python-pyglet
Cross-platform windowing and multimedia library
- Developed at devel:languages:python
- Sources inherited from project openSUSE:Factory
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Source Files
Filename | Size | Changed |
---|---|---|
pyglet-2.0.4.zip | 0006491357 6.19 MB | |
python-pyglet-rpmlintrc | 0000000161 161 Bytes | |
python-pyglet.changes | 0000018262 17.8 KB | |
python-pyglet.spec | 0000009082 8.87 KB |
Revision 17 (latest revision is 21)
Dominique Leuenberger (dimstar_suse)
accepted
request 1068376
from
Daniel Garcia (dgarcia)
(revision 17)
- delete pyglet-1.2.4-fix-image-import.patch - Update to 2.0.4 - input.win32: ControlManager now supports both DirectInput and XInput devices. - input: Many cleanups and reorganization. - math: Add Vec2.reflect method. - shapes: Add new BezierCurve shape. - gl: Add support for GL sync functions. - gui: Prevent two TextEntry widgets from being active at the same time. #747 - win32: Fix broken lib debug, and multiple related bugs due to depreacted functions. - input: Controller mappings now indexed correctly on macOS and Windows. - pyglet 2.0.3 - shapes: Batch and Group can now be changed on shapes after instantiation, similar to Sprites. - font: DirectWrite & Freetype fonts now expose a `filename` attribute. macOS not yet implemented. - Windows: DirectWrite fonts parse font names in a more correct manner. Setting `pyglet.options['dw_legacy_naming']` to True will restore the old behavior, but this may be removed at a later date. - math: Vec types can now be updated with slices (`velocity[:] = 1, 2`) - math: Matrix operations now behave more like GLSL. - macOS: fix crash when supplying OpenGL Config without explicit major/minor versions #739 - To prevent crashing on many OpenGL drivers, Textures are no longer initialized with empty data. - fixed `font_comparison.py` example. - pyglet 2.0.2 - Fix Config.opengl_api being always set to None. - Windows: fix Display.get_default_screen() always returning the first index. - Remove legacy Xlib backend code. - Add initial support for Compute Shaders. - Windows: a high performance event timer is requested by the PlatformEventLoop. - pyglet 2.0.1 - Windows: only enable DirectWrite color font for supported OSes. - gui: don't unset TextEntry widget focus on mouse motion. - image: Prevent BufferManager crash when stencil buffer query fails #703 - macOS input: fix broken get_guid link for Controllers. - math: fix Mat4.look_at. #708 - shader: fix vertex_list passing id instead of self to Batch.get_domain - shapes: fix crash when setting Arc.visible = False - shapes: add Arc.start_angle setter - graphics: Various default Group changes to help improve Group consolidation - pyglet 2.0.0 - pyglet has been upgraded to use use OpenGL 3.3+ core functionality. - All high level modules have been internally updated to use modern OpenGL. - A large number of cleanups and optimizations. - New `pyglet.math` module including common Matrix and Vector operations. - New `pyglet.graphics.shader` module for easily managing Shader objects. - New OpenGL bindings, and binding tools. - New Game Controller API for modern game controllers, including rumble and automapping. - New Framebuffer classes.
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