SDL Graphics Routines for Primitives and Other Support Functions

Edit Package SDL_gfx

The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:

- Graphic Primitives (SDL_gfxPrimitives.h)

- Rotozoomer (SDL_rotozoom.h)

- Framerate control (SDL_framerate.h)

- MMX image filters (SDL_imageFilter.h)

The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.

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Source Files
Filename Size Changed
SDL_gfx-2.0.19.tar.bz2 0000945457 923 KB
SDL_gfx.changes 0000005360 5.23 KB
SDL_gfx.spec 0000004226 4.13 KB
baselibs.conf 0000000107 107 Bytes
ready 0000000000 0 Bytes
Revision 9 (latest revision is 30)
autobuild's avatar autobuild committed (revision 9)
Copy from games/SDL_gfx based on submit request 22000 from user prusnak
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