Revisions of CorsixTH

buildservice-autocommit accepted request 1216841 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 37)
baserev update by copy to link target
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1209015 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 36)
- Update to version 0.68.0:
  * New Features/Enhancements
    - In-game movies now play for users using TH Data directly
      from a .ISO file
    - Custom campaign creators can now optionally use the original
      level advance movie when progressing through the campaign
    - The Map Editor has received some love including new
      features, fixes, and jukebox controls
    - Long windows now behave properly in the game if they get
      intersected by an adjacent wall
    - You can now control the Jukebox from the Main Menu by going
      to Options > Jukebox
    - External (non-TH) XMI files are now supported by the Jukebox
    - The adviser now tells you the cost of replacing your machine
      if you cannot currently afford it
    - More cheats!
    - [Experimental] Right mouse panning can now be used instead
      of using the middle mouse button. Enable it in the
      configuration file
    - [Experimental] We’re closer to fully implementing falling
      actions! Get a sneak peek and get the chance to push people
      over by enabling it in the configuration file/debug menu
  * Changes
    - The demo movie will no longer play and cause jumpscares at
      the main menu if the CorsixTH window is not in focus
    - Game speeds are now more closely aligned with the original
      game
    - Improvements to handling of win/lose conditions, and the
      progress report
    - Staff tiredness levels are now taken from the level config
      file based on difficulty level of the main campaign
    - You can no longer win a level if you still have outstanding
      loans
    - Emergencies will now be announced once patients actually
      begin arriving instead of at the start
    - Errors with music playback will now attempt to provide more
      helpful information in the console
    - Level briefings now show before the in-game tutorial
    - The first patient of a level will now arrive faster after
      opening the hospital
    - The information dialog box is now more closely aligned with
      the original game
    - The tip of the day window should no longer be obscured in
      the main menu
    - The load/save windows now have better labelling
    - Unavailable languages are shown as disabled until you select
      a Unicode font
    - Support is added to auto-detect a Theme Hospital install
      via GOG Galaxy
  * Translations
    - Ukranian translation added.
    - Dutch, Italian, Russian, Spanish, French and
      Brazilian-Portuguese translation has been updated.
    - Some unused language strings have been cleaned up
    - Custom campaign and level creators can now optionally add
      translated strings for campaign description, level briefing,
      and winning text
  * Bug Fixes
    - Swing (double) doors will no longer crash your game if you
      built rooms that used them while paused
    - Fixed a bug for NVIDIA users who didn’t like graphical
      corruption when playing fullscreen at non-native resolutions
    - Games should no longer crash irrecoverably because you have
      a 4k monitor
    - The game will now exit to the main menu cleanly if a problem
      occurred trying to load a new level or map
    - Staff who have left the hospital can no longer ask for
      a raise
    - Fixed a bug where some staff may have no initial before
      surname
    - Patients can no longer litter outdoors
    - Patients waiting for a player decision no longer lose their
      mood icon on vomit/pee
    - Fixed a bug where an unreachable reception desk could cause
      a crash
    - The Computer and Atom Analyser now make button sounds as
      originally intended
    - The mark for vaccination action now makes a sound as
      originally intended
    - Fixed a rare bug where edges of map tiles for parcels could
      cause unintended behaviour when purchasing plots
    - Active cheats will now persist across saves
    - Audio settings have better safeguards against no audio
      enabled/no background music
    - Movies will no longer attempt to play audio when global
      audio is off
    - Config values using brackets (such as a custom music
      directory) will now work properly
    - Custom campaigns menu now will use a scrollbar for long
      campaign descriptions
    - Continue Game now properly targets files explicitly ending
      in the .sav format
    - Tooltips for language menu now align with list items.
      Please note we are aware of an issue where some languages
      don't show a tooltip
    - Fixed an instance where information boxes could load pink
      from older savegames
    - Implemented a more permanent fix for the money bar being
      drawn incorrectly in some CJK and Cyrllic languages
    - Fixed a crash on exit that could occur in some systems
    - Mouse panning behaviour has been made more responsive and
      accurate
  * Packager Notes
    - Minimum CMake version is now bumped to 3.14
    - CMake presets are now available for some common build
      scenarios
    - Dependencies can now be obtained automatically using vcpkg
      on Linux and MacOS.
    - If update checks are enabled you now require libcurl at
      build and run time (update checks can be disabled using the
      WITH_UPDATE_CHECK CMake option).
    - Luasec and luasocket are no longer used
buildservice-autocommit accepted request 1108006 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 35)
baserev update by copy to link target
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1105942 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 34)
- Update to version 0.67:
  * New Features/Enhancements
    - The original demo gameplay video now plays when the
      CorsixTH main menu is idle (this can be disabled in the
      configuration file)
    - File browser menus now have an OK button
    - Selecting an existing file in the Save Game/Map browsers
      will now update the text input box to that file name
  * Changes
    - Handymen now always stay in their assigned plots, except
      when going to rest
    - Staff members now have a maximum salary, which can be
      configured in custom levels
    - The game will now always use the GP's choice of next
      diagnosis room for the patient, if available
    - Queueing patients are now shown when hovering a door
    - Epidemics can no longer fail because an infected patient
      left before the epidemic was revealed
    - Balance changes to drug improvement research
    - Check for updates can now be disabled in Settings
    - Check for updates timeout duration significantly reduced
    - "Pause" now shows up when the "Build while paused" setting
      is on and the game is paused.
    - The gamelog file now includes a timestamp
    - Support for detecting Theme Hospital game files from an
      EA Store install
    - Many, many, refactors of the code to make it better to
      understand for future developers
    - Contact methods to reach the CorsixTH Team have been updated
  * Bug Fixes
    - Fixed an instance where objects could disappear from the map
    - Fixed a bug where the empty action queue message was
      prevented from happening
    - Fixed a bug where dying patients became undead and would
      have a habit of ruining everything
    - Fixed broken dynamic info during epidemics
    - Handymen will no longer try to repair machinery while
      a patient is using it
    - Psychiatrist couch has less chance of causing blocked paths
    - Roujin's challenge is now properly applied (read: harder)
    - Serious Radiation is no longer contagious
    - Room blueprints can no longer go beyond external walls
    - Fixed incorrect button sounds in the Staff Management window
    - Fixed back button behaviour in Font Picker
    - Fixed a bug where word-wrapping text on dialogs could crash
      the game
    - Fixed a rare case where the next VIP date may be scheduled
      in the past
    - Fixed a rare case where awarded research points could
      be negative
    - Fixed a rare case of the balance sheet being victim of
      a green highlighter
  * Updated Translations
buildservice-autocommit accepted request 989815 from Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) (revision 33)
baserev update by copy to link target
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 988979 from Bjørn Lie's avatar Bjørn Lie (iznogood) (revision 32)
- Update to version 0.66:
  * New Features/Enhancements:
    - Direct Zoom has been improved and is now enabled by default
    - Nurses can now leave the ward without disturbing her patients
    - Patients with Serious Radiation now glow a beautiful shade of
      green
    - Patients with Jellyitis now wobble wobble wobble
    - The Hotkeys menu has been overhauled to make it easier to use
    - You can now reset your zoom level by pressing '0'
    - A new fax code cheat has been added!
    - The replace machine prompt will now tell you the new strength
      before purchase (can be disabled in configuration settings)
    - A machine's dynamic info will tell you the strength a machine
      can be upgraded to if you replaced it (can be disabled in
      configuration settings)
    - Support ffmpeg v5.
  * Changes:
    - Improved pee and vomit conditions
    - Patients will no longer queue for reception until nearby
    - The Adviser will no longer queue repetitive messages
    - Dropdown menus will now close when clicked outside of
    - Non-visual diseases can now be delayed in the level config of
      a custom game
    - Gamelog.txt will now contain system information instead of
      within the window title
    - Patients no longer become fed up and leave the hospital if
      already in their treatment room
  * Bug Fixes:
    - Checking for updates should now work moving forward (promise)
    - All cured trophy bugfix now properly applied from 0.65.1
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 908099 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 31)
- Update to version 0.65.1
  * Fixes a bug where the game would crash if you got the All Cured
    trophy at the end of year awards, when loading a save from 0.64
    or earlier.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 905548 from Callum Farmer's avatar Callum Farmer (gmbr3) (revision 30)
- Use default lua otherwise the Requires will be incorrect
- Remove unnecessary luajit build dep
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 905426 from Callum Farmer's avatar Callum Farmer (gmbr3) (revision 29)
- Fix lua-lpeg requirement
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 903280 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 28)
Update to version 0.65
buildservice-autocommit accepted request 821873 from Dirk Stoecker's avatar Dirk Stoecker (dstoecker) (revision 27)
baserev update by copy to link target
buildservice-autocommit accepted request 705569 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 25)
baserev update by copy to link target
Michael Vetter's avatar Michael Vetter (jubalh) accepted request 705304 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 24)
- Update to version 0.63
  * Game music now supports ogg, flac, wav, aiff, voc, and mod in
    addition to mp3 and mid/xmi tracks.
  * No more hunting for that machine that's always breaking down.
    Save your camera position with ALT+number, and restore with
    CTRL+number.
  * Announcements are now queued to play one after another instead
    of overlapping.
  * New man page for unix like operating systems.
  * Fax message improvements.
  * All hotkeys in the game are now configurable from within a
    new option in the settings menu.
  * Configure the scroll and zoom speed in game.
  * Improved mouse 'release' behaviour. Release mouse (CTRL+F10 by
    default) now always releases the mouse, so the game will not
    scroll when moving out of the window. Clicking in the game
    window causes the game to recognize the mouse again.
- Run spec-cleaner.
- Installation of Icon- and desktop files are now properly handled
  by the upstream buildsystem.
buildservice-autocommit accepted request 683045 from Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) (revision 23)
baserev update by copy to link target
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 561075 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 21)
initialized devel package after accepting 561075
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) committed (revision 20)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 560779 from Matthias Mailänder's avatar Matthias Mailänder (Mailaender) (revision 19)
build without ffmpeg to workaround a crash
Displaying revisions 1 - 20 of 37
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