Overview
Request 814751 accepted
- update to 20.1.1
* first bugfix release for the 20.1 branch
* fixes issue affecting Unreal Engine 4 games on i965
- update to 20.1.0
* first release for the 20.1 branch
* One already known issue is that Unreal Engine 4 has a bug in
its usage of glDrawRangeElements() causing it to be called
with a number of vertices in place of the `end` parameter,
that was recently revealed. This is an annoying bug that we
haven't worked around yet. For more details:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917
- supersedes U_add-lifetime-dse-fix.patch
5+ # Include this special README file so dummy package 6+ # gets build and other arch packages can require it. 7+ +/usr/share/doc/packages/Mesa/README.Mesa-libGLESv2-2
But that will result in a conflict between the real lib and the -32bit library,as they install the same file into the same location
Thanks for noticing! These changes got it accidently!
Request History
sndirsch created request
- update to 20.1.1
* first bugfix release for the 20.1 branch
* fixes issue affecting Unreal Engine 4 games on i965
- update to 20.1.0
* first release for the 20.1 branch
* One already known issue is that Unreal Engine 4 has a bug in
its usage of glDrawRangeElements() causing it to be called
with a number of vertices in place of the `end` parameter,
that was recently revealed. This is an annoying bug that we
haven't worked around yet. For more details:
https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917
- supersedes U_add-lifetime-dse-fix.patch
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