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Revisions of wyrmsun

buildservice-autocommit accepted request 922969 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 23)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 22)
- Update to version 5.2.0
  Map Editor
  + Setting a tile's terrain in the editor will now remove any
    units on it which are incompatible with the new terrain.
    Previously, they would be bumped to the nearest valid tile.
  + Fixed issue which caused hue-rotated terrain to not show up
    with the correct color in the map editor's tile selection menu.
  Maps
  + Fixed issue which could cause a settlement with no minimap
    color to be picked for settlement site generation in random
    maps.
  + Removed the obsolete Gardariki, Italy, Southern Baltic and
    Tanais custom maps.
  Miscellaneous
  + Fixed issue which could cause player data to not be cleared
    properly after a game.
  + Fixed visibility issue which could occur when destroying cave
    walls during a game.
  + Reworked how the minimap keeps track of unexplored/fog of war
    areas, improving performance (specially on larger maps).
  + The Steam launcher has been rewritten in C++, with QML being
    used for the UI. In order to prevent issues if both the
    launcher and Wyrmsun try to access the file in which persistent
    achievement data is contained at the same time, the launcher
    now only checks just before and just after the game runs.
  Pathfinding
  + Fixed a pathfinding issue involving land/fly-low units.
  Quests
  + Quest completion data is now stored in
    [AppData]/Wyrmsun/quests.txt, instead of in the game's
buildservice-autocommit accepted request 913878 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 21)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 20)
- Update to version 5.0.1
  * Maps
  + Updated the territory setup for the Tyrol area for the Earth
    map (scenario mode).
  * Miscellaneous
  + Updated the SDL library to SDL2
  + Fixed issue with the save game functionality.
  + Fixed issue with loading a saved game from within a game.
- Drop compat cruft for legacy openSUSE systems
- Drop patch (not longer needed)
  * fix-build.patch
buildservice-autocommit accepted request 913475 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 18)
- Update to version 5.0.0
  * Buildings
    + Town halls, strongholds, mines and hunting lodges no longer
      leave a destroyed building "corpse".
  * Encyclopedia
    + Added support for encyclopedia entries having links to each
      other.
    + Updated the literary texts for the encyclopedia, streamlining
      them (removing footnotes and the "|" character which denoted
      a caesura/break within a verse).
  * Factions
    + Fixed the requirements string for the Shadowcharm Clan
      faction.
    - Renamed the "Goth Tribe" to "Gothic Tribe", the
      "Ostrogoth Tribe" to "Ostrogothic Tribe" and the
      "Visigoth Tribe" to "Visigothic Tribe".
    - Renamed the "Swede Tribe" to "Swedish Tribe".
  * Heroes
    + It is no longer possible to start a custom game with a custom
      hero, they must now be recruited as other heroes are.
    + Updated the hero symbol icon to use a frame, to make it more
      visible on the map.
  * Items
    + Added "Curupira's" magic prefix for weapons (+3 fire damage).
    + Added Potion of Mana.
    + Made it so the Elixir of Vitality has a purple color
      (previously it was gray), to make it more distinct from the
      Elixir of Dexterity (which is black).
  * Map Editor
    + Fixed crash which occurred when pressing the "OK" button in
buildservice-autocommit accepted request 875792 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 17)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 16)
- Update to version 4.1.4
  * AI
    + Fixed issue which resulted in AI players being able to hire
      units from any civilization from mercenary camps (no matter
      the civilization of the mercenary faction itself).
  * Maps
    + Fixed freeze/crash when starting the Southern Baltic map.
    + Fixed issue which caused settlement territories to not be
      generated on certain custom maps.
  * Miscellaneous
    + Fixed a potential crash cause when processing triggers.
    + Fixed issue which caused certain site positions (e.g. that
      where the Hlesey revealer should be created for the
      Thunraz's Servant scenario) to not be saved in a save game.
    + Fixed issue which could mistakenly cause under certain
      circumstances a removed settlement site to be saved (when
      saving a game) as the settlement head unit for a settlement,
      instead of the town hall which had been built on top of it.
    + The preferences.txt file is now saved in AppData instead of
      in the Documents folder.
    + Improved save/load performance and memory usage for player
      tile exploration.
    + Improved the performance of the database parsing and image
      scaling.
  * Resources
    + Added checks to prevent the stored resource quantity from
      becoming negative.
  * Units
    + Added Hobgoblin Warrior unit.
buildservice-autocommit accepted request 867581 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 15)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 14)
- Update to version 4.1.3
  * AI
  + Fixed issue which made the AI be able to take quests even if
    it didn't have a town hall.
  * Items
  - Fixed issue which allowed magic prefixes to be generated as
    suffixes and vice-versa.
  * Interface
  - Renamed the "Quests" screen to "Legacy Quests", to better
    reflect that these are missions in an old format, and which are
    supposed to be eventually updated to the Scenario mode.
  - Fixed interface issues (e.g. incorrect button placement) which
    occurred after enabling the 2x scaled mode without restarting.
  - Added terrain-only minimap mode.
  - Added settlement territories (including non-land) minimap mode.
  * Map Editor
  - Fixed crash which could occur when clicking on the "OK" button
    in the player properties dialog.
  - Fixed the position of the editor tile tooltip in the
    bottom-left in the 2x scaled mode.
  * Multiplayer
  - Fixed a potential desync cause due to floating point operations.
  * Scenarios
  - Fixed crash when picking the option to seek an alliance with the
    Hersings in the Haimadala's Progeny scenario.
  * Units
  - When randomly moving, people-averse fauna units will no longer
    enter a tile with an owner if their current tile is in an
    unowned one. In effect, this means that e.g. wyrms will not
    wander into settled areas if they start off in an unsettled
buildservice-autocommit accepted request 863915 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 13)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 12)
- Update to version 4.1.2
  * Added firewyrm green-scaled variation
- Drop patch:
  * wyrmsun-dont-search-for-a-compiler.patch (included upstream)
buildservice-autocommit accepted request 862114 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 11)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 10)
- Update to version 4.1.1
  - See /usr/share/doc/packages/wyrmsun/readme.txt all changes
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 9)
- Update to version 4.0.5
  * Buildings
    + Fixed the variation conditions for Germanic and Teutonic
      Docks.
  * Miscellaneous
    + Fixed a potential crash when exiting a loaded saved game.
  * Pathfinding
    + Fixed a resource-gathering pathfinding issue which occurred
      if e.g. wood piles were adjacent to the building to which
      the resource would be returned, and one of the adjacent
      wood piles were unreachable.
- Update to version 4.0.4
  * Maps
    + Fixed issue which caused a crash when starting the Italy
      custom map.
  * Miscellaneous
    + Fixed a save game load issue which occurred if a reference
      was held to a destroyed unit.
    + Fixed crash which occurred when right-clicking the portrait
      of e.g. stone piles.
    + Fixed issue which allowed the Anglo-Saxon civilization to be
      chosen for custom games even if they started at the most
      basic technological level (the bronze age), even though the
      Anglo-Saxons are an iron age civilization.
  * Pathfinding
    + Fixed a pathfinding issue which could cause minecarts to get
      stuck when looking for a place to return goods to.
  * Quests
    + Fixed issue which caused the defeat to be triggered for
      certain quests when a required hero died only after their
buildservice-autocommit accepted request 858839 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 8)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 7)
- Update to version 4.0.3
  * Bugfix release
buildservice-autocommit accepted request 858391 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 6)
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Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 5)
- Update to version 4.0.2
Martin Hauke's avatar Martin Hauke (mnhauke) committed (revision 4)
- Update to version 4.0.0
  * lots of new features and improvements
    see /usr/share/doc/packages/wyrmsun/readme.txt for the full
    changelog
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