Naikari
https://naikari.github.io/
Space Trading Sandbox
After a cataclysmic explosion rips through Sol and nearby systems, the Galactic Empire is rapidly decaying. Corruption and piracy run rampant. But where there is chaos, there is also opportunity.
Seize that opportunity for yourself in this freeform space trading and mercenary game: buy newer and stronger ships, hire pilots to grow your fleet, or help a faction achieve its goals. Get credits to use toward your goal by delivering cargo, hunting bounties, ferrying passengers, or even turning to piracy. The choice is yours. Along the way, you will help decide the future of the galaxy.
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Source Files
Filename | Size | Changed |
---|---|---|
naikari-0.12.0-source.tar.xz | 0354733872 338 MB | |
naikari.changes | 0000027777 27.1 KB | |
naikari.spec | 0000003778 3.69 KB |
Latest Revision
Dirk Stoecker (dstoecker)
accepted
request 1146264
from
Carsten Ziepke (Kieltux)
(revision 8)
- Update to version 0.12.0 Major Changes * Added the Elephant, a bulk freighter which is essentially an upsized variant of the Mule. * Overhauled lots of the coloring to improve colorblind accessibility and better unify the coloring schemes. * Added a proper hidden tutorial demonstrating weapon heat and Active Cooldown. Other Changes * Added several more possible randomly-generated pilot names. * Yachts are now generally equipped more lightly. * Split the Fighter class into Fighter and Light Fighter classes. * Split the Cruiser class into Cruiser, Light Cruiser, and Battleship classes. * Adjusted the way AI ships are equipped. * Afterburner outfits now properly display their heat up stat. * Lowered energy cost and increased heatup time for afterburners (making them more widely usable). * Reordered stats on ships for better consistency. * Fixed an issue where a beam turning off would stop the sound effect from playing on any beam at all which uses the same sound effect. * Renamed "wrist computers" to "palmtops". * The type of colorblindness simulated can now be configured via the Options menu rather than having to edit the shader file. * Changed TC display to be relative instead of absolute. * Energy regeneration is now simply linear, just like shield, armor, and fuel regeneration, which also brings it in-line with the way energy costs of weapons and activated outfits work. * Derelicts now award less credits on average, but can rarely give very large rewards. * Increased mass limit of Hellburner a bit. * Emergency Shield Booster is now a medium outfit and has been made a bit stronger. * Ship Computer embedded maps are now centered on the current system when navigating to the tabs they're in. * The first derelict boarded is now guaranteed to give a large sum of credits. * Amount of deposit for hired escorts which is eligible for refunding is now displayed in the escorts' credentials. * You can now board hired escorts to rescue them if they are disabled. * Made jammers use a bit less energy. * Doubled all weapon energy costs. * The Empire Recruitment mission is now always guaranteed to spawn after you fulfill its condition. * Added an event following the Big Time mission where Commander Soldner scolds you for going off on your own. * Added a master volume knob to the Options menu. * Teddy Bears From Space now guarantees a bit more for its reward. * Jumps that you only know one direction of are now displayed in the starmap as if they were one-way jumps. * Shrunk the blinker on selected pilot to its original size. * Replaced the extra blinker on hilighted pilots with the animated circle which is used for hilighted planets and jumps. * Derelict, distress, and shipwreck events can no longer spawn on top of or extremely close to planets or jump points. * Modernized the way the position of the Shipwrecked August is determined. * Renamed the "Defaults" button in the Input tab of the Options menu to "Presets". * Added hotkeys for buttons in the Options menu. * Adjusted wording of text in some missions. * Made Turret Conversion Module medium, and took away most of its downsides. Bugfixes * Fixed a bug that caused text in the second Ian Structure mission's OSD to get cut off. * Fixed a mistake in the text of the race missions that caused racer names to display as "nil". * Fixed and touched up text explanations for map trade modes. * Fixed a bug where you couldn't get trade information for a system while landed on a planet without commodities. * Fixed a bug where one planet's hilight could obscure another planet on the radar and overlay. * Fixed a possibility of the time compression display showing "TC +0%" or "TC -0%". * Fixed asteroid mining and boarded ship looting not updating the OSD of the Commodity Run mission.
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