Revisions of wyrmsun
buildservice-autocommit
accepted
request 1061668
from
Gordon Leung (Pi-Cla)
(revision 32)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 1040762
from
Dirk Mueller (dirkmueller)
(revision 31)
- update to 5.3.6: * https://github.com/Andrettin/Wyrmsun/compare/v5.3.5...v5.3.6
buildservice-autocommit
accepted
request 974179
from
Martin Hauke (mnhauke)
(revision 30)
baserev update by copy to link target
Martin Hauke (mnhauke)
accepted
request 974178
from
Ferdinand Thiessen (susnux)
(revision 29)
Update to 5.3.5
Dirk Stoecker (dstoecker)
accepted
request 935998
from
Ferdinand Thiessen (susnux)
(revision 28)
Update to 5.2.4
Dirk Stoecker (dstoecker)
committed
(revision 27)
update
Dirk Stoecker (dstoecker)
accepted
request 922969
from
Martin Hauke (mnhauke)
(revision 26)
- Update to version 5.2.0 Map Editor + Setting a tile's terrain in the editor will now remove any units on it which are incompatible with the new terrain. Previously, they would be bumped to the nearest valid tile. + Fixed issue which caused hue-rotated terrain to not show up with the correct color in the map editor's tile selection menu. Maps + Fixed issue which could cause a settlement with no minimap color to be picked for settlement site generation in random maps. + Removed the obsolete Gardariki, Italy, Southern Baltic and Tanais custom maps. Miscellaneous + Fixed issue which could cause player data to not be cleared properly after a game. + Fixed visibility issue which could occur when destroying cave walls during a game. + Reworked how the minimap keeps track of unexplored/fog of war areas, improving performance (specially on larger maps). + The Steam launcher has been rewritten in C++, with QML being used for the UI. In order to prevent issues if both the launcher and Wyrmsun try to access the file in which persistent achievement data is contained at the same time, the launcher now only checks just before and just after the game runs. Pathfinding + Fixed a pathfinding issue involving land/fly-low units. Quests + Quest completion data is now stored in [AppData]/Wyrmsun/quests.txt, instead of in the game's
Dirk Stoecker (dstoecker)
accepted
request 913878
from
Martin Hauke (mnhauke)
(revision 25)
- Update to version 5.0.1 * Maps + Updated the territory setup for the Tyrol area for the Earth map (scenario mode). * Miscellaneous + Updated the SDL library to SDL2 + Fixed issue with the save game functionality. + Fixed issue with loading a saved game from within a game. - Drop compat cruft for legacy openSUSE systems - Drop patch (not longer needed) * fix-build.patch
Matthias Mailänder (Mailaender)
accepted
request 913475
from
Martin Hauke (mnhauke)
(revision 24)
- Update to version 5.0.0 * Buildings + Town halls, strongholds, mines and hunting lodges no longer leave a destroyed building "corpse". * Encyclopedia + Added support for encyclopedia entries having links to each other. + Updated the literary texts for the encyclopedia, streamlining them (removing footnotes and the "|" character which denoted a caesura/break within a verse). * Factions + Fixed the requirements string for the Shadowcharm Clan faction. - Renamed the "Goth Tribe" to "Gothic Tribe", the "Ostrogoth Tribe" to "Ostrogothic Tribe" and the "Visigoth Tribe" to "Visigothic Tribe". - Renamed the "Swede Tribe" to "Swedish Tribe". * Heroes + It is no longer possible to start a custom game with a custom hero, they must now be recruited as other heroes are. + Updated the hero symbol icon to use a frame, to make it more visible on the map. * Items + Added "Curupira's" magic prefix for weapons (+3 fire damage). + Added Potion of Mana. + Made it so the Elixir of Vitality has a purple color (previously it was gray), to make it more distinct from the Elixir of Dexterity (which is black). * Map Editor + Fixed crash which occurred when pressing the "OK" button in
buildservice-autocommit
accepted
request 875905
from
Michael Vetter (jubalh)
(revision 23)
baserev update by copy to link target
Michael Vetter (jubalh)
accepted
request 875792
from
Martin Hauke (mnhauke)
(revision 22)
- Update to version 4.1.4 * AI + Fixed issue which resulted in AI players being able to hire units from any civilization from mercenary camps (no matter the civilization of the mercenary faction itself). * Maps + Fixed freeze/crash when starting the Southern Baltic map. + Fixed issue which caused settlement territories to not be generated on certain custom maps. * Miscellaneous + Fixed a potential crash cause when processing triggers. + Fixed issue which caused certain site positions (e.g. that where the Hlesey revealer should be created for the Thunraz's Servant scenario) to not be saved in a save game. + Fixed issue which could mistakenly cause under certain circumstances a removed settlement site to be saved (when saving a game) as the settlement head unit for a settlement, instead of the town hall which had been built on top of it. + The preferences.txt file is now saved in AppData instead of in the Documents folder. + Improved save/load performance and memory usage for player tile exploration. + Improved the performance of the database parsing and image scaling. * Resources + Added checks to prevent the stored resource quantity from becoming negative. * Units + Added Hobgoblin Warrior unit.
Matthias Mailänder (Mailaender)
accepted
request 867581
from
Martin Hauke (mnhauke)
(revision 21)
- Update to version 4.1.3 * AI + Fixed issue which made the AI be able to take quests even if it didn't have a town hall. * Items - Fixed issue which allowed magic prefixes to be generated as suffixes and vice-versa. * Interface - Renamed the "Quests" screen to "Legacy Quests", to better reflect that these are missions in an old format, and which are supposed to be eventually updated to the Scenario mode. - Fixed interface issues (e.g. incorrect button placement) which occurred after enabling the 2x scaled mode without restarting. - Added terrain-only minimap mode. - Added settlement territories (including non-land) minimap mode. * Map Editor - Fixed crash which could occur when clicking on the "OK" button in the player properties dialog. - Fixed the position of the editor tile tooltip in the bottom-left in the 2x scaled mode. * Multiplayer - Fixed a potential desync cause due to floating point operations. * Scenarios - Fixed crash when picking the option to seek an alliance with the Hersings in the Haimadala's Progeny scenario. * Units - When randomly moving, people-averse fauna units will no longer enter a tile with an owner if their current tile is in an unowned one. In effect, this means that e.g. wyrms will not wander into settled areas if they start off in an unsettled
buildservice-autocommit
accepted
request 863924
from
Matthias Mailänder (Mailaender)
(revision 20)
baserev update by copy to link target
Matthias Mailänder (Mailaender)
accepted
request 863915
from
Martin Hauke (mnhauke)
(revision 19)
- Update to version 4.1.2 * Added firewyrm green-scaled variation - Drop patch: * wyrmsun-dont-search-for-a-compiler.patch (included upstream)
buildservice-autocommit
accepted
request 862232
from
Michael Vetter (jubalh)
(revision 18)
baserev update by copy to link target
Michael Vetter (jubalh)
accepted
request 862114
from
Martin Hauke (mnhauke)
(revision 17)
- Update to version 4.1.1 - See /usr/share/doc/packages/wyrmsun/readme.txt all changes - Update to version 4.0.5 * Buildings + Fixed the variation conditions for Germanic and Teutonic Docks. * Miscellaneous + Fixed a potential crash when exiting a loaded saved game. * Pathfinding + Fixed a resource-gathering pathfinding issue which occurred if e.g. wood piles were adjacent to the building to which the resource would be returned, and one of the adjacent wood piles were unreachable. - Update to version 4.0.4 * Maps + Fixed issue which caused a crash when starting the Italy custom map. * Miscellaneous + Fixed a save game load issue which occurred if a reference was held to a destroyed unit. + Fixed crash which occurred when right-clicking the portrait of e.g. stone piles. + Fixed issue which allowed the Anglo-Saxon civilization to be chosen for custom games even if they started at the most basic technological level (the bronze age), even though the Anglo-Saxons are an iron age civilization. * Pathfinding + Fixed a pathfinding issue which could cause minecarts to get stuck when looking for a place to return goods to.
buildservice-autocommit
accepted
request 858859
from
Ferdinand Thiessen (susnux)
(revision 16)
baserev update by copy to link target
Ferdinand Thiessen (susnux)
accepted
request 858839
from
Martin Hauke (mnhauke)
(revision 15)
- Update to version 4.0.3 * Bugfix release
Matthias Mailänder (Mailaender)
accepted
request 858391
from
Martin Hauke (mnhauke)
(revision 14)
- Update to version 4.0.2 * lots of new features and improvements see /usr/share/doc/packages/wyrmsun/readme.txt for the full changelog -
buildservice-autocommit
accepted
request 685473
from
Ferdinand Thiessen (susnux)
(revision 13)
baserev update by copy to link target
Displaying revisions 1 - 20 of 32