SDL Graphics Routines for Primitives and Other Support Functions
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitives.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.
- Developed at games
- Sources inherited from project openSUSE:Factory
-
3
derived packages
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout openSUSE:Factory:LegacyX86/SDL_gfx && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
SDL_gfx-2.0.19.tar.bz2 | 0000945457 923 KB | |
SDL_gfx.changes | 0000005360 5.23 KB | |
SDL_gfx.spec | 0000004226 4.13 KB | |
baselibs.conf | 0000000107 107 Bytes | |
ready | 0000000000 0 Bytes |
Revision 9 (latest revision is 30)
autobuild
committed
(revision 9)
Copy from games/SDL_gfx based on submit request 22000 from user prusnak
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