Revisions of dolphin-emu-git

Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 112)
- Update to version 5.0~git20230303.95ce41ac:
  * [[unlikely]] ASSERT
  * Software: Fix "Auto-Adjust Window Size"
  * Software: Fix crash on startup when using "Compile Shaders Before Starting"
  * Software: Implement GetSurfaceInfo()
  * Android: Hide controller mappings button when controller type is None
  * Android: Convert ConvertActivity to Kotlin
  * Android: Convert ConvertFragment to Kotlin
  * Android: Convert SkylanderSlotAdapter to Kotlin
  * Android: Convert SkylanderSlot to Kotlin
  * Android: Convert SkylanderConfig to Kotlin
  * Android: Convert SkylanderPair to Kotlin
  * Android: Convert Skylander to Kotlin
  * Android: Convert RiivolutionAdapter to Kotlin
  * Android: Convert RiivolutionBootActivity to Kotlin
  * Android: Convert RiivolutionItem to Kotlin
  * Android: Convert RiivolutionViewHolder to Kotlin
  * Android: Convert RiivolutionPatches to Kotlin
  * Android: Convert TwoPaneOnBackPressedCallback to Kotlin
  * Android: Convert SettingDisabledWarningFragment to Kotlin
  * Android: Convert HeaderViewHolder to Kotlin
  * Android: Convert GraphicsModsDisabledWarningFragment to Kotlin
  * Android: Convert CheatViewHolder to Kotlin
  * Android: Convert CheatsDisabledWarningFragment to Kotlin
  * Android: Convert CheatsAdapter to Kotlin
  * Android: Convert CheatsActivity to Kotlin
  * Android: Convert CheatListFragment to Kotlin
  * Android: Convert CheatItemViewHolder to Kotlin
  * Android: Convert CheatItem to Kotlin
  * Android: Convert CheatDetailsFragment to Kotlin
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 111)
- Update to version 5.0+18628~git20230212.efed037c4:
  * Rename VI Skip to VBI Skip
  * ENetUtil: Add check for valid socket in SendPacket().
  * Suppress memcpy writing to an object with no trivial copy-assignment warnings
  * BreakPoints: Fix shadowing warning
  * MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch]
  * CodeWidget: Fix shadowing warning
  * TextureDecoder: Fix warning: array subscript has type ‘char’ [-Wchar-subscripts]
  * State: Fix shadowing warnings
  * CommandProcessor: Fix shadowing warnings
  * IOS: Fix shadowing warnings
  * Boot: Fix shadowing warning
  * VertexLoaderBase: Fix shadowing warning
  * GraphicsModManager: Fix shadowing warning
  * InputCommon/XInput2: Fix shadowing warning
  * AudioInterface: Fix warning: declaration of ‘state’ shadows a previous local
  * DSP: Fix warning: declaration of ‘state’ shadows a previous local
  * DVDInterface: Fix warning: declaration of ‘state’ shadows a previous local
  * EXI_DeviceEthernet: Fix warning: operation on ‘current_rwp’ may be undefined [-Wsequence-point]
  * GCMemcardDirectory: Fix variable shadowing warning
  * SerialInterface: Fix warning: declaration of ‘state’ shadows a previous local
  * VideoInterface: Fix warning: declaration of ‘state’ shadows a previous local
  * Resolve various "no previous declaration" warnings
  * Software/Tev: Fix member shadowing warnings
  * Move s_using_custom_client to DiscordPresence.cpp
  * Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20
  * Suppress -Winvalid-offsetof for PowerPC::PowerPCState
  * TextureCacheBase: Remove unused bitset include
  * OGL: Fix GLES crashing on initialization
  * VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 110)
- Update to version 5.0+18497~git20230202.643726110b:
  * Android: Add Skylanders Portal
  * lint: replace egrep with grep -E
  * lint: update to clang-format-13
  * Android: Fix settings being editable when marked otherwise
  * CMake/MSVC: Fix conflicting flags in mbedtls
  * CMake/MSVC: Fix warnings about conflicting /Zi and /Z7
  * CMake/MSVC: Fix PCH disabled build
  * Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
  * VideoCommon: Better logic op invert approximation
  * Common/Network: Resolve -Wexpansion-to-defined warning
  * Android: Create ScaledIntSetting class
  * Android: Remove unused force filtering setting
  * AndroidCommon: Make use of std::string_view where applicable
  * Android: Set each slider step size manually
  * Core/ActionReplay: Make use of std::span where applicable
  * Core/GeckoCode: Make use of std::span where applicable
  * Use GNUInstallDirs for installation paths
  * Improve the data in the first data block of the skylanders figures * Added NUID * Added BCC * Added ATQA * Added SAK
  * Add bloom definitions for Metroid Prime 3
  * Add CPU Cull to Twilight Princess and Metroid Prime Series
  * Android: Fix crash when attempting to change MEM2 size
  * CMake: Use imported target for fmt in tests
  * VideoBackends:Metal: Assert on pipelines with no render targets
  * VideoCommon: Don't create pipelines with no render targets
  * Tie Speed to CPU Speed and not VPS
  * GameSettings: Replace ForceFiltering with ForceTextureFiltering
  * Ignore nullability-completeness warnings in VMA
  * Revert "DSPLLE: Add assertion for bad DMA alignment"
  * Cleanup: Remove CDUtils
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 109)
- Update to version 5.0+18057~git20221211.a1c4861ad8:
  * VideoCommon/PixelEngine: Pass Core::System to methods.
  * VideoCommon/PixelEngine: Refactor to class, move to Core::System.
  * Android: Introduce Kotlin support
  * MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64
  * Replace BitUtils with C++20: RotateLeft/RotateRight
  * Android: fix compile error
  * Android: Add black backgrounds toggle
  * VideoCommon/Fifo: Pass Core::System to methods.
  * VideoCommon/Fifo: Refactor to class, move to Core::System.
  * Revert "JitArm64: Optimize a few tail calls"
  * Arm64Emitter: Fix SHRN/SHRN2
  * Android: Replace Checkbox with MaterialSwitch
  * Android: Baseline profile generation
  * Externals: Update MoltenVK to 1.2.1
  * Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering.
  * Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox.
  * Core: Add option to force linear texture filtering.
  * Android: Upgrade dependencies
  * Android: Use ElevationOverlay for app bar elevation color
  * Android: New settings fragment animations
  * Android: Migrate all strings to strings.xml
  * Android: Have each activity manage insets separately
  * Expand conditional breakpoints to memory breakpoints
  * Android: Pad menu fragment when expanding to cutout area
  * Android: Fix cheats layout
  * Translation resources sync with Transifex
  * Add callstack to conditional breakpoints.  Checks entire stack for value.   Use: callstack(0x80000000).   !callstack(value) works as a 'does not contain'. Add strings to expr.h conditionals.   Use quotations: callstack("anim") to check symbols/name.
  * Jit64: Correctly handle NaNs for ps_maddsX
  * JitArm64: Implement accurate NaNs
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 108)
- Update to version 5.0+17786~git20221102.0210d115c2:
  * Revert "MacUpdater: test that os version check is working"
  * OGL: use already known object label lengths
  * OGL: fix compute shader labels
  * VideoBackends:Vulkan: Fix 0 size descriptor pools
  * Android: Add more game grid sizes for long displays
  * Translation resources sync with Transifex
  * MacUpdater: test that os version check is working Adds a key to Info.plist with default value to test Updater - this commit is intended to be reverted
  * MacUpdater: check os version
  * MemoryWidget: Make search address a combobox that holds address history. Always update the combobox when a new target address is sent.
  * MacUpdater: add version info to Updater.app too
  * windows: Rename: use std::filesystem::rename for posix behavior
  * VideoBackends:D3D12: Defer binding framebuffer in SetAndDiscardFramebuffer
  * VideoBackends:D3D12: Use COMMON as initial state for default heap buffer
  * VideoBackends:D3D12: Don't query GPU descriptor handle for non-shader visible heap
  * VolumeVerifier: fix bogus "serial/version missing" error
  * Android: Use view binding
  * JitArm64: Improve register handling for MMIO loadstores
  * JitArm64: Move MMIO handler result before popping stack
  * VideoBackends: fix d3d12 subresource calculation
  * Disable Force Texture Filtering in DKCR
  * Enable MMU in Pokemon XD
  * Disable Vertex Rounding in New Super Mario Bros. Wii
  * Disable Vertex Rounding in Wii Play
  * Disable "Force Texture Filtering" in Owls of Ga'Hoole
  * Make SetPatch responsible for overwriting old patches
  * GraphicsSettings: Remove unused FreelookControlType enum forward declaration
  * DolphinQt: Fix window focus from unpausing after a manual pause.
  * VertexLoader: Remove "too many initializer values" workaround functions
  * VideoCommon: Treat invalid normal count as NormalTangentBinormal
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 107)
- Update to version 5.0+17556~git20221007.6e3d140283:
  * HW/MemoryInterface: Add data to savestates and initialize on boot.
  * HW: Move SerialInterface variables to Core::System.
  * GCMemcard: Remove manual std::vector handling in DoState
  * Common/PointerWrap: Remove DoPOD
  * HW: Move ExpansionInterface variables to Core::System.
  * HW/GCMemcardDirectory: Add error message if opening GCI fails.
  * Vulkan/CommandBufferManager: Show error code in PanicAlerts.
  * HW: Move VideoInterface variables to Core::System.
  * Android: Use input override system for touch controls
  * DolphinQt: Use input override system for TAS input windows
  * ControllerEmu: Round input floats instead of casting, part 2
  * ControllerEmu: Add new "input override" system
  * JitArm64: Rename BindToRegister parameters for clarity
  * WiimoteEmu: Rewrite serialization of DesiredWiimoteState to optimize for network bandwidth.
  * Qt/WiimoteControllersWidget: Disable remote Wiimote configuration during netplay.
  * Netplay: Implement batching for Wiimotes.
  * Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one.
  * WiimoteEmu: Add serialization for DesiredWiimoteState.
  * Wiimote: Separate the Input system state update from the emulated state update.
  * Wiimote: Separate the Wiimote index in the Input system from the index of the Wiimote in the emulated system.
  * WiimoteEmu: Make Reset() deterministic under WantsDeterminism().
  * WiimoteEmu: Update extensions from DesiredWiimoteState.
  * WiimoteEmu: Update MotionPlus status from DesiredWiimoteState.
  * WiimoteEmu: Update IR camera status from DesiredWiimoteState.
  * WiimoteEmu: Update accelerometer status from DesiredWiimoteState.
  * WiimoteEmu: Update button status from DesiredWiimoteState.
  * Qt: Allow opening controller settings during netplay.
  * Qt/WiimoteControllersWidget: Disable potentially breaking stuff during netplay.
  * Qt/GamecubeControllersWidget: Disable dropdowns during netplay.
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 106)
- Update to version 5.0+17510~git20221001.15393f0344:
  * HW: Move DSP variables to Core::System.
  * Core/State: Minor cleanup around the undo load state buffer.
  * Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button.
  * Common/WorkQueueThread: Make Shutdown() public, so users can wait for all currently queued tasks to finish when shutting down the thread.
  * JitArm64: Call GetImm before BindToRegister
  * JitArm64: Fix divwx BindToRegister condition
  * DolphinQt/HacksWidget: Make backend name in GPU Texture Decoding/Bounding Box tooltip translatable
  * VideoBackends:Vulkan: Raise number of command buffers
  * VideoBackends:Vulkan: Associate descriptor pool with frame rather than command buffer
  * VideoBackends:Vulkan: Decouple available command buffers from frames in flight
  * VideoBackends:Vulkan: Only synchronize with submission thread when necessary
  * VideoBackends:Vulkan: Fix validation error around surface_capabilities2
  * VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver
  * Jit64: boolX formatting fixes
  * Debugger/CodeWidget: Update callstack/callers/calls on symbol changes
  * FatFsUtil: Add ability to provide callbacks for the FatFs code.
  * EXI_DeviceMemoryCard: Drop comment about ChipErase behaviour
  * Android: Remove unnecessary Context parameters
  * Android: Use synchronized methods for GameFileCache
  * Revert "Android: Don't hold gameFileCache lock during updateAdditionalMetadata"
  * Android: Allocate GameFileCache on GUI thread
  * Android: Add s prefix to static variables in GameFileCacheManager
  * Goldeneye 007 (Wii) - Disable Defer EFB Copies
  * DolphinQt: Remove software renderer settings widget
  * Software: Fix mipmaps and uneven strides in SWTexture
  * DolphinQt: Only enable the backend multithreading checkbox if the backend supports it
  * D3D12: Fix backend multithreading incorrectly being marked as supported
  * Software: Remove dedicated texture/frame dumping infrastructure
  * VideoCommon: Add statistics for draw done and token commands
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 105)
- Update to version 5.0+17278~git20220907.74851fe94a:
  * InputCommon: Fix deadlock in EmulatedController::UpdateReferences().
  * update zlib-ng ce01b1e41da298334f8214389cc9369540a7560f enables fast crc32 on msvc/arm64
  * DSPLLE: Remove dead DSPSymbolDB.
  * HW: Move DVDInterface variables to Core::System.
  * HW: Move DVDThread variables to Core::System.
  * Translation resources sync with Transifex
  * AudioCommon: Move sound stream variables to Core::System.
  * SDL: update to 42d09a8f42e3fbac7171d065199667b182da3fb4 post-v2.24.0 commit fixes SDL hotplugging issues on windows
  * MTLObjectCache: Correct signature of equality operator
  * TextureInfo: Reorder members in constructor
  * GraphicsModManager: Reorder DecoratedAction members to initialization order
  * Android: Fix reading custom covers with SAF
  * SW/Rasterizer: Fix indirect stage using texture coordinates/maps >= 4
  * BBA/BuiltIn: Add UPnP HTTP listener
  * WGInput: implement error handling
  * WGInput: use c++/winrt
  * ciface/win32: use CM_Register_Notification instead of wnd msgs
  * BBA/BuiltIn: Add SSDP multicast support
  * BBA/BuiltIn: Make network interface consistent
  * Common/Network: Add StrNetworkError helper function
  * MoltenVK: Add patch to resolve a crash on macOS Mojave
  * Use `__VA_OPT__(, ) __VA_ARGS__` instead of `##__VA_ARGS__`
  * cmake: Use C++20 for ImGui
  * Android: Add option to disable game cover text
  * Android: Use vector icon and enable monochrome icon
  * Move SocketManager's DecodeError to Common
  * ResourcePack: dont scan for individual files walking the zip prevents minizip from re-reading the same data repeatedly from the actual backing filesystem. also improves most usages of minizip to allow for >4GB, files altho we probably don't need it
  * Core: Use std::chrono time_since_epoch
  * Use structured binding for pair values
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 104)
- Update to version 5.0+17229~git20220823.aa8364a327:
  * Android: Update SDK and dependencies
  * Translation resources sync with Transifex
  * DiscIO: Fix an incorrect error check in NFSBlob
  * VideoCommon: Fix OpenGL ES GPU texture decoding
  * DiscIO: Fix calculation of NFS raw size
  * qt: defer writing gamelist cache until EndRefresh large speedup
  * Fix crashes in dual core mode on a PI_FIFO_RESET
  * D3DCommon: Remove unused swap chain functions
  * Vulkan: Remove unused swap chain functions
  * DSPHLE/AX: Set state to WaitingForCmdListSize when switching uCodes
  * fix verifying wii dev signatures allows verifying dev-signed discs and wads
  * MoltenVK: Update to v1.1.11
  * Android: Clean up StringSingleChoiceSetting naming
  * Android: Force quit app if external storage isn't mounted
  * Add AndroidTV splash screen
  * Android: Add Androidx splash screen to wait for directory initialization
  * Android: Improve documentation on command-line build
  * DirectoryBlob: Fix partition size mixup for encrypted Wii discs.
  * Android: Prevent app lockup when revoking write access
  * Android: Don't set the signingConfig if keystore property isn't set
  * Workaround Freebsd/clang/fmt bug
  * IOS/FS: Skip writing FST if SetMetadata() changes nothing.
  * Consistent tv card colors
  * Fix minor typo in readme
  * Work around for compiler bug on Debian and FreeBSD
  * Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an attempt to fix a failed call to operator<< in SendResponse()
  * Added comment explaining obscure folding syntax in NetPlayServer.cpp
  * Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them
  * Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 103)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 102)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 101)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 100)
- Update to version 5.0+17027~git20220728.1ea0c7752e:
  * CMake: Set SKIP_INSTALL_ALL for zlib-ng to avoid installing it.
  * Use Dynamic last Log Type
  * UnitTests: Fix warnings from HermesText
  * Fix ARAM Expansion Writes
  * CPUDetect: improve win/arm64 support read brand_string on macos/arm64 remove unused flags report family/model info instead of vendor name
  * DSPHLE: Add warning to use of MAIL_TERMINATE
  * DSPHLE: Fix typos in libaesnd logging
  * DSPHLE: Support EDuke32 Wii libaesnd uCode
  * DSPHLE: Move aesnd uCode hash constants into header
  * DSPHLE: Move asnd uCode hash constants into header
  * StripSpaces: only strip spaces StripWhitespace maintains old behavior
  * replace libpng with libspng
  * add spng submodule
  * Translation resources sync with Transifex
  * Quartz: Handle mouse centering hotkey.
  * XInput2: Handle mouse centering hotkey.
  * DInput: Handle mouse centering hotkey.
  * Add hotkey for centering mouse in render window.
  * msbuild: set C standard to C17 not required but it seems nice
  * replace zlib with zlib-ng since the benefits are so high, don't link with shared zlib
  * add zlib-ng submodule
  * MTLUtil: Include TargetConditionals
  * MTLMain: Include TargetConditionals
  * MTLMain: Only compile NSView manipulation code on macOS
  * Android: Add warning if graphics mods are not enabled
  * Android: Add graphics mods support to CheatsActivity
  * MTLUtil: Return invalid for non-supported texture formats on non-macOS platforms
  * MTLUtil: Don't attempt to get all GPUs on non-macOS platforms
  * CMakeLists: Link videometal with Foundation
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 99)
- Update to version 5.0+16283~git20220416.0ec3f3a6ae:
  * Debugger MemoryWidget: More display types, use combo box for display options. Add alignment and riw length options.
  * Apple M1: Fix "Building and running unit tests" message
  * Common/StringUtil: Use simpler formatting for floats and doubles.
  * windows: buildfix if pch not used
  * cmake: fix build of mbedtls from Externals
  * MemoryWidget: Load Files to Memory
  * MoltenVK: Fix pixel shader typo
  * Translation resources sync with Transifex
  * Software: Fix zfreeze with CullMode::All
  * Software: Store offset in Slope
  * Software: Remove config to disable ZComploc and ZFreeze
  * Round viewport coordinates when vertex rounding is enabled
  * VertexShaderManager: Use g_ActiveConfig.UseVertexRounding()
  * Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING)
  * DolphinQt/HacksWidget: Re-enable texture accuracy slider if it was disabled because of a custom value.
  * VideoCommon/FrameDump: Fix log messages with arguments.
  * Common/LogManager: Add generic printf-style log function that takes a va_list instead of va_args.
  * VideoCommon/FrameDump: Allow user to specify a pixel format.
  * Core/WGInput: Dynamically load winrt function addresses.
  * msbuild: Move WGInput to DolphinLib.props
  * MemoryWidget: Fix preview of zero as float/double
  * Debugger MemoryWidget: add float and integer inputs. Add input preview. Change input logic. Use combobox for options.
  * Android: Remove nonsense code from double tap setting dialog
  * Android: Fix displaying the current value of double tap setting
  * ControllerInterface: Update sort priorities.
  * InputCommon: Add Windows.Gaming.Input to ControllerInterface.
  * Android: Implement expand display cutout option.
  * Android: Implement installing system update from disc image
  * Externals: Update mbedtls to 2.28.0
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 98)
- Update to version 5.0+16143~git20220315.bf261f6144:
  * NetPlayDialog: Display external IP/Port as seen by the traversal server when it's used.
  * NetPlay: Introduce constant for peer timeout
  * USBv5: Fix racy device change behavior
  * NetPlay: Add timeout to traversal code path
  * GCAdapter: Defer initialization until MainWindow::InitControllers
  * DolphinTool: Kill an unnecessary unique_ptr.
  * Move parts of MappingCommon out of DolphinQt
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 97)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 96)
- Update to version 5.0+15735~git20211231.df0870f79d:
  * Config: Port USBPassthrough setting to new config system.
  * Config: Port BluetoothPassthrough settings to new config system.
  * Config: Port Debug settings to new config system.
  * Config: Port Input setting to new config system.
  * Config: Port Movie settings to new config system.
  * GDB Stub: add support for various query packets
  * GDB Stub: Fix the id of the registers returned by p and P packets
  * GLES: Fix LOD bias int/float mismatch
  * PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler
  * ShaderGenCommon: Add bit for LOD bias
  * Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
  * Contributing.md: Mention Visual Studio formatting key combo
  * Config: Port AutoUpdate settings to new config system.
  * GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
  * Config: Port FifoPlayer setting to new config system.
  * DolphinQt: Fix generation of /external:I flags
  * Config: Port GameList settings to new config system.
  * CoreTiming: Cache the overclock factor instead of re-querying it every Advance().
  * Config: Allow unregistering callbacks.
  * Config: Port CPU overclock settings to new config system.
  * SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES
  * VideoConfig: Add bool for sampler LOD bias support
  * MemArena: Prepare interface for proper memory reservation.
  * MemArena: Split into three separate files for each OS.
  * Jit64: Make paired loads always safe
  * Android: Make WFS directory configurable
  * Memmap: Replace some GetPointer calls
  * GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
  * FifoPlayer: Wait after clearing the screen
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 95)
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 94)
- Update to version 5.0+15322~git20211013.4541abd1c0:
  * Add option for Never Hide Mouse Cursor
  * Bug: fix unhide on mouse movement only responding to clicks
  * JitArm64: Consistently set emitting_routine
  * TextureCache: Remove deleted textures from bound_textures
  * TMEM: Add some helpful comments
  * TMEM: Handle savestate and init
  * Extend TMEM cache implementation
  * Fix switch warning in RenderWidget
  * Core: Use log variant of PrintCallstack, not print variant
  * Add wrapper function to disable hotkeys for QFileDialog
  * BoundingBox: Add missing include
  * BPMemory: Refactor/consolidate TexUnit Addressing
  * BPMem: Abstract TexUnit Addressing into struct
  * add IDA save/load dolphin map scripts for 7.x
  * VideoCommon: update Free Look camera's 'FieldOfView' function to 'FieldOfViewMultiplier' to better reflect usage
  * VideoCommon: update fov multiplier variables and add constant variables for defaults to the Free Look camera
  * Core: Update state to account for save system change
  * Core / VideoCommon: refactor FreeLookCamera to have the underlying controller handle all the logic (field-of-view, movement, etc)
  * MappingWindow: disable hotkeys while window is active
  * Change how FFmpeg is imported for Apple computers.
  * Update MappingWindow.cpp
  * Android: Add the advanced graphics settings to the GUI
  * VideoCommon: Abstract bounding box
  * update mgba submodule
  * Translation resources sync with Transifex
  * DolphinQt: Add i18n comment for "Keep addresses where value in memory"
  * Fix AbortOnPanicAlert with PanicAlertFmt
  * DolphinQt/Android: Add warning when converting NKit files
  * fix unused variable warning
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 93)
- Update to version 5.0+14519~git2021-06-30.2409d30f5c:
  * Translation resources sync with Transifex
  * JitArm64: Fix MSVC warning '~': zero extending 'u32' to 'u64'
  * DiscIO: Add workaround for MSVC ARM64 ICE
  * DVDInterface: Fix decrypting reads clearing the drive state
  * JitArm64: Handle SO and LT simultaneously in mfcr
  * SI: Don't cancel transfers
  * DVDInterface: Fix small backwards seek after non-cached seek
  * DVDInterface: Don't evict cache block i unless block i + 2 was read
  * PowerPC: add enum values for emulator SO and LT shifts
  * PowerPC: move SO bit to a more convenient location
  * x64Emitter: remove unused x87 instructions
  * Jit64: Fix FPRF handling of denormal singles
  * Interpreter: Return float from ForceSingle
  * Interpreter: Fix FPRF handling of denormal singles
  * JitArm64: Fix FPRF handling of denormal singles
  * Jit64: mtfsfx - Optimized masking
  * WiimoteScannerDarwin: Fix lint
  * WiimoteScannerBackend: Allow StopThreads to request that any Wiimote searching stops Used by WiimoteScannerDarwin to know when to exit its runloop.
  * WiimoteScannerDarwin: Initialize IOBluetoothHostController in constructor
  * Fix includes for musl libc
  * Fix Baten Kaitos Shop Crashes
  * VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
  * WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start
  * IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs
  * WiimoteScannerDarwin: Rename stopScanning for code style compliance
  * Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
  * Android: Store HomeScreenChannel's appLinkIntentUri as Uri
  * Android: Clean up hardcoded platform names
  * Android: Clean up some hardcoded strings
Displaying revisions 41 - 60 of 152
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