NVIDIA Texture Tools
This is the first alpha release of the new NVIDIA Texture Tools. The main highlights of
this release are support for all DX10 texture formats, higher speed and improved
compression quality.
In addition to that it also comes with a hardware accelerated compressor that
uses CUDA to compress blocks in parallel on the GPU and runs around 10 times
faster than the CPU counterpart.
You can obtain CUDA from our developer site at:
http://developer.nvidia.com/object/cuda.html
The source code of the Texture Tools is being released under the terms of
the MIT license.
- Developed at graphics
- Sources inherited from project openSUSE:Factory
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Backports:SLE-15-SP4:FactoryCandidates/nvidia-texture-tools && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
nvidia-texture-tools-2.0.6.tar.bz2 | 0000334196 326 KB | |
nvidia-texture-tools-gcc47.patch | 0000000354 354 Bytes | |
nvidia-texture-tools.changes | 0000000721 721 Bytes | |
nvidia-texture-tools.spec | 0000002560 2.5 KB |
Revision 10 (latest revision is 21)
Stephan Kulow (coolo)
accepted
request 110529
from
Ismail Dönmez (namtrac)
(revision 10)
Fix build with gcc 4.7 - Please work with upstream to resolve it in upstream code base. There is also a chance that a newer version of the package might have this fixed already. (forwarded request 110519 from dimstar)
Comments 0