Tiled Map Editor
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Sources inherited from project openSUSE:Leap:15.0
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osc -A https://api.opensuse.org checkout openSUSE:Leap:15.0:Ports/tiled && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
tiled-1.1.5.tar.gz | 0016034738 15.3 MB | |
tiled.changes | 0000020122 19.7 KB | |
tiled.spec | 0000003986 3.89 KB |
Latest Revision
Ludwig Nussel (lnussel_factory)
accepted
request 601502
from
Michael Vetter (jubalh)
(revision 6)
- Update to 1.1.5: * Fixed erasing mode of the Terrain Brush * Fixed crash after editing a template * Fixed rendering of eye/lock icons in Layers view * Fixed object index when undoing Move Object to Layer action (#1932[1]) * Fixed shortcuts for flipping and rotating objects (#1926[2]) * Fixed dynamic retranslation of tools and tool actions * Fixed possible crash when undoing/redoing Wang color changes * Fixed handling of sub-properties in Object Type Editor (#1936[3]) * Fixed crash when deleting an object right before dragging it (#1933[4]) * Adjust Wang tile data when tileset column count changes (#1851[5]) * Improved fill behavior in case of selection on infinite map (#1921[6]) * Removed ability to hide tile collision objects (#1929[7]) * Remove tile collision layer along with the last object (#1230[8]) * JSON plugin: Made the reader more strict about object types (#1922[9]) * JSON plugin: Added support for Wang sets
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