Revisions of taisei
Ana Guerrero (anag+factory)
accepted
request 1206370
from
Mia Herkt (mia)
(revision 8)
- Update to version 1.4.2 This is a stable maintenance release. It features some bugfixes, optimizations, and other improvements backported from the v1.5 development tree. * Reworked gamepad input handling and configuration: * The free/restricted axis distinction is gone; the joystick always operates in "free" mode. * Added direction snapping functionality to help aid exact movement in cardinal and/or diagonal directions. The snapping angle can be adjusted from 0% (disabled) to 100% (similar to the old "restricted" mode). The snapping angle can also be biased towards cardinals or diagonals. * When the maximum zone is less than or equals dead zone, moving the character will always move at maximum speed (as in the old "restricted" mode). * Most of these settings are now visualized in the options menu and can be tested there. * Changed the default Spell Card (Bomb) and Power Surage gamepad bindings to Left Trigger and Right Trigger respectively. * If autorestart is enabled for spell practice, it will now try to load a quicksave if one exists. * Added a "load quicksave" option to the pause menu in practice modes. * Cutscenes that have been seen before can now be completely skipped. * Added an option to reset the config to last saved values. * Reduced some sprite batching CPU overhead. * Optimized rendering of scenes with many lasers. * Optimized loading of webp files. * Optimized various math routines.
Ana Guerrero (anag+factory)
accepted
request 1158800
from
Mia Herkt (mia)
(revision 7)
- Update to version 1.4.1 This is a stable maintenance release. It features some bugfixes and optimizations backported from the v1.5 development tree. * Fixed a crash that happened after a few minutes would pass without any input if the intro cutscene had previously played gh#taisei-project/taisei##371 * Optimized a few hot paths in the game update loop. * Optimized the tree branch mesh in the Stage 2 background to avoid rendering a lot of tiny triangles. * Added a gamemode build option to control whether to enable GameMode integration on Linux.
Ana Guerrero (anag+factory)
accepted
request 1109742
from
Mia Herkt (mia)
(revision 6)
- Update to version 1.4 This is a major release, with substantially redesigned stages and bosses, new story, new backgrounds, and heavy internal rewrites. See the announcement at https://taisei-project.org/news/0016_v1.4
Dominique Leuenberger (dimstar_suse)
accepted
request 932903
from
Dmitriy Perlow (DarkSS)
(revision 5)
Dominique Leuenberger (dimstar_suse)
accepted
request 734682
from
Mia Herkt (lachs0r)
(revision 3)
- Switch back to GitHub download URLs
Dominique Leuenberger (dimstar_suse)
accepted
request 733945
from
Mia Herkt (lachs0r)
(revision 2)
- Update to version 1.3.1 * Improved laser rendering and other visual Improvements * Names and declaration animations for player spell cards * Various shader performance optimizations * Audio assets now in Opus format * Bugfixes backported from 1.4 development * New character art by @afensorm
Dominique Leuenberger (dimstar_suse)
accepted
request 698679
from
Mia Herkt (lachs0r)
(revision 1)
- Update to version 1.3 * Improved performance * Improved graphics * Added Reimu character * New scoring mechanic * New shot mode B for Marisa character * Added Music Room * Changed Bombs * Fixed collisions * Improved bullet patterns - Tōhō -> Touhou for better discoverability - Update to version 1.2, adding tons of new game content - Remove taisei-make-rpmlint-happy.patch - Remove add taisei-use-std-gnu11.patch - Fix ppc64le * add taisei-use-std-gnu11.patch - Split data files into separate RPM package - spec-cleaner - Add taisei-make-rpmlint-happy.patch - Update to version 1.1.2 * Flush stdio on logging shutdown * Make sfx/bgm resources always optional * Improvements to vfs code * Avoid strtok_r clashes with libc implementations * Fix fullscreen/window management issues * More robust SDL video driver selection * Fix capitalization of Occam’s Razor * Fix SDL2_mixer initialization - Update to version 1.1.1 * Vertical synchronization (vsync) is now disabled by default, as it causes percieved input latency for some players. If you'd like to use it and/or you have screen tearing problems, you should set it to "on" or "adaptive" in the video settings. * The event/input processing system has been completely rewritten, and unicode text input now works correctly. * Reimplemented the framerate limiter. It's significantly more accurate now and attempts to compensate for sudden frametime spikes. This makes the game much more likely to run at exactly the intended speed (60 frames per second). * The character's Power is now also displayed as a numeric value, in addition to the stars bar. * Fixed an unpleasant artifact in the boss background shader. * Fixed the "letterboxing" artifacts on some systems on non-4:3 resolutions. * Updated the SDL game controller database. More gamepads are supported out-of-the-box now. * Fixed the character getting stuck moving in some direction when using some gamepads in the "restricted" axes mode. * Fixed memory corruption that could occur when a gamepad has fewer axes than expected of an Xbox-like controller. - Initial package
Displaying all 9 revisions