Revisions of renderdoc
buildservice-autocommit
accepted
request 1043742
from
Patrik Jakobsson (patrikjakobsson)
(revision 24)
baserev update by copy to link target
Patrik Jakobsson (patrikjakobsson)
accepted
request 1043741
from
Patrik Jakobsson (patrikjakobsson)
(revision 23)
- Update to version 1.24 * This is a hotfix release, containing a fix for a common D3D12 crash that could happen when analysing a capture using bindless resource access.
buildservice-autocommit
accepted
request 1040273
from
Patrik Jakobsson (patrikjakobsson)
(revision 22)
baserev update by copy to link target
Patrik Jakobsson (patrikjakobsson)
accepted
request 1040271
from
Patrik Jakobsson (patrikjakobsson)
(revision 21)
- Update to version 1.23 - UI: When trying to connect to a remote host using an incompatible version, display the version it is running. This is only supported as of v1.23 and newer, older versions will all report as 'older than v1.23'. - UI: The buffer formatted allows stdint types like uint8_t or int32_t. - All: Add an in-application API function to set a title for an ongoing capture. - Linux: Use $HOME as a backup if getpwuid fails. - Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan both during capture and on replay, to improve performance. This would affect programs using bindless and large number of resources most. - Vulkan/D3D12: When doing feedback on bindless resources, if a pixel shader is never invoked due to being offscreen/clipped, treat that as valid and display no resources as used instead of falling back to showing all resources. - Vulkan: Give a default name to un-named children in constant buffer structs. - Vulkan: Add support for extensions: * VK_EXT_mutable_descriptor_type * VK_AMD_memory_overallocation_behavior * VK_EXT_pageable_device_local_memory - D3D12: Relax the requirement for D3D12Core.dll to be signed by microsoft on trusted captures. This works around an issue where UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to be rejected. The signature check will still be applied on files marked as untrusted e.g. downloaded from the internet. - OpenGL: Allow use of OVR extensions on desktop GL.
buildservice-autocommit
accepted
request 1009291
from
Patrik Jakobsson (patrikjakobsson)
(revision 20)
baserev update by copy to link target
Patrik Jakobsson (patrikjakobsson)
accepted
request 1009272
from
Patrik Jakobsson (patrikjakobsson)
(revision 19)
- Update to version 1.22 * UI: Improved the highlighting of changed variables when stepping/running in the shader debugger. * OpenGL: When capture is unsupported on a running program, display the reason why in the connection window as well as in the overlay text. * OpenGL: Show bicubic filtering functions in pipeline state viewer. * OpenGL: Replay multisampled backbuffers on OpenGL ES. * D3D: Display magic quality values better in texture viewer status bar. * D3D12: Improve performance for adding patterns into discarded resources. * Vulkan: On fastest replay optimisation level don't override renderpass load ops. * Vulkan: Optimise contiguous bindings of sparse pages in buffers before passing to the driver. * Vulkan: Add support for extensions: - VK_EXT_attachment_feedback_loop_layout - VK_EXT_primitive_topology_list_restart - VK_EXT_primitives_generated_query - VK_EXT_depth_clip_control - VK_EXT_multisampled_render_to_single_sampled
buildservice-autocommit
accepted
request 998993
from
Patrik Jakobsson (patrikjakobsson)
(revision 18)
baserev update by copy to link target
Patrik Jakobsson (patrikjakobsson)
accepted
request 998992
from
Patrik Jakobsson (patrikjakobsson)
(revision 17)
- Update to version 1.21 * UI: Highlight the current event in the texture viewer context menu that shows resource usage. * UI: Improve handling of source-level shader debugging breakpoints. * All: Show status in mesh viewer when geometry data is not available, e.g. when using multiview and geometry/tessellation on vulkan. * All: Tweaked the in-program overlay to be more readable and better organised, especially around multiple windows. * All: Handle applications that don't create any graphics-compatible queues on Vulkan or D3D12 to still be able to capture and replay correctly. * Vulkan: Improve the clarity of error messages for incompatible captures, showing the reason for the incompatibility and what device was captured on and replayed on. * Vulkan: Implemented tracking of printf statements from geometry shaders. * Vulkan: Allow buffer format re-interpreting of push constants. * OpenGL: Display the 'intuitive' state of face culling winding, rather than strictly following enums (e.g. when clip origin is non-default, GL_CCW frontface means that clockwise wound polygons are front-facing).
buildservice-autocommit
accepted
request 997342
from
Patrik Jakobsson (patrikjakobsson)
(revision 16)
baserev update by copy to link target
Patrik Jakobsson (patrikjakobsson)
accepted
request 997337
from
Patrik Jakobsson (patrikjakobsson)
(revision 15)
- Added patch file 0001-Fix-install-rpaths.patch
Patrik Jakobsson (patrikjakobsson)
accepted
request 995142
from
Patrik Jakobsson (patrikjakobsson)
(revision 14)
- Remove install rpaths from binaries. Factory no longer allows them.
buildservice-autocommit
accepted
request 980100
from
Patrik Jakobsson (patrikjakobsson)
(revision 13)
baserev update by copy to link target
Patrik Jakobsson (patrikjakobsson)
accepted
request 980071
from
Patrik Jakobsson (patrikjakobsson)
(revision 12)
- Update to version 1.20 * Views of buffers, either storage/raw buffers or constant buffers, have been refactored and improved. * Most complex error messages (particularly those that reference some error replaying or problem with the API like a fatal error) now contain better explanations of what problem has happened. * UI: Tweak behaviour around closing all captures on shutdown to be more consistent. * D3D12: Support the encoded color in obfuscated PIX-style markers. * ARM: Update hardware counter library. * Vulkan: Add support for some extensions: - VK_KHR_pipeline_library - VK_EXT_graphics_pipeline_library - VK_QCOM_render_pass_store_ops - VK_GOOGLE_surfaceless_query
buildservice-autocommit
accepted
request 970739
from
Patrik Jakobsson (patrikjakobsson)
(revision 11)
baserev update by copy to link target
Patrik Jakobsson (patrikjakobsson)
accepted
request 970431
from
Mark Nefedov (MarkNefedov)
(revision 10)
- Update to version 1.19 * Custom visualisation shaders have been refactored to be more portable and re-usable between APIs. * The location breadcrumbs in the event browser now has an edit button to edit the 'path' as a text string.
Patrik Jakobsson (patrikjakobsson)
accepted
request 949504
from
Patrik Jakobsson (patrikjakobsson)
(revision 9)
- Update to version 1.18 * Full support for Vulkan 1.3 as well as the Roadmap 2022 profile including the new VK_KHR_global_priority promoted extension. * The primary font used in the UI can now be customised, as well as the secondary monospaced font.
Patrik Jakobsson (patrikjakobsson)
accepted
request 934758
from
Patrik Jakobsson (patrikjakobsson)
(revision 8)
- Update to version 1.17 * Support for the new Vulkan extension VK_KHR_dynamic_rendering. * The resource inspector has some sorting options now. * Compute shader debugging can now be launched either by split workgroup & thread ID, or by global thread ID. * The mesh viewer now allows you to select the axis convention of input vertex data for e.g. Z-up instead of Y-up or left/right-handed.
Patrik Jakobsson (patrikjakobsson)
accepted
request 924770
from
Patrik Jakobsson (patrikjakobsson)
(revision 7)
- Update to version 1.16 * The bindless feedback for D3D12 which was added in v1.15 now supports DXIL SM6.x shaders, via DXIL patching. * The API backends have been hardened to handle the majority of cases where an API fatal error happens during replay while analysing a capture - device lost/TDR, out of GPU memory, or when using remote-replay if the remote server crashes or disconnects. - osc build apparently auto-cleans your spec-file now (without even asking)
Dominique Leuenberger (dimstar_suse)
accepted
request 917594
from
Patrik Jakobsson (patrikjakobsson)
(revision 6)
initialized devel package after accepting 917594
Patrik Jakobsson (patrikjakobsson)
accepted
request 917590
from
Patrik Jakobsson (patrikjakobsson)
(revision 5)
- Use pcre-devel instead of pcre-devel-static
Displaying revisions 21 - 40 of 44