SDL Graphics Routines for Primitives and Other Support Functions
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitives.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.
- Developed at games
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3
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Source Files
Filename | Size | Changed |
---|---|---|
SDL_gfx-2.0.14.tar.gz | 0001022160 998 KB | |
SDL_gfx.changes | 0000001872 1.83 KB | |
SDL_gfx.spec | 0000004424 4.32 KB | |
random.diff | 0000000333 333 Bytes | |
ready | 0000000000 0 Bytes |
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