Odamex
Odamex is a free, cross-platform modification of the Doom engine that allows players to easily join servers dedicated to playing Doom online.
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/odamex && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_service | 0000000618 618 Bytes | |
fix-build.patch | 0000000245 245 Bytes | |
odalaunch.desktop | 0000000193 193 Bytes | |
odamex-10.6.0.tar.xz | 0017614140 16.8 MB | |
odamex.changes | 0000013402 13.1 KB | |
odamex.desktop | 0000000178 178 Bytes | |
odamex.spec | 0000003777 3.69 KB |
Latest Revision
Dirk Stoecker (dstoecker)
accepted
request 1201666
from
Martin Hauke (mnhauke)
(revision 9)
- Update to version 10.6.0 Added * Added support for DOOM + DOOM II Steam release (IWAD searching only - widescreen asset support coming in next version). * Added support for UMAPINFO LABEL fields. * Added support for doublesky and sky2 MAPINFO fields. * Restored support for ZDoom/Hexen scrolling skies. Changed * Changes to MAPINFO parser and read priority. Fixed * Some fixes to old Vanilla Doom style intermission screen. * Client wad downloader can now locate wads with spaces in their names. * Correct a demo playback issue related to the viewer's camera. * Items picked up by a player aren't added to their local item count. * Fixed renderer not properly displaying non-power of 2 width textures. * Avatars (online voodoo dolls) are no longer blocked by monster-blocking lines. * Prevent voodoo dolls from affecting player viewheight in single player. * Fixed height transfer sector ceiling/floor plane visibility check.
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