conversion warnings * treat third-party include files as system includes * Allow player access to the built-in melee attack for Lobstermen * Fixed average monthly rating calculation in StatisticsState
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