Sony PlayStation 2 Emulator
http://www.pcsx2.net/
Sony PlayStation 2 emulator.
- Developed at Emulators
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2
derived packages
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000838 838 Bytes | |
_servicedata | 0000000232 232 Bytes | |
patches.zip | 0001802928 1.72 MB | |
pcsx2-1.7.5518~git20240126.tar.xz | 0019701528 18.8 MB | |
pcsx2.changes | 0000158953 155 KB | |
pcsx2.spec | 0000005118 5 KB |
Revision 3 (latest revision is 9)
Ana Guerrero (anag+factory)
accepted
request 1141735
from
Yunhe Guo (guoyunhe)
(revision 3)
- Update to version 1.7.5518~git20240126: * ImGuiOverlays: Fix OSD margin * Qt: Make "Ignore Inversion" a global mapping setting * Qt: Update Base Translation * DEV9: Remove some casts in ATA Info * DEV9: Various ATA fixes * DEV9: LBA48 Support * Qt: Icon Refresh * Qt: Fix use of tr outside of Qt class * Common: Add helper for creating an NSString from a string_view * Qt: Use proper Show in Finder on macOS * CMake: Set qm files as non-source data in Xcode * GS/HW: Handle more double-half clear edge cases * GameDB: Hot Shots Golf Fore Fixes * PINE: fix save state regression introduced during the switch to Qt * Debugger: Allow copying address of memory search results * FSUI: Add Recording Indicator and Time * GameDB: Thrillville fixes * GUI: Memory Card "slot" instead of "port" * Debugger: Adds loading breakpoints/saved addresses from settings * Qt: Fix unclickable links in Setup Wizard * Qt: Remove the duplicate memcard button * Qt: Remove NTFS compression checkbox on Linux/Mac * MemoryCardFile: Log size/formatted state on load * MemoryCardFile: Don't compress file on opening * Qt: Explicitly set memcard compression regardless of choice * GameDB: Various fixes * GS/HW: Don't preload target from other targets after hw clear * PAD: Update to latest controller database. * GS/HW: Fix up Tekken 5 CRC hack to not remove post + break other scenes * config: remove unused variables * Qt: Update Base Translation * Qt: Warning fix * GS/HW: Fix incorrect page mask in ClearGSLocalMemory() * GS/HW: Fix double-half clears misfiring on CT32+Z24 when clearing depth * GS/HW: Prevent creating texture with invalid mipmap levels * GS/Metal: Don't discard alpha on RGB depth copy * GameDB: A few trilinear+mipmap games * GS: Correct flush reasons * GS/HW: Better avoid target uploads on HW clear * SPU: VolumeSlide: disregard phase when exp + decr * GS/HW: Fix false positive on shared bits with double-half clears * Qt: Make Shift+Wheel scroll settings info panel * GunCon2: Fix cursor assertions in devbuilds * GS/HW: Optimize out some situations of texture loading * GameDB: Various fixes 2: Electric Boogaloo * GameDB: Various fixes * Qt: Update Base Translation * GS/HW: Fix compiler warnings. * Qt: Remove non-printable character from some strings * FullscreenUI: Link create memory card to Qt dialog * Qt: Fix OSD/Big Picture display for missing languages * translations: Syncing Crowdin translations (#10638) * GameDB: Add HPO Native to SLAI * GameDB: Gun Align to Native + typo fix * Pad: Force multitapped slots to Not Connected if their multitap is missing * GS/HW: Add DS and Alpha Test checks * GS/HW: Further improve no_rt heuristics * ImGuiOverlays: Fix analog input display * FileSystem: Handle infinite symlink loops in FindFiles() * ImGuiOverlays: Display inputs as integer, ignoring deadzone * Pad: Add GetEffectiveInput() * Adding Jetbrains Rider to Gitignore. * gitignore: Add portable.ini/fix font paths * CI/Linux: Use wildcard for AppImage libc downgrade * DEV9: Remove SDMA code * DEV9: Fix ATA MDMA * GameDB: Various fixes * GameDB: Fix water in Just Cause (#10645) * Game List: Ignore exclusion paths if they are empty string * CI: Default to non-portable builds * Build: Remove unused option `DISABLE_BUILD_DATE` * PAD: Update to latest controller database. * GS/HW: ignore lower 3 bits of 16bit color for AEM check * Qt: Look for a file named DefaultUpdaterChannel.h * Build: Simplify Git version extraction * Update Crowdin configuration file * GameDB: Flower sun and rain fixes * Qt: Remove debug popup after update cleanup * Qt: Update Base Translation * Qt: Invoke Updater as Administrator for Program Files installs * GS/HW: Don't mark 24bit alpha as valid on upgrade * CDVD: Fix block dump path generation * Qt: Use native path separators for block dump * IPU: Fix regression from #10617 * CI: Allow user to override deps build path * GS/DX11: Remove unused field * GS: Fix enum type return warnings * GS: Make GSVertex POD * GS: Make GSDrawingContext and GSDrawingEnvironment POD * GS: Make vector types POD * GS: Skip vertex append for GS_INVALID PRIM * GS: Remove unused vertex types * GSCapture: Fix invalid substring comparison * x86/iR5900: Fix signed/unsigned comparison in timeout loop * SPU2: Make StereoOut16/32 POD * IPU: Remove last parameter from IDCT_Add * HW: Make various DMAC/IPU/VIF register types POD * Cache: Make CacheTag/CacheData POD - Update to version 1.7.5449~git20240113: * Qt: Update Base Translation * FSUI: Allow toggling fullscreen when VM is paused * Qt: Tidy up Tools menu * Update VMManager.cpp to not count paused time toward time played * GS/HW: Fix drawing with mismatched target sizes * CMake: Set LINUX in current and parent scope * VMManager: Force TimeStretch in Achievements HC Mode * Translation\UI: Updates Bitrate "Kbps" to "kpbs" * Settings: Adds description to 'All CRCs' on hover for cheat/patch settings * MTGS: Explicitly set FP control register on startup * PINE: Convert from class to namespace * PINE: Tidy up and fix shutdown hang on Linux * GS:MTL: Properly handle hdr rendering to cleared textures * Qt: Update Base Translation * 3rdparty: Add source for modified PromptFont that we use for OSD * Qt: Add log window * Qt: Add accessors for UI thread view of current game * Console: Remove WX rubbish and replace * GS/HW: Don't bother trying to draw empty draws * GameDB: Remove GS fixes from Ty The Tasmanian Tiger * GSDumpRunner: Fix dump runner * GS/HW: Upgrade target to C32 if alpha requested on src is rt * GS/HW: Update cached source alpha if linked to target * GameDB: Set HPO Native to Fast and Furious (#10595) * CI: fix flatpak cron and add a way to manually kick off a release (#10567) * GameDB: Merge sprite to remove blur on Sakura Taisen - Atsuki Chishioni * GS/HW: Detected striped moves in HW * GS: Flush draw when address matches FRAME/Z * GS/HW: Don't rely on old targets for double-half clear * Qt: Fix incorrect renderer shown in status bar * DEV9: various fixes for ATA Identify improved 48-bit addressing UDMA mode now set correctly MDMA0 mode now set correctly fixed user addressable sectors limit * GS/HW: Fix incorrect resizing of Ico move target * GS/HW: Allow blending on normal shuffles * GameDB: Fix broken shadows in Armored Core Last Raven * PINE: fix regressions introduced in #10448 * PAD: Update to latest controller database. * Misc: Warning fixes * Qt: Fix docs file not getting included on Linux/Mac * Debugger: initialise SavedAddress.address with 0 instead of NULL * GameDB: Various fixes * Qt: Add third-party license statements * GameDB: Use chop rounding for division in GT4 NTSC-J * Config: Replace FpuNegDivHack with eeDivRoundMode * Qt: Update Base Translation * Qt: Minor Translation Fixes - Update to version 1.7.5413~git20240107: * Qt: Fix HTTP download error format string - Update to version 1.7.5412~git20240107: * GameDB: DMC 1 Fixes * Qt: Update base translation * Qt: Fix opening game properties causing patch reload * Qt: Fix missing font message not being translatable - Update to version 1.7.5410~git20240107: * Qt: Add runtime downloading of CJK OSD fonts * Qt: Add runtime resource downloading * Config: Add UserResources to EmuFolders * SDLInputSource: Replace hint strings with macros * Qt: Fix columns in cheat tree list not auto-sizing * Patch: Fix ungrouped patches from >1 file not merging * SDLInputSource: Log axes/buttons when controller is opened * Misc: Enable some disabled warnings * CI: migrate to upload-artifact@v4, download-artifact@v4 and labeler@v5 (#10431) * Qt: Minor Translation Fixes * Qt: Add Popn icon to Input OSD * GameDB: Various fixes * GameDB: Fixes for Bully * Misc: Uses Qt::UserRole for hardcoded literals & const changes * Debugger: Double clicking Memory Search result switches to memory view tab * Debugger: Add Saved Addresses tab widget for bookmarking mem addresses * SIO: Fix Wunused-variable compiler warnings. * Qt: Update Base Translation * Patch: Fix last duplicate patch group not being ignored * Pad: Add Pop'n Music controller type * GameDB: Add fullblend/autoflush/tex-in-RT for Catwoman * GS/HW: Handle offset RTs when offset texture is detected * Linux: Stop OpenGL overriding Vulkan if both VK and OpenGL are enabled * Misc: Add patches folder to gitignore * CheatsSettings/PatchSettings: Add toggle for showing All CRCs * Qt: Update Base Translation * Core: Remove unused variable * Core: Remove syscon log and merge with EE logs * Readme: Update and Remove Redundant Info * Debugger: Add support for Not Equals Array filter searches * Debugger: Combine Start & End addresses to 1 line & add comparison label * Settings: Clearing settings disables Cheats/Patches * GameDB: remove Knights Of The Temple 2 CRC * HW/CRC: remove Knights Of The Temple 2 CRC hacks
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