python-pyglet

Edit Package python-pyglet

Cross-platform windowing and multimedia library

Refresh
Refresh
Source Files
Filename Size Changed
pyglet-2.0.4.zip 0006491357 6.19 MB
python-pyglet-rpmlintrc 0000000161 161 Bytes
python-pyglet.changes 0000018262 17.8 KB
python-pyglet.spec 0000009082 8.87 KB
Revision 17 (latest revision is 21)
Dominique Leuenberger's avatar Dominique Leuenberger (dimstar_suse) accepted request 1068376 from Daniel Garcia's avatar Daniel Garcia (dgarcia) (revision 17)
- delete pyglet-1.2.4-fix-image-import.patch
- Update to 2.0.4
  - input.win32: ControlManager now supports both DirectInput and
    XInput devices.
  - input: Many cleanups and reorganization.
  - math: Add Vec2.reflect method.
  - shapes: Add new BezierCurve shape.
  - gl: Add support for GL sync functions.
  - gui: Prevent two TextEntry widgets from being active at the same
    time. #747
  - win32: Fix broken lib debug, and multiple related bugs due to
    depreacted functions.
  - input: Controller mappings now indexed correctly on macOS and
    Windows.
- pyglet 2.0.3
  - shapes: Batch and Group can now be changed on shapes after
    instantiation, similar to Sprites.
  - font: DirectWrite & Freetype fonts now expose a `filename`
    attribute. macOS not yet implemented.
  - Windows: DirectWrite fonts parse font names in a more correct
    manner. Setting `pyglet.options['dw_legacy_naming']` to True will
    restore the old behavior, but this may be removed at a later date.
  - math: Vec types can now be updated with slices (`velocity[:] = 1,
    2`)
  - math: Matrix operations now behave more like GLSL.
  - macOS: fix crash when supplying OpenGL Config without explicit
    major/minor versions #739
  - To prevent crashing on many OpenGL drivers, Textures are no longer
    initialized with empty data.
  - fixed `font_comparison.py` example.
- pyglet 2.0.2
  - Fix Config.opengl_api being always set to None.
  - Windows: fix Display.get_default_screen() always returning the
    first index.
  - Remove legacy Xlib backend code.
  - Add initial support for Compute Shaders.
  - Windows: a high performance event timer is requested by the
    PlatformEventLoop.
- pyglet 2.0.1
  - Windows: only enable DirectWrite color font for supported OSes.
  - gui: don't unset TextEntry widget focus on mouse motion.
  - image: Prevent BufferManager crash when stencil buffer query fails
    #703
  - macOS input: fix broken get_guid link for Controllers.
  - math: fix Mat4.look_at. #708
  - shader: fix vertex_list passing id instead of self to
    Batch.get_domain
  - shapes: fix crash when setting Arc.visible = False
  - shapes: add Arc.start_angle setter
  - graphics: Various default Group changes to help improve Group
    consolidation
- pyglet 2.0.0
  - pyglet has been upgraded to use use OpenGL 3.3+ core
    functionality.
  - All high level modules have been internally updated to use modern
    OpenGL.
  - A large number of cleanups and optimizations.
  - New `pyglet.math` module including common Matrix and Vector
    operations.
  - New `pyglet.graphics.shader` module for easily managing Shader
    objects.
  - New OpenGL bindings, and binding tools.
  - New Game Controller API for modern game controllers, including
    rumble and automapping.
  - New Framebuffer classes.
Comments 0
openSUSE Build Service is sponsored by