Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Developed at games
- Sources inherited from project openSUSE:Factory
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8
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Source Files
Filename | Size | Changed |
---|---|---|
_constraints | 0000000434 434 Bytes | |
_service | 0000000635 635 Bytes | |
assimp-5.1.5.tar.xz | 0024574048 23.4 MB | |
assimp.changes | 0000008267 8.07 KB | |
assimp.spec | 0000003577 3.49 KB |
Revision 10 (latest revision is 29)
Dominique Leuenberger (dimstar_suse)
accepted
request 943755
from
Christophe Giboudeaux (cgiboudeaux)
(revision 10)
Update to 5.1.5 (forwarded request 943753 from cgiboudeaux)
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