An open source reimplementation of the original XCom

Edit Package openxcom

OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL.

The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch.

User is required to have original gamedata (possible to obtain from e.g. Steam) installed to ~/.local/share/openxcom/data/

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Source Files
Filename Size Changed
OpenXcom-1.0.0.1615230250.adb97235b.tar.xz 0001588460 1.51 MB
_service 0000000461 461 Bytes
openxcom.changes 0000005385 5.26 KB
openxcom.spec 0000002164 2.11 KB
Latest Revision
Richard Brown's avatar Richard Brown (RBrownSUSE) accepted request 881328 from Tomáš Chvátal's avatar Tomáš Chvátal (scarabeus_iv) (revision 9)
- Update to version 1.0.0.1615230250.adb97235b:
  * Fix Elerium crafts potentially wasting one item of fuel during maintenance.
  * Fix Broken Korean Letters
  * Compatibility with OXCE saves
  * More precise distance calculation for 2x2 units
  * More generous detection
  * Don't bother with brew update, it often fails
  * Remove Travis builds
  * fix drag scrolling with black borders, part 2
  * Fix inventory sprite checks
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