python-pyglet
Cross-platform windowing and multimedia library
- Developed at devel:languages:python
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2
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Source Files
Filename | Size | Changed |
---|---|---|
pyglet-2.0.10.zip | 0008047813 7.67 MB | |
python-pyglet-rpmlintrc | 0000000161 161 Bytes | |
python-pyglet.changes | 0000022555 22 KB | |
python-pyglet.spec | 0000009054 8.84 KB |
Latest Revision
Ana Guerrero (anag+factory)
accepted
request 1133208
from
Dirk Mueller (dirkmueller)
(revision 21)
- update to 2.0.10: * sprite: moving Sprites is now about 35% faster (as tested on R5 5600X) * gui: Add TextEntry.focus property to allow programmatic focus control * gui: Allow set TextEntry.width and TextEntry.height * Window: Add experimental Window.get_clipboard_text and Window.set_clipboard_text methods * experimental: Add new pyglet.experimental package for easier wider testing of new ideas * experimental: Add `geoshader_sprite.py` that is more complex, but faster than the standard Sprite * experimental: Add `net` module with Server/Client proof of concept * tests: Add new interactive spot test to visually confirm shapes are working as expected * shapes: Move rotate functionality to ShapeBase class, and allow all shapes to rotate * VertexDomain: bind all buffers to VAO in __init__, and avoid binding each draw * gl.Context: Add a new cached `Context.create_program` method to assist in shader reuse * examples.model.fpscamera: fix drifting input, and other improvements * contrib.qt_sprite_preview.py: Modify to allow using either PySide2 or PyQt5 (#959) * examples: Carry over the soundspace example (#972) * media: The "Silent" audio driver now behaves more like a real driver * text: Add RGB color setter fallback for HTML labels, assuming
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