Revisions of naikari

Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1146264 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 8)
- Update to version 0.12.0
  Major Changes
  * Added the Elephant, a bulk freighter which is essentially
    an upsized variant of the Mule.
  * Overhauled lots of the coloring to improve colorblind
    accessibility and better unify the coloring schemes. 
  * Added a proper hidden tutorial demonstrating weapon heat and
    Active Cooldown.
  Other Changes
  * Added several more possible randomly-generated pilot names.
  * Yachts are now generally equipped more lightly.
  * Split the Fighter class into Fighter and Light Fighter
    classes.
  * Split the Cruiser class into Cruiser, Light Cruiser, and
    Battleship classes.
  * Adjusted the way AI ships are equipped.
  * Afterburner outfits now properly display their heat up stat.
  * Lowered energy cost and increased heatup time for afterburners
    (making them more widely usable).
  * Reordered stats on ships for better consistency.
  * Fixed an issue where a beam turning off would stop the sound
    effect from playing on any beam at all which uses the same
    sound effect.
  * Renamed "wrist computers" to "palmtops".
  * The type of colorblindness simulated can now be configured via
    the Options menu rather than having to edit the shader file.
  * Changed TC display to be relative instead of absolute.
  * Energy regeneration is now simply linear, just like shield,
    armor, and fuel regeneration, which also brings it in-line
    with the way energy costs of weapons and activated
    outfits work.
  * Derelicts now award less credits on average, but can rarely
    give very large rewards.
  * Increased mass limit of Hellburner a bit.
  * Emergency Shield Booster is now a medium outfit and has been
    made a bit stronger.
  * Ship Computer embedded maps are now centered on the current
    system when navigating to the tabs they're in.
  * The first derelict boarded is now guaranteed to give a large
    sum of credits.
  * Amount of deposit for hired escorts which is eligible for
    refunding is now displayed in the escorts' credentials.
  * You can now board hired escorts to rescue them if they are
    disabled.
  * Made jammers use a bit less energy.
  * Doubled all weapon energy costs.
  * The Empire Recruitment mission is now always guaranteed to
    spawn after you fulfill its condition.
  * Added an event following the Big Time mission where Commander
    Soldner scolds you for going off on your own.
  * Added a master volume knob to the Options menu.
  * Teddy Bears From Space now guarantees a bit more for
    its reward.
  * Jumps that you only know one direction of are now displayed
    in the starmap as if they were one-way jumps.
  * Shrunk the blinker on selected pilot to its original size.
  * Replaced the extra blinker on hilighted pilots with the
    animated circle which is used for hilighted planets and jumps.
  * Derelict, distress, and shipwreck events can no longer spawn
    on top of or extremely close to planets or jump points.
  * Modernized the way the position of the Shipwrecked August
    is determined.
  * Renamed the "Defaults" button in the Input tab of the Options
    menu to "Presets".
  * Added hotkeys for buttons in the Options menu.
  * Adjusted wording of text in some missions.
  * Made Turret Conversion Module medium, and took away most of
    its downsides.
  Bugfixes
  * Fixed a bug that caused text in the second Ian Structure
    mission's OSD to get cut off.
  * Fixed a mistake in the text of the race missions that caused
    racer names to display as "nil".
  * Fixed and touched up text explanations for map trade modes.
  * Fixed a bug where you couldn't get trade information for a
    system while landed on a planet without commodities.
  * Fixed a bug where one planet's hilight could obscure another
    planet on the radar and overlay.
  * Fixed a possibility of the time compression display showing
    "TC +0%" or "TC -0%".
  * Fixed asteroid mining and boarded ship looting not updating
    the OSD of the Commodity Run mission.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1127968 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 7)
- Update to version 0.11.0
  Major Changes
  * Added a trio of outfits called "Thrust Bracers" (one for each
    slot size). These outfits boost engine mass limit in exchange
    for use of a structural slot.
  * Added a map to the Cargo tab in the Ship Computer which works
    the same way as the map on the Commodity tab in the
    land window.
  * Added an event where a pilot is in distress and needs rescue,
    following the Space Family mission (but these follow-up
    rescues have a less strict completion requirement of just
    needing to land on an inhabited planet).
  * Removed the "Buy Local Map" button which was previously found
    on every planet. This means you can now only buy a local map
    at planets with an outfitter.
  * Increased the power of less-than-lethal weaponry; damage
    output of Heavy Ion Cannon, Heavy Ion Turret, and Medusa
    Missile outfits has been substantially buffed, and damage
    penalty when using Weapons Ionizers has been decreased
    from -70% to -20%.
  * Added more missions to the Hakoi Pirates campaign.
  * Touched up the way reputation loss from combat is handled in
    an effort to avoid punishing the player for self-defense.
  * Increased the speed penalty for going over the engine mass
    limit. Going slightly over will still be fine in general, but
    the situation where the wrong engine was often ideal has been
    substantially mitigated. It's also now virtually impossible
    to fly a large ship with medium or small engines without
    the help of thrust bracers.
  Other Changes
  * Enabled the teleport event which can happen when a Za'lek
    test engine is equipped. (The code was there, but it was
    turned off.
  * Touched up the way audio volume and "brown noise" is handled
    during time compression.
  * The Nexus campaign now follows the Baron Prince mission and
    is more directly tied into the Baron campaign.
  * Removed the third Nexus mission.
  * Added a portrait for Baron Dovai Sauterfeldt and adjusted
    the initial description of his appearance to match.
    The portrait is used in the Shark mission.
  * Lowered risk reward for cargo missions (which means their
    rewards don't shoot quite as high in areas with high
    pirate presence).
  * Jump transition shader is now black instead of white.
  * Board key now auto-targets a boardable pilot if none is
    selected (like the land and hyperspace keys).
  * Distance you can gather gatherables from is based on the size
    of your ship, rather than a constant.
  * Adjusted the AI refueling code so it's a bit more reliable
    when the pilot it's trying to refuel is moving.
  * Changed the explanation of what a "skate-board" is in the
    Prince mission.
  * Removed the "Ian's Courage" mission (since its purpose is
    outdated and it contradicts the direction we're now taking
    Ian Structure's character).
  * OSD entries will now abbreviate themselves if there is not
    enough room to show all OSD entries of every mission.
  * Reworked the way reputation gain and loss from combat is
    calculated. The effect is fairly subtle, but it should make
    these reputation changes feel less static.
  * Removed the "visible messages" option; maximum visible
    messages is now controlled by the GUIs.
  * Reorganized the Options menu to make it more compact
    and intuitive.
  * Removed pirate maps from standard pirate outfitters and
    instead added them as possible offerings from black market
    dealers on pirate strongholds.
  * Introduction mission ("Point of Sale") now hilights the
    planet it tells you to land on.
  * Added an explanation of what "TC" means in Ian Structure's
    second mission.
  * Removed the "Hitman" missions in Alteris.
  * The OSD now hilights missions in the current system orange
    instead of white (so you can see at a glance which entries
    are most immediately relevant).
  * Added a new Ragnarok Beam shop graphic recently added to Naev.
  * The sub-entries in the OSD used by the second Ian Structure
    mission now get hilighted alongside the main entry.
  * Slightly changed some of the UI colors.
  * Dvaered reputation is no longer gained when you do
    Empire missions.
  * Increased the time the game will wait before spawning the
    Baron mission after declining it.
  * Progress toward gaining Dvaered standing is now displayed in
    the OSD for the fourth Hakoi Pirates mission.
  * Changed default value of TC Velocity from 5000 to 2500.
  * Dvaered pilots from the warlords battle event are no longer
    used by other missions and events.
  * Improved the visibility of the filled dots in the travel and
    discovery modes of the starmap; they are now smaller, but
    with black outlines.
  * Changed the "friend" and "hostile" colors to make them more
    colorblind-accessible, particularly with protanopia
    and deuteranopia.
  Bugfixes
  * Fixed an issue with radar clicking in the Legacy GUI.
  * Fixed a regression which caused speed limitation to not work
    correctly at very small values.
  * Fixed image arrays (e.g. outfit lists) causing mouseover
    alt-text to show up when keyboard navigation was used even if
    the mouse wasn't over the image array.
  * Fixed player selling fuel getting counted as mission earnings
    for the purposes of hired escorts (which caused them to take
    a cut from the sale).
  * Fixed an issue where some fighter bay shop graphics would get
    stretched in certain contexts.
  * Fixed Shipwrecked August staying hilighted after you rescued
    its occupants.
  * Fixed a bug which caused autonav actions to not successfully
    supersede and cancel auto-hyperspacing.
  * Fixed the Credence in the Teenager mission spawning with
    empty shields and battery.
  * Fixed the Credence in the Teenager mission coming with
    credits and cargo that you were able to loot.
  * Fixed some repetitiveness in the text of the third Hakoi
    Pirates mission.
  * Fixed Laser Turret MK1 mistakenly having twice as much mass
    and damage output as intended.
  * Fixed the Seek and Destroy mission not spawning an informant
    at load time.
  * Fixed an issue where the Seek and Destroy mission could refer
    to bar informants as "the pilot".
  * Fixed a bug where attempting to clear target while Autonav is
    attempting to board would lead to the nearest boardable target
    getting immediately selected. (Clearing the target while
    attempting to auto-board now aborts Autonav.)
  * Fixed a grammar error in the Power Overdrive Module
    description.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1111598 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 6)
- Update to version 0.10.1
  * Fixed a bug which could cause speed-restricted AI pilots to be
    unable to jump.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1108335 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 5)
- Update to version 0.10.0
  Major Changes
  * Planets you need to land on and jump points which lead you to
    systems you need to go to are now hilighted (similar to the
    way Naev does it, but a little better).
  * Added the "Turret Conversion Module", which enables turning
    all of a ship's weapons into turrets.
  * Completely overhauled the race missions: instead of boarding
    randomly placed stationary pilots, you now pass thru a random
    set of planets and/or jump points for a certain number
    of laps.
  * Traders will now sometimes broadcast requests for fuel, which
    the player can answer by hailing them.
  Other Gameplay Changes
  * Reduced the number of hidden jumps given to the FLF.
  * Removed "hypergates" (which were really just glorified jump
    points to a hub system), since they don't really seem to be
    all that useful in gameplay and don't make much sense
    lore-wise.
  * Warlords battle no longer sets the faction of the winning side
    to the standard Dvaered faction (which means you don't risk
    e.g. reputation loss if you find yourself on the losing side).
  * Added a garbage dump location to Empire space.
  * Slightly improved the waste dump mission.
  * Adjusted some hyperspace connections in the universe.
  * Removed the randomness from the Drinking Aristocrat mission
    which could lead to needing to make as many as nine stops.
    The total number of stops (including the correct one) is now
    fixed at exactly four (three wrong ones plus the correct one).
  * Forward-facing beams now rotate in the same manner as turret
    beams, rather than instantly facing their target.
  * Changed the balancing to give large turrets an inherent
    advantage over large forward-facing weapons, now that
    forward-facing weapons can be easily converted into turrets.
  * Civilian NPCs are now smaller in number, but much more likely
    to give rewards.
  * Reduced the number of services on introductory worlds, to more
    gradually introduce planetary services to new players.
  * Generic planets can now always be bribed, even with minimum
    standing.
  * Bribe price for "low-class" planets is now lower.
  * "High-class" planets can now be bribed as long as you are not
    enemies with their faction, but at a very high bribe cost.
  * Different factions now have different landing bribe costs.
  * The Derelict event is now less common, but hilights the
    derelict so it's more visible.
  * The Derelict event no longer spawns in systems with volatile
    nebulae (since the nebula would destroy them, which would be
    a bit weird).
  * Mercenaries no longer protect civilians and other peaceful
    AI pilots.
  * Larger and factional derelicts are now rarer than smaller and
    non-factional derelicts.
  * Quicksilver, Koäla, and Mule now all have three weapon slots.
  Other Changes
  * Replaced the cross display of system position markers (as used
    by e.g. patrol missions) with a shader based on the one Naev
    uses for the autonav go-to position indicator. This makes
    these markers much easier to see especially when they happen
    to be on top of planets (as is the case for patrol missions).
  * Removed the superfluous "TARGET" text next to the autonav
    go-to position indicator.
  * Aiming helper crosshair now has an outline.
  * The target clear control will now clear an asteroid target
    as well.
  * Relaxed some of our eccentric usage of diaereses. It's no
    longer used on "ao", "ei", "eu", or "ea". This also means that
    the subtitle is now "Eye of Chaos" instead of "Eye of Chaös".
  * New saves now include information about what system they're
    landed on in the load screen.
  * Removed use of system claims for some missions.
  * Autonav resets speed less aggressively, and by default
    (togglable with an option in the Options menu) does so even
    less aggressively by ignoring passive (not actively hostile)
    enemies entirely.
  * Land and Jump keys will now cycle thru targets if already in
    the process of auto-landing / auto-hyperspacing.
  * Hilighted pilots no longer come with a text label.
  * Clicking on empty space now clears the current target.
  * The Mission Computer now centers the newly selected mission
    again when you click on a mission in the list.
  * The map in the current missions list in the Ship Computer can
    now be interacted with just like on the Mission Computer.
  * The letter on outfits in the outfitter now indicates outfit
    type (weapon, utility, stucture) again, instead of size.
  * Adjusted text colors to make colored text easier to read.
  * Changed the autobrake key to make it engage active cooldown
    without a second press (as in Naev).
  * Added some more pilot names.
  * The first Ian Structure mission now tells you the reward
    up-front and explains credits conversion instead of the
    second Ian Structure mission doing so.
  * AI ships now have an amount of fuel which is matched to where
    they spawned from (i.e. they always have full fuel when
    taking off, and they always have no more than their max fuel
    minus their fuel consumption when jumping in).
  * All ships in the Warlords Battle event are now hilighted,
    rather than just hilighting the leaders.
  * Simplified and fixed the way near zoom is chosen (it was
    previously based on velocity and didn't really follow the
    Zoom Near setting in practice; now, the near zoom level
    is static).
  * Setting zoom levels no longer "requires" a restart. (It wasn't
    entirely necessary before, but the options menu told you that
    it was and changing the settings messed up the stars in the
    background temporarily).
  * CPU usage for outfits is now displayed as a positive
    "CPU Usage" value instead of a negative "CPU" value.
  * Salvador now has no Empire presence (to match the Hakoi
    Pirates storyline).
  * Adjusted some wording in the third Hakoi Pirates mission.
  * Removed mention of Arnold Smith's "boss" in the Shark mission.
  * Renamed the second Nexus mission to "Nexus False Flag".
  * Changed the word "steal" to "loot" in the boarding window
    (since it fits better with boarding derelicts).
  Bugfixes
  * Text of system position markers is now "optimized" to avoid
    collision with planet/jump overlay text.
  * Fixed player and asteroid radar icons being allowed outside
    the overlay boundaries.
  * Fixed some potential for conflicts with the Hitman missions.
  * Fixed a typo in the Emergency Shield Booster description.
  * Fixed a potential for inconsistent text in the Love Train
    mission.
  * Fixed a design oversight which meant player fighter bay
    escorts did not escape jump as intended.
  * Fixed dust amount not being recalculated on resize events.
  * Fixed Dolmen missing common outfits.
  * Fixed an issue where the Credence in the Teenager mission
    could get stuck flying around in circles.
  * Fixed a mistake in the code which could lead to combat music
    playing when it shouldn't.
  * Fixed the Credence in the Teenager mission not being given
    bad cores as intended (which is meant to slow it down and
    make it easier to catch).
  * Fixed mass limit of afterburners being listed as tonnes
    rather than kilotonnes.
  * Fixed failure to update the hilighted OSD objective in the
    Shark mission if a Shark was acquired via trade-in.
  * Fixed the Hakoi Pirates missions not generating portraits
    when loading the game while landed at the destination planet.
  * Fixed Empire ships interfering in the Dvaered warlords battle
    event and attacking the player.
  * Fixed a rare bug that could cause fighter bay fighters to
    enter a limbo state when changing systems (which would
    continue until the clear orders command was given).
  * Fixed display when gathering from asteroids to show kilotonnes
    rather than tonnes.
  * Fixed derelicts giving reputation changes and kill rewards
    when you blew them up (which didn't make much sense as they're
    derelicts with no living occupants).
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1100907 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 4)
- Update to version 0.9.0
  Major Changes
  * Added the Neo GUI, a new GUI intended to combine the strengths
    of the Brushed and Slim GUIs, as the new default GUI.
  * Redesigned the Commodity tab of the land window:
    - Selected commodity information now sits below the
      commodity list, and does not include the commodity graphic.
    - Where the selected commodity information previously was, it
      now displays a map showing the "cost" view for the selected
      commodity.
  * Redesigned the mission computer:
    - The positions of the mission description and the map have
      been swapped, giving the map more space.
    - The map now shows the markers for all unaccepted missions,
      not just the one you happen to have selected. The one you
      have selected is hilighted so you can still easily see
      where it is.
    - The mission list now hilights missions whose destination
      is your currently selected system.
    - The map is now displayed in minimal mode by default;
      this can be toggled with a "Minimal Mode" checkbox.
  * Completely overhauled the trader escort mission: it now puts
    trader pilots under your wing (like escorts), with the caveat
    that you cannot issue orders to them. Completing the mission
    now only requires landing at the designated planet with
    the convoy intact.
  *  Added some more missions to the Hakoi Pirates campaign.
  Other Gameplay Changes
  * Hypergates event now adds knowledge of the hypergates.
  * Sirius ships no longer refuse to run away from combat by
    default. (They now run away with the same amount of damage
    as Empire and Soromid ships.)
  * Patrol missions now cause marked hostiles to never run away.
  * Most AI pilots will now stop shooting a target once it has
    been disabled.
  * Added a simple derelict event that randomly disables some
    pilots when entering a system.
  * Fuel request event is now more likely to appear.
  * Tweaked capital-class weaponry to make the different weapon
    types more differentiated (to bring them in-line with their
    smaller counterparts).
  * Doubled the disable amount for all lethal weapons (which makes
    the Heavy Razor Turret and Enygma Systems Spearhead Launcher
    a bit better and should also make pilots getting incidentally
    disabled during a fight a bit more commonplace).
  * Baron Prince now spawns artifact hunters in any system you
    enter, but is less likely to do so until you confirm you found
    the real artifact.
  * Removed the restriction that disallowed boarding a pilot
    multiple times.
  * Pirates will now steal cargo in addition to credits from
    the player.
  Other Interface Changes
  * Exposed TC velocity via the options menu (which controls
    how much faster the game gets during time compression).
  * The map no longer fades between modes and instead just instantly
    switches to the new mode. This also fixes a problem where it
    would always start in the default mode and then fade into the
    selected mode when you opened the map.
  * The map trade views now explicitly include the unit (¢/kt)
    instead of just displaying raw numbers.
  * Inverted the "high" and "low" colors for the map trade
    displays: orange is now used for high prices and blue is
    now used for low prices.
  * Improved the System Info display, improving the description
    text's coloring and adding information that was previously
    missing.
  * Whether or not right-clicking on a pilot causes you to follow
    them is now a togglable option.
  * Made cargo mission description headers gray (the same as
    most headers).
  * Added a display of bolt weapons' "optimum range" (maximum
    range at which they inflict their full damage amount).
  * Changed the mission failure messages for cargo missions to
    match other missions better.
  * The options menu no longer (falsely) tells you that you need
    to restart the game to change the scale factor, and it now
    always properly updates after changing the scale factor setting.
  * Made the FPS Limit textbox in the options menu a bit bigger.
  * Moved the Reload Time stat in launchers' stat lists to a more
    logical place.
  Other Changes
  * Fleets are now organized centrally such that if a pilot has a
    parent, any of its own followers will go into formation with
    said parent. This makes fleets look sleeker and more organized
    when some AI pilots in said fleets are equipped with fighter bays.
  * Moved things around in Gamma Polaris to reduce conflicts in
    the overlay.
  * Anglicized the spelling of the name of the Empire lieutenant
    you are recruited by, changing "Czesc" to "Chesc".
  * Changed the spellings used for some words:
    - "Minuscule" is spelled "miniscule".
    - "Pursue" is spelled "persue".
    - "Though" is spelled "thô".
    - "Through" is spelled "thru".
  * Added and updated several NPC portraits.
  * New games now always start with the same music track
    playing.
  * Improved the way no-run behavior (used by some missions)
    is implemented.
  * Started changing the way missions and events prevent conflicts
    away from strict system claims and toward other methods that
    still allow multiple missions and events to have in one system.
    (This is still a work-in-progress.)
  * Made some optimizations to the code which should help a bit
    with performance in busy systems.
  * Made some small improvements to the way the AI works.
  * Removed the Sirius Preach event.
  * Za'lek Test mission no longer refuses to spawn if another
    Za'lek Test mission is active.
  * Trader pilots now only form groups using the standard formation;
    they don't also randomly sit next to each other anymore.
  * Made the different factions' weapon use a bit more distinct.
  * Removed the "Baron Flintley" event which showed up after the
    Prince mission.
  * Collective drones are now universally unresponsive again.
  Bugfixes
  * Fixed the Commodity tab showing "¢" for the purchase price
    indication instead of the correct "¢/kt".
  * Added a proper guard against a situation that could invisibly
    switch your weapon set to an empty one (altho this was unlikely
    to actually happen due to Naikari's default weapon sets).
  * Fixed an issue where pressing the Starmap key to close the
    starmap would fail to run code that was supposed to run when
    the starmap closed (and thus caused some display oddities).
  * Fixed land window tabs other than the commodity tab not
    updating when cargo was added to or removed from the
    player's ship.
  * Fixed an issue in Baron Prince where exiting and reloading
    the game while landed at an artifact seller NPC's planet
    would cause you to have to takeoff reland to spawn
    the NPC again.
  * Fixed cinematics mode messing with the GUI viewport when it
    shouldn't (which caused the Slim GUI to be messed up during
    cinematics).
  * Fixed AI not being able to behave properly when out of fuel.
  * Fixed a long-standing bug where AI pilots could get stuck
    spinning around in circles while trying to land and a similar
    bug when trying to hyperspace.
  * Fixed filtering for outfits always checking against English
    names even when another language is the current language.
  * Fixed the class of Marius Station.
  * Fixed the Empire Recruitment mission sometimes choosing
    Hakoi as its destination.
  * Fixed Aillis not having common outfits available.
Dirk Stoecker's avatar Dirk Stoecker (dstoecker) accepted request 1096855 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 3)
- Update to version 0.8.0
  * Changelog:
    https://github.com/naikari/naikari/blob/main/Changelog.md#080
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 1078202 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 2)
- Update 0.7.0
  * Changelog:
    https://github.com/naikari/naikari/blob/main/Changelog.md#070
Dmitriy Perlow's avatar Dmitriy Perlow (DarkSS) accepted request 1064702 from Carsten Ziepke's avatar Carsten Ziepke (Kieltux) (revision 1)
Naikari is a Naev fork which aims a different way of gameplay.
Development is active and releases are frequent.

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