Revisions of dolphin-emu-git

Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 92)
- Update to version 5.0+13694~git20210221T154924:
  * IOS/NET: Add timeout on blocking connect
  * Core: Fix time base unit mixup
  * Translation resources sync with Transifex
  * Fix issue were loaded memory breakpoints were not being triggered
  * InputCommon: Move initial dynamic input texture configuration logic to a 'specification 1' function and load in a 'specification' attribute that defaults to 1 if not present (with 1 being the only valid value at the moment)
  * IOS: Deduplicate IPC_OVERHEAD_TICKS timing constant
  * IOS/ES: Emulate FS timings for content wrapper IPC commands
  * IOS/ES: Allow various utility functions to return timing info
  * IOS/FS: Allow IPC interface to be used internally from IOS HLE
  * IOS/ES: Log content reads for debugging
  * IOS/ES: Log content ID and index when opening contents for debugging
  * MemoryWidget: Add "Add to watch" action
  * RegisterWidget: Fix add to watch action
  * InputCommon: Move DynamicInputTextureData to DynamicInputTextures::Data
  * InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration
  * JitArm64: Workaround for GCC ICE
  * IOS/FS: Implement timings for older IOS versions as well
  * JitArm64: Fix improper uses of offsetof
  * PCAP: Add raw SSL packets logging support
  * CodeViewWidget: Add WithDetailedUpdate to update CodeWidget
  * Arm64Emitter: Expand the MOVI2R unit test a little
  * Arm64Emitter: Use ORR in MOVI2R
  * NetworkWidget: Add hostname to SSL table
  * Arm64Emitter: Improve MOVI2R
  * IOS: Clean up the way IPC replies are constructed
  * HW: Add a UDL for timebase ticks to cycles conversions
  * IOS: Remove unnecessary and unused PrepareForState
  * Arm64Emitter: Allow specifying 21th bit of ADRP imm
  * Arm64Emitter: Remove optimize parameter from MOVI2R
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 91)
- Update to version 5.0+13467~git20210110T145820:
  * BitUtils: cleanup constexpr usage for msvc clz
  * BitUtils: loosen clz to inline on msvc/arm64
  * msbuild: enable USE_GDBSTUB this does nothing about it actually being usable
  * BitUtils: initialize variables fixes C3615 on some msvc/cmake configs
  * Revert "msvc: temporary workaround for C4789 false positive"
  * msvc: bump _MSC_FULL_VER check to 192829335
  * Jit64: Fix FinalizeCarryOverflow XER[OV/SO]
  * Android: Use old folder picker on Android TV
  * Fix a couple of typos
  * DolphinQt: Remove some useless includes
  * Core: Fix variable naming conventions
  * Fix DualShockUDP not adding/removing devices correctly
  * BitUtils: __builtin_clz is undefined when value == 0
  * JitArm64: Do not use offsetof on non-standard-layout types
  * Externals: Link against required libraries
  * Rehabilitate Haiku support.
  * Fix Quartz cursor going to +infinite if the window size was 0
  * Qt: Give better error messages when Wii save importing fails.
  * WiiSave: Delete existing save, if any, before importing one.
  * WiiSave: In Import(), make sure the TMD exists or can be reinstalled before allowing save to be imported.
  * WiiUtils: Add utility functions to handle prep-work for importing 'SD-card export' style Wii saves.
  * Fix DInput cursor going to +infinite if the window size was 0
  * Fix XInput2 cursor going to +infinite if the window size was 0
  * Arm64Emitter: Remove unused OpType enum
  * Arm64Emitter: Convert ArithOption enums into enum classes
  * Translation resources sync with Transifex
  * IOS/ES: Pass relevant caller title information to ImportTmd() and ExportTitleInit().
  * Rename "Use Fullscreen" setting to "Start in Fullscreen"
  * ArmCommon: Mark NO_COND as constexpr
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 90)
- Update to version 5.0+12945~git20201029T220724:
  * Common: Fix logger related crash when HTTP response is empty
  * DolphinQt: Update register view font when Debug Font changes
  * Android: showMotionControlsOptions cleanup
  * Source/Core/Common/Config/Config.cpp: add missing <mutex> include
  * Android: Remove unused imports
  * Externals: Update fmt to 7.1.0
  * Android: Fix initTouchPointer
  * dolphinqt msbuild: do not moc TASSlider.h
  * FileUtil: Fix format string
  * DolphinQt: Add a warning to the MEM1/MEM2 override setting description.
  * CMake: Change "USE_VULKAN" to "HAS_VULKAN"
  * CMake: Set HAS_OPENGL for every system other than arm64
  * IOS/USB: Fix -Winvalid-offset warnings
  * VideoCommon: update vcproj file to set HAS_OPENGL
  * VideoCommon: remove HAS_OPENGL from VideoBackendBase
  * VideoCommon: update vcproj file to set HAS_VULKAN
  * VideoCommon: rename USE_VULKAN to HAS_VULKAN in VideoBackendBase
  * PixelShaderGen: Migrate over to fmt
  * VideoCommon/FrameDump: Remove code for older versions of avcodec.
  * Common: Migrate logging to fmt
  * CMake: Add option to enable/disable Vulkan video backend
  * InputCommon: Migrate logging over to fmt
  * DolphinQt: Move QT_LAYOUT_DIRECTION string to qt-strings.pot
  * DiscIO: Migrate logging over to fmt
  * DolphinQt: Don't call UICommon::InhibitScreenSaver if already in desired state.
  * VideoCommon: FrameDump fixes/cleanups.
  * Explain how to fix "Serial and/or version data is missing"
  * Common/Matrix: Allow TVec classes to be used in constexpr contexts
  * Android: Show how long ago each savestate was created
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 89)
- Update to version 5.0+12685~git20200923T215235:
  * Properly fix News Channel loading screen
  * DolphinQt: Use 1-based disc numbering in InfoWidget
  * Update state version.
  * Core/BTEmu: Change a member variable to a local variable.
  * Translation resources sync with Transifex
  * Add built-in profile for Wii Remote with MotionPlus IR
  * Qt/MappingWindow: Add support for built-in profiles
  * GameSettings: Fix Monster Hunter Tri bloom patches
  * GameSettings: Enable FPRF for Interactive Multi-Game Demo Disk: November 2003
  * GameSettings: Set Texture Cache Accuracy to "Safe" for Rockman EXE Transmission
  * GameSettings: Set Texture Cache Accuracy to "Medium" for Far Cry Vengeance
  * GameSettings: Disable MSAA for Pokemon Snap
  * GameSettings: Disable MSAA for Pikmin (Wii)
  * GameSettings: Disable "Immediately Present XFB" for Judge Dredd: Dredd vs. Death
  * GameSettings: Add 2D rendering patches for MVP Baseball 2004 and MVP Baseball 2005
  * GameSettings: Enable MMU for Watchever Channel
  * GameSettings: Disable "Skip EFB Access from CPU" for Resident Evil Code: Veronica X (PAL)
  * GameSettings: Set Texture Cache Accuracy to "Safe" for 10 Minute Solution
  * GameSettings: Disable "Defer EFB Copes to RAM" and "Immediately Present XFB" for Super Paper Mario
  * GameSettings: Disable "Store EFB Copies to Texture Only" for EA Sports Active 2
  * GameSettings: Disable "Defer EFB Copes to RAM" for Star Wars - Rogue Squadron III - Rebel Strike
  * GameSettings: Set Texture Cache Accuracy to "Medium" for Driver: San Francisco
  * GameSettings: Set Texture Cache Accuracy to "Safe" for Tiger Woods PGA Tour 07
  * GameSettings: Set Texture Cache Accuracy to "Medium" for UFC Personal Trainer: The Ultimate Fitness System
  * GameSettings: Disable "Store EFB Copies to Texture Only" for Our House: Party!
  * GameSettings: Force 1x IR for Mario Tennis and Super Smash Bros.
  * GameSettings: Disable "Immediately Present XFB" for Brunswick Zone: Cosmic Bowling
  * GameSettings: Disable "Force Texture Filtering" for Spider-Man: Web of Shadows
  * GameSettings: Set Texture Cache Accuracy to "Safe" for all MSX VC titles
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 88)
- Update to version 5.0~git20200901T175851:
  * Android: Remove unused files
  * Android: Minor cleanup 2
  * DiscIO: Expand WIA/RVZ header size heuristic comments
  * Android: Minor cleanup
  * Android: res cleanup
  * MemoryWatcher: Do not follow invalid pointers
  * DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted
  * msbuild: add experimental:deterministic for safety
  * msbuild: explicitly disable incremental linking Previously the default was used, which would enable incremental linking for debug builds.
  * msvc: enable /Zc:preprocessor and make build compile cleanly
  * ogl: init ProgramShaderCache::s_ubo_align to 1. silences a warning that it may cause div-by-zero.
  * msbuild: use x64-hosted toolchain
  * msbuild: always enable /Gy and /Gw
  * msbuild: properly enable /Brepro
  * msbuild: fix a typo
  * msbuild: re-enable C4996 and C4351 C4996 enables warnings about deprecated items C4351 was phased out (thus a no-op) years ago
  * msbuild: enable /Zc:externConstexpr,lambda note about preprocessor
  * Add support for FreeBSD/arm64
  * Android: Better GCAdapter scanning thread management
  * GCAdapter_Android: Minor cleanup
  * Common/Assert: no longer needs special impl for msvc
  * DolphinQt: resolve Qt5.15 deprecations
  * replace is_pod with is_standard_layout && is_trivially_copyable
  * msbuild: silence warnings about deprecated codecvt items
  * remove extraneous WIN32_LEAN_AND_MEAN definition
  * apply `if constexpr` in a couple places
  * fix possible dangling shared_ptr ptr in ios
  * wiimotereal: add some error handling. replace malloc with make_unique
  * use constexpr for some compile-time expressions
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 87)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 86)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 85)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 84)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 83)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 82)
- Update to version 5.0~git20200601T184445:
  * Replace usage of std::result_of with std::invoke_result
  * Translation resources sync with Transifex
  * DSP/Interpreter: fix comments not matching opcode table
  * DSP/Interpreter: simplify switch
  * DSP/Interpreter: remove redundant masking
  * DSPSpy: fix register editing using GC pad on Wii
  * VideoCommon/ShaderGenCommon: Make template functions regular functions
  * VideoCommon/ShaderGenCommon: Convert helper functions over to fmt
  * DSP/Interpreter: simplify opcode table by masking
  * Misc cleanup
  * CheckNAND: Delete RFL_DB.dat if empty
  * Core: Use window instead of surface for ControllerInterface updates
  * FramebufferManager: Copy to color format for depth readbacks on GLES
  * FramebufferManager: Fix invalid readback of EFB D24S8 depth
  * Common / Core: Update StringUtil to allow specifying the base, default to 0.  Fix ActionReplay code to use this instead of prepending '0x' in front
  * IOS/KD: Implement IOCTL_NWC24_REQUEST_SHUTDOWN
  * Migrate video backend setting to the new config system
  * Translation resources sync with Transifex
  * DolphinQt: Fix freelook description typos
  * Android TV: Add Open File and Install WAD
  * Android: Consistent TODO formatting
  * Add /dev/dolphin interface to allow game to read the REAL product code
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 81)
- Update to version 5.0~git20200518T092730:
  * Externals/licenses: add bzip2 link and update googletest
  * DolphinQt: Remove another usage of QFontMetrics::width
  * Config: Migrate SSL options to Onion config
  * DSPTool: fix build
  * WiiRoot: Fix empty files being created when source is missing
  * Core: Add support for specifying a command line option to boot the game into a save-state
  * DolphinQt: Expose freelook camera control to UI
  * VideoCommon: remove VertexShaderManager functions instead preferring the direct freelook camera methods
  * Core: Add freelook camera control type setting
  * VideoCommon: Add Free Look camera with separate modes
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 80)
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Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 79)
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Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 78)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 77)
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Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 76)
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Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 75)
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Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 74)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 73)
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