CorsixTH

Edit Package CorsixTH
https://github.com/CorsixTH

Theme Hospital clone.

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Source Files
Filename Size Changed
CorsixTH-0.68.0.tar.gz 0004240659 4.04 MB
CorsixTH.changes 0000034909 34.1 KB
CorsixTH.spec 0000002613 2.55 KB
Revision 36 (latest revision is 37)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1209015 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 36)
- Update to version 0.68.0:
  * New Features/Enhancements
    - In-game movies now play for users using TH Data directly
      from a .ISO file
    - Custom campaign creators can now optionally use the original
      level advance movie when progressing through the campaign
    - The Map Editor has received some love including new
      features, fixes, and jukebox controls
    - Long windows now behave properly in the game if they get
      intersected by an adjacent wall
    - You can now control the Jukebox from the Main Menu by going
      to Options > Jukebox
    - External (non-TH) XMI files are now supported by the Jukebox
    - The adviser now tells you the cost of replacing your machine
      if you cannot currently afford it
    - More cheats!
    - [Experimental] Right mouse panning can now be used instead
      of using the middle mouse button. Enable it in the
      configuration file
    - [Experimental] We’re closer to fully implementing falling
      actions! Get a sneak peek and get the chance to push people
      over by enabling it in the configuration file/debug menu
  * Changes
    - The demo movie will no longer play and cause jumpscares at
      the main menu if the CorsixTH window is not in focus
    - Game speeds are now more closely aligned with the original
      game
    - Improvements to handling of win/lose conditions, and the
      progress report
    - Staff tiredness levels are now taken from the level config
      file based on difficulty level of the main campaign
    - You can no longer win a level if you still have outstanding
      loans
    - Emergencies will now be announced once patients actually
      begin arriving instead of at the start
    - Errors with music playback will now attempt to provide more
      helpful information in the console
    - Level briefings now show before the in-game tutorial
    - The first patient of a level will now arrive faster after
      opening the hospital
    - The information dialog box is now more closely aligned with
      the original game
    - The tip of the day window should no longer be obscured in
      the main menu
    - The load/save windows now have better labelling
    - Unavailable languages are shown as disabled until you select
      a Unicode font
    - Support is added to auto-detect a Theme Hospital install
      via GOG Galaxy
  * Translations
    - Ukranian translation added.
    - Dutch, Italian, Russian, Spanish, French and
      Brazilian-Portuguese translation has been updated.
    - Some unused language strings have been cleaned up
    - Custom campaign and level creators can now optionally add
      translated strings for campaign description, level briefing,
      and winning text
  * Bug Fixes
    - Swing (double) doors will no longer crash your game if you
      built rooms that used them while paused
    - Fixed a bug for NVIDIA users who didn’t like graphical
      corruption when playing fullscreen at non-native resolutions
    - Games should no longer crash irrecoverably because you have
      a 4k monitor
    - The game will now exit to the main menu cleanly if a problem
      occurred trying to load a new level or map
    - Staff who have left the hospital can no longer ask for
      a raise
    - Fixed a bug where some staff may have no initial before
      surname
    - Patients can no longer litter outdoors
    - Patients waiting for a player decision no longer lose their
      mood icon on vomit/pee
    - Fixed a bug where an unreachable reception desk could cause
      a crash
    - The Computer and Atom Analyser now make button sounds as
      originally intended
    - The mark for vaccination action now makes a sound as
      originally intended
    - Fixed a rare bug where edges of map tiles for parcels could
      cause unintended behaviour when purchasing plots
    - Active cheats will now persist across saves
    - Audio settings have better safeguards against no audio
      enabled/no background music
    - Movies will no longer attempt to play audio when global
      audio is off
    - Config values using brackets (such as a custom music
      directory) will now work properly
    - Custom campaigns menu now will use a scrollbar for long
      campaign descriptions
    - Continue Game now properly targets files explicitly ending
      in the .sav format
    - Tooltips for language menu now align with list items.
      Please note we are aware of an issue where some languages
      don't show a tooltip
    - Fixed an instance where information boxes could load pink
      from older savegames
    - Implemented a more permanent fix for the money bar being
      drawn incorrectly in some CJK and Cyrllic languages
    - Fixed a crash on exit that could occur in some systems
    - Mouse panning behaviour has been made more responsive and
      accurate
  * Packager Notes
    - Minimum CMake version is now bumped to 3.14
    - CMake presets are now available for some common build
      scenarios
    - Dependencies can now be obtained automatically using vcpkg
      on Linux and MacOS.
    - If update checks are enabled you now require libcurl at
      build and run time (update checks can be disabled using the
      WITH_UPDATE_CHECK CMake option).
    - Luasec and luasocket are no longer used
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