Library to load and process 3D scenes from various data formats
Assimp is a library to load and process geometric scenes from various data formats. It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes, materials, bone animations and potential texture data. The library is not designed for speed, it is primarily useful for importing assets from various sources once and storing it in a engine-specific format for easy and fast every-day-loading.
- Sources inherited from project openSUSE:Backports:SLE-15-SP6
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osc -A https://api.opensuse.org checkout openSUSE:Leap:15.6:Update/assimp && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
0001-ColladaParser-check-values-length-5462.patch | 0000018302 17.9 KB | |
_constraints | 0000000434 434 Bytes | |
_service | 0000000637 637 Bytes | |
assimp-5.3.1.tar.xz | 0026664400 25.4 MB | |
assimp.changes | 0000018155 17.7 KB | |
assimp.spec | 0000005575 5.44 KB |
Latest Revision
Yuchen Lin (maxlin_factory)
accepted
request 1146834
from
Christophe Marin (krop)
(revision 9)
boo#1207377 / CVE-2022-45748 fix
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