Revisions of dolphin-emu-git
Sergey Kondakov (X0F)
committed
(revision 112)
- Update to version 5.0~git20230303.95ce41ac: * [[unlikely]] ASSERT * Software: Fix "Auto-Adjust Window Size" * Software: Fix crash on startup when using "Compile Shaders Before Starting" * Software: Implement GetSurfaceInfo() * Android: Hide controller mappings button when controller type is None * Android: Convert ConvertActivity to Kotlin * Android: Convert ConvertFragment to Kotlin * Android: Convert SkylanderSlotAdapter to Kotlin * Android: Convert SkylanderSlot to Kotlin * Android: Convert SkylanderConfig to Kotlin * Android: Convert SkylanderPair to Kotlin * Android: Convert Skylander to Kotlin * Android: Convert RiivolutionAdapter to Kotlin * Android: Convert RiivolutionBootActivity to Kotlin * Android: Convert RiivolutionItem to Kotlin * Android: Convert RiivolutionViewHolder to Kotlin * Android: Convert RiivolutionPatches to Kotlin * Android: Convert TwoPaneOnBackPressedCallback to Kotlin * Android: Convert SettingDisabledWarningFragment to Kotlin * Android: Convert HeaderViewHolder to Kotlin * Android: Convert GraphicsModsDisabledWarningFragment to Kotlin * Android: Convert CheatViewHolder to Kotlin * Android: Convert CheatsDisabledWarningFragment to Kotlin * Android: Convert CheatsAdapter to Kotlin * Android: Convert CheatsActivity to Kotlin * Android: Convert CheatListFragment to Kotlin * Android: Convert CheatItemViewHolder to Kotlin * Android: Convert CheatItem to Kotlin * Android: Convert CheatDetailsFragment to Kotlin
Sergey Kondakov (X0F)
committed
(revision 111)
- Update to version 5.0+18628~git20230212.efed037c4: * Rename VI Skip to VBI Skip * ENetUtil: Add check for valid socket in SendPacket(). * Suppress memcpy writing to an object with no trivial copy-assignment warnings * BreakPoints: Fix shadowing warning * MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch] * CodeWidget: Fix shadowing warning * TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts] * State: Fix shadowing warnings * CommandProcessor: Fix shadowing warnings * IOS: Fix shadowing warnings * Boot: Fix shadowing warning * VertexLoaderBase: Fix shadowing warning * GraphicsModManager: Fix shadowing warning * InputCommon/XInput2: Fix shadowing warning * AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local * DSP: Fix warning: declaration of ‘state’ shadows a previous local * DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local * EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point] * GCMemcardDirectory: Fix variable shadowing warning * SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local * VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local * Resolve various "no previous declaration" warnings * Software/Tev: Fix member shadowing warnings * Move s_using_custom_client to DiscordPresence.cpp * Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 * Suppress -Winvalid-offsetof for PowerPC::PowerPCState * TextureCacheBase: Remove unused bitset include * OGL: Fix GLES crashing on initialization * VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
Sergey Kondakov (X0F)
committed
(revision 110)
- Update to version 5.0+18497~git20230202.643726110b: * Android: Add Skylanders Portal * lint: replace egrep with grep -E * lint: update to clang-format-13 * Android: Fix settings being editable when marked otherwise * CMake/MSVC: Fix conflicting flags in mbedtls * CMake/MSVC: Fix warnings about conflicting /Zi and /Z7 * CMake/MSVC: Fix PCH disabled build * Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio * VideoCommon: Better logic op invert approximation * Common/Network: Resolve -Wexpansion-to-defined warning * Android: Create ScaledIntSetting class * Android: Remove unused force filtering setting * AndroidCommon: Make use of std::string_view where applicable * Android: Set each slider step size manually * Core/ActionReplay: Make use of std::span where applicable * Core/GeckoCode: Make use of std::span where applicable * Use GNUInstallDirs for installation paths * Improve the data in the first data block of the skylanders figures * Added NUID * Added BCC * Added ATQA * Added SAK * Add bloom definitions for Metroid Prime 3 * Add CPU Cull to Twilight Princess and Metroid Prime Series * Android: Fix crash when attempting to change MEM2 size * CMake: Use imported target for fmt in tests * VideoBackends:Metal: Assert on pipelines with no render targets * VideoCommon: Don't create pipelines with no render targets * Tie Speed to CPU Speed and not VPS * GameSettings: Replace ForceFiltering with ForceTextureFiltering * Ignore nullability-completeness warnings in VMA * Revert "DSPLLE: Add assertion for bad DMA alignment" * Cleanup: Remove CDUtils
Sergey Kondakov (X0F)
committed
(revision 109)
- Update to version 5.0+18057~git20221211.a1c4861ad8: * VideoCommon/PixelEngine: Pass Core::System to methods. * VideoCommon/PixelEngine: Refactor to class, move to Core::System. * Android: Introduce Kotlin support * MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64 * Replace BitUtils with C++20: RotateLeft/RotateRight * Android: fix compile error * Android: Add black backgrounds toggle * VideoCommon/Fifo: Pass Core::System to methods. * VideoCommon/Fifo: Refactor to class, move to Core::System. * Revert "JitArm64: Optimize a few tail calls" * Arm64Emitter: Fix SHRN/SHRN2 * Android: Replace Checkbox with MaterialSwitch * Android: Baseline profile generation * Externals: Update MoltenVK to 1.2.1 * Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering. * Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox. * Core: Add option to force linear texture filtering. * Android: Upgrade dependencies * Android: Use ElevationOverlay for app bar elevation color * Android: New settings fragment animations * Android: Migrate all strings to strings.xml * Android: Have each activity manage insets separately * Expand conditional breakpoints to memory breakpoints * Android: Pad menu fragment when expanding to cutout area * Android: Fix cheats layout * Translation resources sync with Transifex * Add callstack to conditional breakpoints. Checks entire stack for value. Use: callstack(0x80000000). !callstack(value) works as a 'does not contain'. Add strings to expr.h conditionals. Use quotations: callstack("anim") to check symbols/name. * Jit64: Correctly handle NaNs for ps_maddsX * JitArm64: Implement accurate NaNs
Sergey Kondakov (X0F)
committed
(revision 108)
- Update to version 5.0+17786~git20221102.0210d115c2: * Revert "MacUpdater: test that os version check is working" * OGL: use already known object label lengths * OGL: fix compute shader labels * VideoBackends:Vulkan: Fix 0 size descriptor pools * Android: Add more game grid sizes for long displays * Translation resources sync with Transifex * MacUpdater: test that os version check is working Adds a key to Info.plist with default value to test Updater - this commit is intended to be reverted * MacUpdater: check os version * MemoryWidget: Make search address a combobox that holds address history. Always update the combobox when a new target address is sent. * MacUpdater: add version info to Updater.app too * windows: Rename: use std::filesystem::rename for posix behavior * VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer * VideoBackends:D3D12: Use COMMON as initial state for default heap buffer * VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap * VolumeVerifier: fix bogus "serial/version missing" error * Android: Use view binding * JitArm64: Improve register handling for MMIO loadstores * JitArm64: Move MMIO handler result before popping stack * VideoBackends: fix d3d12 subresource calculation * Disable Force Texture Filtering in DKCR * Enable MMU in Pokemon XD * Disable Vertex Rounding in New Super Mario Bros. Wii * Disable Vertex Rounding in Wii Play * Disable "Force Texture Filtering" in Owls of Ga'Hoole * Make SetPatch responsible for overwriting old patches * GraphicsSettings: Remove unused FreelookControlType enum forward declaration * DolphinQt: Fix window focus from unpausing after a manual pause. * VertexLoader: Remove "too many initializer values" workaround functions * VideoCommon: Treat invalid normal count as NormalTangentBinormal
Sergey Kondakov (X0F)
committed
(revision 107)
- Update to version 5.0+17556~git20221007.6e3d140283: * HW/MemoryInterface: Add data to savestates and initialize on boot. * HW: Move SerialInterface variables to Core::System. * GCMemcard: Remove manual std::vector handling in DoState * Common/PointerWrap: Remove DoPOD * HW: Move ExpansionInterface variables to Core::System. * HW/GCMemcardDirectory: Add error message if opening GCI fails. * Vulkan/CommandBufferManager: Show error code in PanicAlerts. * HW: Move VideoInterface variables to Core::System. * Android: Use input override system for touch controls * DolphinQt: Use input override system for TAS input windows * ControllerEmu: Round input floats instead of casting, part 2 * ControllerEmu: Add new "input override" system * JitArm64: Rename BindToRegister parameters for clarity * WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth. * Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay. * Netplay: Implement batching for Wiimotes. * Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one. * WiimoteEmu: Add serialization for DesiredWiimoteState. * Wiimote: Separate the Input system state update from the emulated state update. * Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system. * WiimoteEmu: Make Reset() deterministic under WantsDeterminism(). * WiimoteEmu: Update extensions from DesiredWiimoteState. * WiimoteEmu: Update MotionPlus status from DesiredWiimoteState. * WiimoteEmu: Update IR camera status from DesiredWiimoteState. * WiimoteEmu: Update accelerometer status from DesiredWiimoteState. * WiimoteEmu: Update button status from DesiredWiimoteState. * Qt: Allow opening controller settings during netplay. * Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay. * Qt/GamecubeControllersWidget: Disable dropdowns during netplay.
Sergey Kondakov (X0F)
committed
(revision 106)
- Update to version 5.0+17510~git20221001.15393f0344: * HW: Move DSP variables to Core::System. * Core/State: Minor cleanup around the undo load state buffer. * Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button. * Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread. * JitArm64: Call GetImm before BindToRegister * JitArm64: Fix divwx BindToRegister condition * DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable * VideoBackends:Vulkan: Raise number of command buffers * VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer * VideoBackends:Vulkan: Decouple available command buffers from frames in flight * VideoBackends:Vulkan: Only synchronize with submission thread when necessary * VideoBackends:Vulkan: Fix validation error around surface_capabilities2 * VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver * Jit64: boolX formatting fixes * Debugger/CodeWidget: Update callstack/callers/calls on symbol changes * FatFsUtil: Add ability to provide callbacks for the FatFs code. * EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour * Android: Remove unnecessary Context parameters * Android: Use synchronized methods for GameFileCache * Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata" * Android: Allocate GameFileCache on GUI thread * Android: Add s prefix to static variables in GameFileCacheManager * Goldeneye 007 (Wii) - Disable Defer EFB Copies * DolphinQt: Remove software renderer settings widget * Software: Fix mipmaps and uneven strides in SWTexture * DolphinQt: Only enable the backend multithreading checkbox if the backend supports it * D3D12: Fix backend multithreading incorrectly being marked as supported * Software: Remove dedicated texture/frame dumping infrastructure * VideoCommon: Add statistics for draw done and token commands
Sergey Kondakov (X0F)
committed
(revision 105)
- Update to version 5.0+17278~git20220907.74851fe94a: * InputCommon: Fix deadlock in EmulatedController::UpdateReferences(). * update zlib-ng ce01b1e41da298334f8214389cc9369540a7560f enables fast crc32 on msvc/arm64 * DSPLLE: Remove dead DSPSymbolDB. * HW: Move DVDInterface variables to Core::System. * HW: Move DVDThread variables to Core::System. * Translation resources sync with Transifex * AudioCommon: Move sound stream variables to Core::System. * SDL: update to 42d09a8f42e3fbac7171d065199667b182da3fb4 post-v2.24.0 commit fixes SDL hotplugging issues on windows * MTLObjectCache: Correct signature of equality operator * TextureInfo: Reorder members in constructor * GraphicsModManager: Reorder DecoratedAction members to initialization order * Android: Fix reading custom covers with SAF * SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4 * BBA/BuiltIn: Add UPnP HTTP listener * WGInput: implement error handling * WGInput: use c++/winrt * ciface/win32: use CM_Register_Notification instead of wnd msgs * BBA/BuiltIn: Add SSDP multicast support * BBA/BuiltIn: Make network interface consistent * Common/Network: Add StrNetworkError helper function * MoltenVK: Add patch to resolve a crash on macOS Mojave * Use `__VA_OPT__(, ) __VA_ARGS__` instead of `##__VA_ARGS__` * cmake: Use C++20 for ImGui * Android: Add option to disable game cover text * Android: Use vector icon and enable monochrome icon * Move SocketManager's DecodeError to Common * ResourcePack: dont scan for individual files walking the zip prevents minizip from re-reading the same data repeatedly from the actual backing filesystem. also improves most usages of minizip to allow for >4GB, files altho we probably don't need it * Core: Use std::chrono time_since_epoch * Use structured binding for pair values
Sergey Kondakov (X0F)
committed
(revision 104)
- Update to version 5.0+17229~git20220823.aa8364a327: * Android: Update SDK and dependencies * Translation resources sync with Transifex * DiscIO: Fix an incorrect error check in NFSBlob * VideoCommon: Fix OpenGL ES GPU texture decoding * DiscIO: Fix calculation of NFS raw size * qt: defer writing gamelist cache until EndRefresh large speedup * Fix crashes in dual core mode on a PI_FIFO_RESET * D3DCommon: Remove unused swap chain functions * Vulkan: Remove unused swap chain functions * DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes * fix verifying wii dev signatures allows verifying dev-signed discs and wads * MoltenVK: Update to v1.1.11 * Android: Clean up StringSingleChoiceSetting naming * Android: Force quit app if external storage isn't mounted * Add AndroidTV splash screen * Android: Add Androidx splash screen to wait for directory initialization * Android: Improve documentation on command-line build * DirectoryBlob: Fix partition size mixup for encrypted Wii discs. * Android: Prevent app lockup when revoking write access * Android: Don't set the signingConfig if keystore property isn't set * Workaround Freebsd/clang/fmt bug * IOS/FS: Skip writing FST if SetMetadata() changes nothing. * Consistent tv card colors * Fix minor typo in readme * Work around for compiler bug on Debian and FreeBSD * Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an attempt to fix a failed call to operator<< in SendResponse() * Added comment explaining obscure folding syntax in NetPlayServer.cpp * Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them * Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp
Sergey Kondakov (X0F)
committed
(revision 103)
Sergey Kondakov (X0F)
committed
(revision 102)
Sergey Kondakov (X0F)
committed
(revision 101)
Sergey Kondakov (X0F)
committed
(revision 100)
- Update to version 5.0+17027~git20220728.1ea0c7752e: * CMake: Set SKIP_INSTALL_ALL for zlib-ng to avoid installing it. * Use Dynamic last Log Type * UnitTests: Fix warnings from HermesText * Fix ARAM Expansion Writes * CPUDetect: improve win/arm64 support read brand_string on macos/arm64 remove unused flags report family/model info instead of vendor name * DSPHLE: Add warning to use of MAIL_TERMINATE * DSPHLE: Fix typos in libaesnd logging * DSPHLE: Support EDuke32 Wii libaesnd uCode * DSPHLE: Move aesnd uCode hash constants into header * DSPHLE: Move asnd uCode hash constants into header * StripSpaces: only strip spaces StripWhitespace maintains old behavior * replace libpng with libspng * add spng submodule * Translation resources sync with Transifex * Quartz: Handle mouse centering hotkey. * XInput2: Handle mouse centering hotkey. * DInput: Handle mouse centering hotkey. * Add hotkey for centering mouse in render window. * msbuild: set C standard to C17 not required but it seems nice * replace zlib with zlib-ng since the benefits are so high, don't link with shared zlib * add zlib-ng submodule * MTLUtil: Include TargetConditionals * MTLMain: Include TargetConditionals * MTLMain: Only compile NSView manipulation code on macOS * Android: Add warning if graphics mods are not enabled * Android: Add graphics mods support to CheatsActivity * MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms * MTLUtil: Don't attempt to get all GPUs on non-macOS platforms * CMakeLists: Link videometal with Foundation
Sergey Kondakov (X0F)
committed
(revision 99)
- Update to version 5.0+16283~git20220416.0ec3f3a6ae: * Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options. * Apple M1: Fix "Building and running unit tests" message * Common/StringUtil: Use simpler formatting for floats and doubles. * windows: buildfix if pch not used * cmake: fix build of mbedtls from Externals * MemoryWidget: Load Files to Memory * MoltenVK: Fix pixel shader typo * Translation resources sync with Transifex * Software: Fix zfreeze with CullMode::All * Software: Store offset in Slope * Software: Remove config to disable ZComploc and ZFreeze * Round viewport coordinates when vertex rounding is enabled * VertexShaderManager: Use g_ActiveConfig.UseVertexRounding() * Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING) * DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value. * VideoCommon/FrameDump: Fix log messages with arguments. * Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args. * VideoCommon/FrameDump: Allow user to specify a pixel format. * Core/WGInput: Dynamically load winrt function addresses. * msbuild: Move WGInput to DolphinLib.props * MemoryWidget: Fix preview of zero as float/double * Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options. * Android: Remove nonsense code from double tap setting dialog * Android: Fix displaying the current value of double tap setting * ControllerInterface: Update sort priorities. * InputCommon: Add Windows.Gaming.Input to ControllerInterface. * Android: Implement expand display cutout option. * Android: Implement installing system update from disc image * Externals: Update mbedtls to 2.28.0
Sergey Kondakov (X0F)
committed
(revision 98)
- Update to version 5.0+16143~git20220315.bf261f6144: * NetPlayDialog: Display external IP/Port as seen by the traversal server when it's used. * NetPlay: Introduce constant for peer timeout * USBv5: Fix racy device change behavior * NetPlay: Add timeout to traversal code path * GCAdapter: Defer initialization until MainWindow::InitControllers * DolphinTool: Kill an unnecessary unique_ptr. * Move parts of MappingCommon out of DolphinQt
Sergey Kondakov (X0F)
committed
(revision 97)
Sergey Kondakov (X0F)
committed
(revision 96)
- Update to version 5.0+15735~git20211231.df0870f79d: * Config: Port USBPassthrough setting to new config system. * Config: Port BluetoothPassthrough settings to new config system. * Config: Port Debug settings to new config system. * Config: Port Input setting to new config system. * Config: Port Movie settings to new config system. * GDB Stub: add support for various query packets * GDB Stub: Fix the id of the registers returned by p and P packets * GLES: Fix LOD bias int/float mismatch * PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler * ShaderGenCommon: Add bit for LOD bias * Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops. * Contributing.md: Mention Visual Studio formatting key combo * Config: Port AutoUpdate settings to new config system. * GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen. * Config: Port FifoPlayer setting to new config system. * DolphinQt: Fix generation of /external:I flags * Config: Port GameList settings to new config system. * CoreTiming: Cache the overclock factor instead of re-querying it every Advance(). * Config: Allow unregistering callbacks. * Config: Port CPU overclock settings to new config system. * SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES * VideoConfig: Add bool for sampler LOD bias support * MemArena: Prepare interface for proper memory reservation. * MemArena: Split into three separate files for each OS. * Jit64: Make paired loads always safe * Android: Make WFS directory configurable * Memmap: Replace some GetPointer calls * GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL * FifoPlayer: Wait after clearing the screen
Sergey Kondakov (X0F)
committed
(revision 95)
Sergey Kondakov (X0F)
committed
(revision 94)
- Update to version 5.0+15322~git20211013.4541abd1c0: * Add option for Never Hide Mouse Cursor * Bug: fix unhide on mouse movement only responding to clicks * JitArm64: Consistently set emitting_routine * TextureCache: Remove deleted textures from bound_textures * TMEM: Add some helpful comments * TMEM: Handle savestate and init * Extend TMEM cache implementation * Fix switch warning in RenderWidget * Core: Use log variant of PrintCallstack, not print variant * Add wrapper function to disable hotkeys for QFileDialog * BoundingBox: Add missing include * BPMemory: Refactor/consolidate TexUnit Addressing * BPMem: Abstract TexUnit Addressing into struct * add IDA save/load dolphin map scripts for 7.x * VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage * VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera * Core: Update state to account for save system change * Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc) * MappingWindow: disable hotkeys while window is active * Change how FFmpeg is imported for Apple computers. * Update MappingWindow.cpp * Android: Add the advanced graphics settings to the GUI * VideoCommon: Abstract bounding box * update mgba submodule * Translation resources sync with Transifex * DolphinQt: Add i18n comment for "Keep addresses where value in memory" * Fix AbortOnPanicAlert with PanicAlertFmt * DolphinQt/Android: Add warning when converting NKit files * fix unused variable warning
Sergey Kondakov (X0F)
committed
(revision 93)
- Update to version 5.0+14519~git2021-06-30.2409d30f5c: * Translation resources sync with Transifex * JitArm64: Fix MSVC warning '~': zero extending 'u32' to 'u64' * DiscIO: Add workaround for MSVC ARM64 ICE * DVDInterface: Fix decrypting reads clearing the drive state * JitArm64: Handle SO and LT simultaneously in mfcr * SI: Don't cancel transfers * DVDInterface: Fix small backwards seek after non-cached seek * DVDInterface: Don't evict cache block i unless block i + 2 was read * PowerPC: add enum values for emulator SO and LT shifts * PowerPC: move SO bit to a more convenient location * x64Emitter: remove unused x87 instructions * Jit64: Fix FPRF handling of denormal singles * Interpreter: Return float from ForceSingle * Interpreter: Fix FPRF handling of denormal singles * JitArm64: Fix FPRF handling of denormal singles * Jit64: mtfsfx - Optimized masking * WiimoteScannerDarwin: Fix lint * WiimoteScannerBackend: Allow StopThreads to request that any Wiimote searching stops Used by WiimoteScannerDarwin to know when to exit its runloop. * WiimoteScannerDarwin: Initialize IOBluetoothHostController in constructor * Fix includes for musl libc * Fix Baten Kaitos Shop Crashes * VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop. * WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start * IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs * WiimoteScannerDarwin: Rename stopScanning for code style compliance * Android: Don't use getEmulationActivity in GCAdapter/Wiimote code * Android: Store HomeScreenChannel's appLinkIntentUri as Uri * Android: Clean up hardcoded platform names * Android: Clean up some hardcoded strings
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