Revisions of CorsixTH
buildservice-autocommit
accepted
request 1216841
from
Ferdinand Thiessen (susnux)
(revision 37)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
accepted
request 1209015
from
Carsten Ziepke (Kieltux)
(revision 36)
- Update to version 0.68.0: * New Features/Enhancements - In-game movies now play for users using TH Data directly from a .ISO file - Custom campaign creators can now optionally use the original level advance movie when progressing through the campaign - The Map Editor has received some love including new features, fixes, and jukebox controls - Long windows now behave properly in the game if they get intersected by an adjacent wall - You can now control the Jukebox from the Main Menu by going to Options > Jukebox - External (non-TH) XMI files are now supported by the Jukebox - The adviser now tells you the cost of replacing your machine if you cannot currently afford it - More cheats! - [Experimental] Right mouse panning can now be used instead of using the middle mouse button. Enable it in the configuration file - [Experimental] We’re closer to fully implementing falling actions! Get a sneak peek and get the chance to push people over by enabling it in the configuration file/debug menu * Changes - The demo movie will no longer play and cause jumpscares at the main menu if the CorsixTH window is not in focus - Game speeds are now more closely aligned with the original game - Improvements to handling of win/lose conditions, and the progress report - Staff tiredness levels are now taken from the level config file based on difficulty level of the main campaign - You can no longer win a level if you still have outstanding loans - Emergencies will now be announced once patients actually begin arriving instead of at the start - Errors with music playback will now attempt to provide more helpful information in the console - Level briefings now show before the in-game tutorial - The first patient of a level will now arrive faster after opening the hospital - The information dialog box is now more closely aligned with the original game - The tip of the day window should no longer be obscured in the main menu - The load/save windows now have better labelling - Unavailable languages are shown as disabled until you select a Unicode font - Support is added to auto-detect a Theme Hospital install via GOG Galaxy * Translations - Ukranian translation added. - Dutch, Italian, Russian, Spanish, French and Brazilian-Portuguese translation has been updated. - Some unused language strings have been cleaned up - Custom campaign and level creators can now optionally add translated strings for campaign description, level briefing, and winning text * Bug Fixes - Swing (double) doors will no longer crash your game if you built rooms that used them while paused - Fixed a bug for NVIDIA users who didn’t like graphical corruption when playing fullscreen at non-native resolutions - Games should no longer crash irrecoverably because you have a 4k monitor - The game will now exit to the main menu cleanly if a problem occurred trying to load a new level or map - Staff who have left the hospital can no longer ask for a raise - Fixed a bug where some staff may have no initial before surname - Patients can no longer litter outdoors - Patients waiting for a player decision no longer lose their mood icon on vomit/pee - Fixed a bug where an unreachable reception desk could cause a crash - The Computer and Atom Analyser now make button sounds as originally intended - The mark for vaccination action now makes a sound as originally intended - Fixed a rare bug where edges of map tiles for parcels could cause unintended behaviour when purchasing plots - Active cheats will now persist across saves - Audio settings have better safeguards against no audio enabled/no background music - Movies will no longer attempt to play audio when global audio is off - Config values using brackets (such as a custom music directory) will now work properly - Custom campaigns menu now will use a scrollbar for long campaign descriptions - Continue Game now properly targets files explicitly ending in the .sav format - Tooltips for language menu now align with list items. Please note we are aware of an issue where some languages don't show a tooltip - Fixed an instance where information boxes could load pink from older savegames - Implemented a more permanent fix for the money bar being drawn incorrectly in some CJK and Cyrllic languages - Fixed a crash on exit that could occur in some systems - Mouse panning behaviour has been made more responsive and accurate * Packager Notes - Minimum CMake version is now bumped to 3.14 - CMake presets are now available for some common build scenarios - Dependencies can now be obtained automatically using vcpkg on Linux and MacOS. - If update checks are enabled you now require libcurl at build and run time (update checks can be disabled using the WITH_UPDATE_CHECK CMake option). - Luasec and luasocket are no longer used
buildservice-autocommit
accepted
request 1108006
from
Dirk Stoecker (dstoecker)
(revision 35)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 1105942
from
Carsten Ziepke (Kieltux)
(revision 34)
- Update to version 0.67: * New Features/Enhancements - The original demo gameplay video now plays when the CorsixTH main menu is idle (this can be disabled in the configuration file) - File browser menus now have an OK button - Selecting an existing file in the Save Game/Map browsers will now update the text input box to that file name * Changes - Handymen now always stay in their assigned plots, except when going to rest - Staff members now have a maximum salary, which can be configured in custom levels - The game will now always use the GP's choice of next diagnosis room for the patient, if available - Queueing patients are now shown when hovering a door - Epidemics can no longer fail because an infected patient left before the epidemic was revealed - Balance changes to drug improvement research - Check for updates can now be disabled in Settings - Check for updates timeout duration significantly reduced - "Pause" now shows up when the "Build while paused" setting is on and the game is paused. - The gamelog file now includes a timestamp - Support for detecting Theme Hospital game files from an EA Store install - Many, many, refactors of the code to make it better to understand for future developers - Contact methods to reach the CorsixTH Team have been updated * Bug Fixes - Fixed an instance where objects could disappear from the map - Fixed a bug where the empty action queue message was prevented from happening - Fixed a bug where dying patients became undead and would have a habit of ruining everything - Fixed broken dynamic info during epidemics - Handymen will no longer try to repair machinery while a patient is using it - Psychiatrist couch has less chance of causing blocked paths - Roujin's challenge is now properly applied (read: harder) - Serious Radiation is no longer contagious - Room blueprints can no longer go beyond external walls - Fixed incorrect button sounds in the Staff Management window - Fixed back button behaviour in Font Picker - Fixed a bug where word-wrapping text on dialogs could crash the game - Fixed a rare case where the next VIP date may be scheduled in the past - Fixed a rare case where awarded research points could be negative - Fixed a rare case of the balance sheet being victim of a green highlighter * Updated Translations
buildservice-autocommit
accepted
request 989815
from
Dmitriy Perlow (DarkSS)
(revision 33)
baserev update by copy to link target
Dmitriy Perlow (DarkSS)
accepted
request 988979
from
Bjørn Lie (iznogood)
(revision 32)
- Update to version 0.66: * New Features/Enhancements: - Direct Zoom has been improved and is now enabled by default - Nurses can now leave the ward without disturbing her patients - Patients with Serious Radiation now glow a beautiful shade of green - Patients with Jellyitis now wobble wobble wobble - The Hotkeys menu has been overhauled to make it easier to use - You can now reset your zoom level by pressing '0' - A new fax code cheat has been added! - The replace machine prompt will now tell you the new strength before purchase (can be disabled in configuration settings) - A machine's dynamic info will tell you the strength a machine can be upgraded to if you replaced it (can be disabled in configuration settings) - Support ffmpeg v5. * Changes: - Improved pee and vomit conditions - Patients will no longer queue for reception until nearby - The Adviser will no longer queue repetitive messages - Dropdown menus will now close when clicked outside of - Non-visual diseases can now be delayed in the level config of a custom game - Gamelog.txt will now contain system information instead of within the window title - Patients no longer become fed up and leave the hospital if already in their treatment room * Bug Fixes: - Checking for updates should now work moving forward (promise) - All cured trophy bugfix now properly applied from 0.65.1
Ferdinand Thiessen (susnux)
accepted
request 908099
from
Carsten Ziepke (Kieltux)
(revision 31)
- Update to version 0.65.1 * Fixes a bug where the game would crash if you got the All Cured trophy at the end of year awards, when loading a save from 0.64 or earlier.
Ferdinand Thiessen (susnux)
accepted
request 905548
from
Callum Farmer (gmbr3)
(revision 30)
- Use default lua otherwise the Requires will be incorrect - Remove unnecessary luajit build dep
Ferdinand Thiessen (susnux)
accepted
request 905426
from
Callum Farmer (gmbr3)
(revision 29)
- Fix lua-lpeg requirement
Dmitriy Perlow (DarkSS)
accepted
request 903280
from
Ferdinand Thiessen (susnux)
(revision 28)
Update to version 0.65
buildservice-autocommit
accepted
request 821873
from
Dirk Stoecker (dstoecker)
(revision 27)
baserev update by copy to link target
Dirk Stoecker (dstoecker)
accepted
request 821544
from
Matthias Mailänder (Mailaender)
(revision 26)
new upstream release
buildservice-autocommit
accepted
request 705569
from
Michael Vetter (jubalh)
(revision 25)
baserev update by copy to link target
Michael Vetter (jubalh)
accepted
request 705304
from
Martin Hauke (mnhauke)
(revision 24)
- Update to version 0.63 * Game music now supports ogg, flac, wav, aiff, voc, and mod in addition to mp3 and mid/xmi tracks. * No more hunting for that machine that's always breaking down. Save your camera position with ALT+number, and restore with CTRL+number. * Announcements are now queued to play one after another instead of overlapping. * New man page for unix like operating systems. * Fax message improvements. * All hotkeys in the game are now configurable from within a new option in the settings menu. * Configure the scroll and zoom speed in game. * Improved mouse 'release' behaviour. Release mouse (CTRL+F10 by default) now always releases the mouse, so the game will not scroll when moving out of the window. Clicking in the game window causes the game to recognize the mouse again. - Run spec-cleaner. - Installation of Icon- and desktop files are now properly handled by the upstream buildsystem.
buildservice-autocommit
accepted
request 683045
from
Ferdinand Thiessen (susnux)
(revision 23)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
accepted
request 680803
from
Matthias Mailänder (Mailaender)
(revision 22)
new upstream release
Dominique Leuenberger (dimstar_suse)
accepted
request 561075
from
Matthias Mailänder (Mailaender)
(revision 21)
initialized devel package after accepting 561075
Matthias Mailänder (Mailaender)
committed
(revision 20)
Ferdinand Thiessen (susnux)
accepted
request 560779
from
Matthias Mailänder (Mailaender)
(revision 19)
build without ffmpeg to workaround a crash
Ferdinand Thiessen (susnux)
accepted
request 560427
from
Matthias Mailänder (Mailaender)
(revision 18)
new upstream release
Displaying revisions 1 - 20 of 37