SDL Graphics Routines for Primitives and Other Support Functions
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitives.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
3
derived packages
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osc -A https://api.opensuse.org checkout openSUSE:Factory:LegacyX86/SDL_gfx && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDL_gfx-2.0.23.tar.gz | 0001707852 1.63 MB | |
SDL_gfx.changes | 0000007124 6.96 KB | |
SDL_gfx.spec | 0000003891 3.8 KB | |
baselibs.conf | 0000000211 211 Bytes |
Revision 21 (latest revision is 30)
Stephan Kulow (coolo)
accepted
request 106667
from
Pavol Rusnak (prusnak)
(revision 21)
- update to version 2.0.23 * Updated sources to resolve some splint (static code analysis) issues * Updates for OpenSDK (WinCE6/ARM) build target (patch contributed itsnotabigtruck) * Added OSX Xcode3+ template files to Other Builds collection (contributed by Vasyl) * Added various fixes and improvements contributed by folks on sourceforge (thanks contributors). * Switched library and test code to zlib license. - fix self obsoletion (forwarded request 106533 from jreidinger)
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