Revisions of renderdoc

buildservice-autocommit accepted request 1043742 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 24)
baserev update by copy to link target
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 1043741 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 23)
- Update to version 1.24
  * This is a hotfix release, containing a fix for a common D3D12
    crash that could happen when analysing a capture using bindless
    resource access.
buildservice-autocommit accepted request 1040273 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 22)
baserev update by copy to link target
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 1040271 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 21)
- Update to version 1.23
- UI: When trying to connect to a remote host using an incompatible
  version, display the version it is running. This is only
  supported as of v1.23 and newer, older versions will all report
  as 'older than v1.23'.
- UI: The buffer formatted allows stdint types like uint8_t or
  int32_t.
- All: Add an in-application API function to set a title for an
  ongoing capture.
- Linux: Use $HOME as a backup if getpwuid fails.
- Vulkan/D3D12: Add a number of optimisations to D3D12 and Vulkan
  both during capture and on replay, to improve performance. This
  would affect programs using bindless and large number of
  resources most.
- Vulkan/D3D12: When doing feedback on bindless resources, if a
  pixel shader is never invoked due to being offscreen/clipped,
  treat that as valid and display no resources as used instead of
  falling back to showing all resources.
- Vulkan: Give a default name to un-named children in constant
  buffer structs.
- Vulkan: Add support for extensions:
  * VK_EXT_mutable_descriptor_type
  * VK_AMD_memory_overallocation_behavior
  * VK_EXT_pageable_device_local_memory
- D3D12: Relax the requirement for D3D12Core.dll to be signed by
  microsoft on trusted captures. This works around an issue where
  UE5.1 re-signed D3D12Core.dll as coming from epic, causing it to
  be rejected. The signature check will still be applied on files
  marked as untrusted e.g. downloaded from the internet.
- OpenGL: Allow use of OVR extensions on desktop GL.
buildservice-autocommit accepted request 1009291 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 20)
baserev update by copy to link target
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 1009272 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 19)
- Update to version 1.22
  * UI: Improved the highlighting of changed variables when
    stepping/running in the shader debugger.
  * OpenGL: When capture is unsupported on a running program,
    display the reason why in the connection window as well as in
    the overlay text.
  * OpenGL: Show bicubic filtering functions in pipeline state
    viewer.
  * OpenGL: Replay multisampled backbuffers on OpenGL ES.
  * D3D: Display magic quality values better in texture viewer
    status bar.
  * D3D12: Improve performance for adding patterns into discarded
    resources.
  * Vulkan: On fastest replay optimisation level don't override
    renderpass load ops.
  * Vulkan: Optimise contiguous bindings of sparse pages in buffers
    before passing to the driver.
  * Vulkan: Add support for extensions:
    - VK_EXT_attachment_feedback_loop_layout
    - VK_EXT_primitive_topology_list_restart
    - VK_EXT_primitives_generated_query
    - VK_EXT_depth_clip_control
    - VK_EXT_multisampled_render_to_single_sampled
buildservice-autocommit accepted request 998993 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 18)
baserev update by copy to link target
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 998992 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 17)
- Update to version 1.21
  * UI: Highlight the current event in the texture viewer context
    menu that shows resource usage.
  * UI: Improve handling of source-level shader debugging
    breakpoints.
  * All: Show status in mesh viewer when geometry data is not
    available, e.g. when using multiview and geometry/tessellation
    on vulkan.
  * All: Tweaked the in-program overlay to be more readable and
    better organised, especially around multiple windows.
  * All: Handle applications that don't create any
    graphics-compatible queues on Vulkan or D3D12 to still be able to
    capture and replay correctly.
  * Vulkan: Improve the clarity of error messages for incompatible
    captures, showing the reason for the incompatibility and what
    device was captured on and replayed on.
  * Vulkan: Implemented tracking of printf statements from geometry
    shaders.
  * Vulkan: Allow buffer format re-interpreting of push constants.
  * OpenGL: Display the 'intuitive' state of face culling winding,
    rather than strictly following enums (e.g. when clip origin is
    non-default, GL_CCW frontface means that clockwise wound
    polygons are front-facing).
buildservice-autocommit accepted request 997342 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 16)
baserev update by copy to link target
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 997337 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 15)
- Added patch file 0001-Fix-install-rpaths.patch
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 995142 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 14)
- Remove install rpaths from binaries. Factory no longer allows them.
buildservice-autocommit accepted request 980100 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 13)
baserev update by copy to link target
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 980071 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 12)
- Update to version 1.20
  * Views of buffers, either storage/raw buffers or constant buffers,
    have been refactored and improved. 
  * Most complex error messages (particularly those that reference some
    error replaying or problem with the API like a fatal error) now
    contain better explanations of what problem has happened.
  * UI: Tweak behaviour around closing all captures on shutdown to be
    more consistent.
  * D3D12: Support the encoded color in obfuscated PIX-style markers.
  * ARM: Update hardware counter library.
  * Vulkan: Add support for some extensions:
    - VK_KHR_pipeline_library
    - VK_EXT_graphics_pipeline_library
    - VK_QCOM_render_pass_store_ops
    - VK_GOOGLE_surfaceless_query
buildservice-autocommit accepted request 970739 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 11)
baserev update by copy to link target
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 970431 from Mark Nefedov's avatar Mark Nefedov (MarkNefedov) (revision 10)
- Update to version 1.19
  * Custom visualisation shaders have been refactored to be more
  portable and re-usable between APIs.
  * The location breadcrumbs in the event browser now has an
  edit button to edit the 'path' as a text string.
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 949504 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 9)
- Update to version 1.18
  * Full support for Vulkan 1.3 as well as the Roadmap 2022 profile
    including the new VK_KHR_global_priority promoted extension.
  * The primary font used in the UI can now be customised, as well
    as the secondary monospaced font.
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 934758 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 8)
- Update to version 1.17
  * Support for the new Vulkan extension VK_KHR_dynamic_rendering.
  * The resource inspector has some sorting options now.
  * Compute shader debugging can now be launched either by split
    workgroup & thread ID, or by global thread ID. 
  * The mesh viewer now allows you to select the axis convention of
    input vertex data for e.g. Z-up instead of Y-up or
    left/right-handed.
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 924770 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 7)
- Update to version 1.16
  * The bindless feedback for D3D12 which was added in v1.15 now supports
    DXIL SM6.x shaders, via DXIL patching. 
  * The API backends have been hardened to handle the majority of cases
    where an API fatal error happens during replay while analysing a
    capture - device lost/TDR, out of GPU memory, or when using
    remote-replay if the remote server crashes or disconnects.
- osc build apparently auto-cleans your spec-file now (without even asking)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 917594 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 6)
initialized devel package after accepting 917594
Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) accepted request 917590 from Patrik Jakobsson's avatar Patrik Jakobsson (patrikjakobsson) (revision 5)
- Use pcre-devel instead of pcre-devel-static
Displaying revisions 21 - 40 of 44
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