Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Developed at games
- Sources inherited from project openSUSE:Factory
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8
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Factory:Rebuild/assimp && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-Fix-build-with-zlib.patch | 0000000889 889 Bytes | |
_constraints | 0000000434 434 Bytes | |
_service | 0000000634 634 Bytes | |
assimp-5.2.0.tar.xz | 0025205892 24 MB | |
assimp.changes | 0000009338 9.12 KB | |
assimp.spec | 0000003645 3.56 KB |
Revision 12 (latest revision is 29)
Dominique Leuenberger (dimstar_suse)
accepted
request 949019
from
Christophe Giboudeaux (cgiboudeaux)
(revision 12)
Update to 5.2.0 (forwarded request 949018 from cgiboudeaux)
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